 MrMahoandClaude Opus 5.5
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9b8c64d0c6
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Performance: time-sliced checks for idle objects, fewer allocations, rarer damage checks for parked cars
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 15:03:45 +02:00 |
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 MrMahoandClaude Opus 5.5
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2eb15f2166
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2.8: sync bought/consumed items, wheel spin, crash damage, jobs/shop, traffic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 14:58:38 +02:00 |
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 MrMahoandClaude Opus 5.5
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96e8790f0b
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Stuck bodies are placed on top instead of being reset into the same spot (no fling loop); reset message shown in-game before reconnecting; server: backups / restore-save
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 13:27:20 +02:00 |
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 MrMahoandClaude Opus 5.5
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b3405d3752
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Server gets the current save game from a player in the game (on join and every few minutes) instead of replaying actions; vehicle fire/smoke synced, also for parked cars
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 11:15:18 +02:00 |
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 MrMahoandClaude Opus 5.5
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0c15459302
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All mod messages go to the MSCO console (F7) instead of the MSCLoader console; still written to output_log.txt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 09:53:40 +02:00 |
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 MrMahoandClaude Opus 5.5
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b853425037
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Smoother sync: predict remote objects/cars from their velocity, 30 updates/s for objects and players
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 09:22:07 +02:00 |
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 MrMahoandClaude Opus 5.5
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bdd86336c2
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Remote-driven car: keep attached parts on unbreakable joints instead of switching them kinematic (that broke the joints and the car fell apart); passenger range measured to the car body
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 09:18:39 +02:00 |
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 MrMahoandClaude Opus 5.5
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647acda46c
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Join: replay part actions first, then rescan and place objects (detached parts no longer stuck in the car); rescan right after remote disassembly; lift out bodies that keep getting flung
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 08:52:53 +02:00 |
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 MrMahoandClaude Opus 5.5
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8346cd9b09
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Don't snatch an item another player is carrying just because it passes in front of your face
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 08:42:50 +02:00 |
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 MrMahoandClaude Opus 5.5
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477949e559
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Don't sync parts that are attached to a vehicle (they were flung away / car fell apart); softer plaid, calmer colors
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 08:40:46 +02:00 |
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 MrMahoandClaude Opus 5.5
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f4d154d4a5
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Freeze attached parts of remote-driven vehicles (joints broke, car fell apart); don't sync bolt tightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-26 23:39:43 +02:00 |
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 MrMahoandClaude Opus 5.5
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e050712c0d
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Own MSC-style player figure instead of cloned NPCs; stop objects flung away by physics
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-26 23:28:43 +02:00 |
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 MrMahoandClaude Opus 5.5
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24cd485bcc
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Validate stored vehicle/object poses, show positions in 'vehicles', admin: Satsuma to me
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-26 23:25:00 +02:00 |
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 MrMahoandClaude Opus 5.5
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b33cd82e68
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Fix: vehicles were treated as held items (car tilted with the driver's head)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-26 22:53:53 +02:00 |
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MrMaho
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e77ccf2f33
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Beta Release
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2026-09-26 19:37:28 +02:00 |
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