All mod messages go to the MSCO console (F7) instead of the MSCLoader console; still written to output_log.txt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+3
-3
@@ -563,7 +563,7 @@ namespace MSCO
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}
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b.NoMotionClaimUntil = Time.time + HandoverCooldown;
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if (b.RunawayCount <= 1 || stuck)
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ModConsole.Warning("[MSCO] Stopped " + b.RootName + " - it was flung away by the physics" + (stuck ? " (stuck, lifted out)" : ""));
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MscoLog.Warning("[MSCO] Stopped " + b.RootName + " - it was flung away by the physics" + (stuck ? " (stuck, lifted out)" : ""));
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}
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/// <summary>
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@@ -714,7 +714,7 @@ namespace MSCO
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if (best != null)
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{
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pickedObject = best.FsmVariables.FindFsmGameObject("PickedObject");
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ModConsole.Print("[MSCO] Found pickup FSM on " + best.gameObject.name +
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MscoLog.Info("[MSCO] Found pickup FSM on " + best.gameObject.name +
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(best.gameObject.activeInHierarchy ? "" : " (inactive)"));
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}
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}
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@@ -826,7 +826,7 @@ namespace MSCO
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byRb[c.Key] = b;
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added++;
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}
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if (added > 0) ModConsole.Print("[MSCO] Syncing " + byId.Count + " objects (+" + added + ")");
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if (added > 0) MscoLog.Info("[MSCO] Syncing " + byId.Count + " objects (+" + added + ")");
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}
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static bool ShouldSync(Rigidbody rb, out bool isVehicle)
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