All mod messages go to the MSCO console (F7) instead of the MSCLoader console; still written to output_log.txt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+1
-1
@@ -45,7 +45,7 @@ namespace MSCO
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if (running) return;
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if (!Configured)
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{
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ModConsole.Print("[MSCO] Discord Rich Presence: no application id set (DiscordPresence.ApplicationId)");
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MscoLog.Info("[MSCO] Discord Rich Presence: no application id set (DiscordPresence.ApplicationId)");
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return;
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}
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if (Application.platform != RuntimePlatform.WindowsPlayer && Application.platform != RuntimePlatform.WindowsEditor) return;
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+3
-3
@@ -62,7 +62,7 @@ namespace MSCO
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t.QuietUntil = now + Cooldown;
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string key = t.Key;
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send(MsgType.DoorState, NetSession.Build(w => { w.Write(key); w.Write(state); }));
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if (FsmSync.Debug) ModConsole.Print("[MSCO] >> DOOR " + key + " -> " + state);
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if (FsmSync.Debug) MscoLog.Info("[MSCO] >> DOOR " + key + " -> " + state);
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}
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}
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@@ -80,7 +80,7 @@ namespace MSCO
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Scan(); // Objekt vielleicht erst seit kurzem aktiv
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if (!byKey.TryGetValue(key, out t) || t.Fsm == null)
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{
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if (FsmSync.Debug) ModConsole.Warning("[MSCO] << DOOR not found: " + key);
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if (FsmSync.Debug) MscoLog.Warning("[MSCO] << DOOR not found: " + key);
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return;
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}
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}
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@@ -91,7 +91,7 @@ namespace MSCO
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t.QuietUntil = Time.realtimeSinceStartup + Cooldown; // Folge-Zustände nicht zurückschicken
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t.LastState = state;
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FsmSync.SwitchStateSilently(t.Fsm, target);
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if (FsmSync.Debug) ModConsole.Print("[MSCO] << DOOR " + key + " -> " + state);
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if (FsmSync.Debug) MscoLog.Info("[MSCO] << DOOR " + key + " -> " + state);
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}
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void Scan()
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+10
-10
@@ -84,11 +84,11 @@ namespace MSCO
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// Klick-Interaktionen (Lichtschalter, Knöpfe, Radio ...) über Zustandswechsel erkennen
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MethodInfo switchPrefix = typeof(FsmSync).GetMethod("SwitchStatePrefix", BindingFlags.NonPublic | BindingFlags.Static);
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harmony.Patch(switchState, new HarmonyMethod(switchPrefix), null);
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ModConsole.Print("[MSCO] FSM sync ready");
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MscoLog.Info("[MSCO] FSM sync ready");
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}
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catch (Exception e)
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{
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ModConsole.Error("[MSCO] FSM sync patch failed: " + e);
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MscoLog.Error("[MSCO] FSM sync patch failed: " + e);
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}
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}
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@@ -163,7 +163,7 @@ namespace MSCO
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}
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catch (Exception e)
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{
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ModConsole.Error("[MSCO] Click capture error: " + e.Message);
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MscoLog.Error("[MSCO] Click capture error: " + e.Message);
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}
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}
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@@ -212,7 +212,7 @@ namespace MSCO
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Position = go.transform.position
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};
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Outbox.Add(msg);
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if (Debug) ModConsole.Print("[MSCO] >> CLICK " + msg.Path + " [" + msg.FsmName + " -> " + msg.State + "]");
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if (Debug) MscoLog.Info("[MSCO] >> CLICK " + msg.Path + " [" + msg.FsmName + " -> " + msg.State + "]");
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}
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/// <summary>Prüft der Zustand nur Maus/Tasten/Raycast (z.B. "Maus zeigt auf den Griff")?</summary>
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@@ -262,11 +262,11 @@ namespace MSCO
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Position = go.transform.position
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};
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Outbox.Add(msg);
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if (Debug) ModConsole.Print("[MSCO] >> " + msg.EventName + " " + msg.Path + " [" + msg.FsmName + " -> " + msg.State + "]");
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if (Debug) MscoLog.Info("[MSCO] >> " + msg.EventName + " " + msg.Path + " [" + msg.FsmName + " -> " + msg.State + "]");
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}
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catch (Exception e)
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{
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ModConsole.Error("[MSCO] FSM capture error: " + e.Message);
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MscoLog.Error("[MSCO] FSM capture error: " + e.Message);
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}
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}
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@@ -288,17 +288,17 @@ namespace MSCO
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PlayMakerFSM fsm = Resolve(msg);
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if (fsm == null)
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{
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if (Debug) ModConsole.Warning("[MSCO] << not found: " + msg.Path + " [" + msg.FsmName + "]");
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if (Debug) MscoLog.Warning("[MSCO] << not found: " + msg.Path + " [" + msg.FsmName + "]");
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return;
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}
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FsmState state = fsm.Fsm.GetState(msg.State);
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if (state == null || switchState == null) return;
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if (Debug) ModConsole.Print("[MSCO] << " + msg.EventName + " " + msg.Path + " [" + msg.FsmName + " -> " + msg.State + "]");
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if (Debug) MscoLog.Info("[MSCO] << " + msg.EventName + " " + msg.Path + " [" + msg.FsmName + " -> " + msg.State + "]");
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applying++;
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lastApplyTime = Time.realtimeSinceStartup;
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try { switchState.Invoke(fsm.Fsm, new object[] { state }); }
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catch (Exception e) { ModConsole.Error("[MSCO] FSM apply error: " + e.Message); }
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catch (Exception e) { MscoLog.Error("[MSCO] FSM apply error: " + e.Message); }
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finally { applying--; }
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}
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@@ -309,7 +309,7 @@ namespace MSCO
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applying++;
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lastApplyTime = Time.realtimeSinceStartup;
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try { switchState.Invoke(fsm.Fsm, new object[] { state }); }
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catch (Exception e) { ModConsole.Error("[MSCO] FSM switch error: " + e.Message); }
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catch (Exception e) { MscoLog.Error("[MSCO] FSM switch error: " + e.Message); }
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finally { applying--; }
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}
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+3
-3
@@ -103,7 +103,7 @@ namespace MSCO
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}
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catch (Exception e)
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{
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ModConsole.Warning("[MSCO] Could not patch cursor actions: " + e.Message);
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MscoLog.Warning("[MSCO] Could not patch cursor actions: " + e.Message);
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}
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}
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@@ -126,11 +126,11 @@ namespace MSCO
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if (keyQuery && m.ReturnType == typeof(bool)) { harmony.Patch(m, boolPrefix, null); count++; }
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else if (axisQuery && m.ReturnType == typeof(float)) { harmony.Patch(m, floatPrefix, null); count++; }
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}
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ModConsole.Print("[MSCO] Game input is paused while typing (" + count + " cInput queries)");
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MscoLog.Info("[MSCO] Game input is paused while typing (" + count + " cInput queries)");
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}
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catch (Exception e)
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{
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ModConsole.Warning("[MSCO] Could not pause game input while typing: " + e.Message);
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MscoLog.Warning("[MSCO] Could not pause game input while typing: " + e.Message);
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}
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}
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+2
-2
@@ -26,7 +26,7 @@ namespace MSCO
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string steamExe = SteamExePath();
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if (steamExe == null)
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{
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ModConsole.Warning("[MSCO] Steam not found - JOIN links from the website are not available.");
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MscoLog.Warning("[MSCO] Steam not found - JOIN links from the website are not available.");
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return;
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}
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string command = "\"" + steamExe + "\" -applaunch " + MySummerCarAppId + " " + Argument + " \"%1\"";
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@@ -41,7 +41,7 @@ namespace MSCO
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}
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catch (Exception e)
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{
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ModConsole.Warning("[MSCO] Could not register msco:// links: " + e.Message);
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MscoLog.Warning("[MSCO] Could not register msco:// links: " + e.Message);
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}
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}
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@@ -47,7 +47,7 @@ namespace MSCO
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private void Mod_OnMenuLoad()
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{
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ModConsole.Print("Welcome to MSCO by mbm.wtf");
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MscoLog.Info("Welcome to MSCO by mbm.wtf");
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// Netzwerk + Lobby leben in einem eigenen Objekt, das Szenenwechsel überlebt
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MultiplayerManager.Ensure();
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if (!commandAdded)
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@@ -75,6 +75,7 @@
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<Compile Include="MoneySync.cs" />
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<Compile Include="MpCommand.cs" />
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<Compile Include="Commands.cs" />
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<Compile Include="MscoLog.cs" />
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<Compile Include="Cheats.cs" />
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<Compile Include="InputLock.cs" />
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<Compile Include="Overlays.cs" />
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+2
-2
@@ -57,12 +57,12 @@ namespace MSCO
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FsmState state;
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if (switchState != null && FindContinueLoadState(out fsm, out state))
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{
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ModConsole.Print("[MSCO] Loading via CONTINUE (" + fsm.name + " / " + state.Name + ")");
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MscoLog.Info("[MSCO] Loading via CONTINUE (" + fsm.name + " / " + state.Name + ")");
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switchState.Invoke(fsm.Fsm, new object[] { state });
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}
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else
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{
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ModConsole.Warning("[MSCO] CONTINUE button not found, loading GAME directly");
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MscoLog.Warning("[MSCO] CONTINUE button not found, loading GAME directly");
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Application.LoadLevel(GameScene);
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}
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}
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+46
@@ -0,0 +1,46 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace MSCO
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{
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/// <summary>
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/// Zentrales Log der Mod: alle Meldungen landen in der MSCO-Konsole (F7), nicht in der MSCLoader-Konsole.
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/// Zusätzlich gehen sie per Debug.Log in die output_log.txt des Spiels (zur Fehlersuche), ohne dass sich die
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/// MSCLoader-Konsole öffnet. Thread-sicher: Meldungen aus Hintergrund-Threads werden im Hauptthread übernommen.
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/// </summary>
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public static class MscoLog
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{
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const string Prefix = "[MSCO] ";
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static readonly Queue<string> pending = new Queue<string>();
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static readonly object gate = new object();
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public static void Info(string text) { Add(text, ""); }
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public static void Warning(string text) { Add(text, "<color=#f2c21d>! </color>"); }
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public static void Error(string text) { Add(text, "<color=#ee5a5e>ERROR </color>"); }
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static void Add(string text, string marker)
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{
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string line = Strip(text ?? "");
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Debug.Log(Prefix + line); // output_log.txt
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lock (gate)
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{
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pending.Enqueue(marker + line);
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while (pending.Count > 500) pending.Dequeue(); // falls die Konsole (noch) nicht abgeholt hat
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}
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}
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/// <summary>Neue Meldungen abholen (Hauptthread, vom MultiplayerManager jedes Frame).</summary>
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public static void Drain(System.Action<string> sink)
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{
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lock (gate)
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{
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while (pending.Count > 0) sink(pending.Dequeue());
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}
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}
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static string Strip(string text)
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{
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return text.StartsWith(Prefix) ? text.Substring(Prefix.Length) : text;
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}
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}
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}
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+15
-15
@@ -498,7 +498,7 @@ namespace MSCO
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{
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// Meldungen des Discord-Threads (verbunden, Fehler ...) in die Konsole
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string discordLog;
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while ((discordLog = discord.TakeLog()) != null) ModConsole.Print("[MSCO] " + discordLog);
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while ((discordLog = discord.TakeLog()) != null) MscoLog.Info("[MSCO] " + discordLog);
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if (Time.realtimeSinceStartup < nextPresenceUpdate) return;
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nextPresenceUpdate = Time.realtimeSinceStartup + 2f;
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@@ -652,22 +652,22 @@ namespace MSCO
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{
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if (!MenuHelper.InGame)
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{
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ModConsole.Print("[MSCO] You can only save while in the game.");
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MscoLog.Info("[MSCO] You can only save while in the game.");
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return;
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}
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if (session != null && dedicated)
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{
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ModConsole.Print("[MSCO] The server saves the world automatically.");
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MscoLog.Info("[MSCO] The server saves the world automatically.");
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return;
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}
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if (session != null && !session.IsHost)
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{
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ModConsole.Print("[MSCO] Only the host can save the game.");
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MscoLog.Info("[MSCO] Only the host can save the game.");
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return;
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}
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savingMessageUntil = Time.realtimeSinceStartup + 2.5f; // "SAVING GAME..." in der Bildschirmmitte
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PlayMakerFSM.BroadcastEvent("SAVEGAME");
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ModConsole.Print("[MSCO] Game saved.");
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MscoLog.Info("[MSCO] Game saved.");
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}
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// ---------------------------------------------------------------- Update
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@@ -679,6 +679,7 @@ namespace MSCO
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// erst nach MINIMIZE wieder. Über der eingeklappten Leiste ebenfalls nicht (sonst öffnet sich z.B. der Changelog).
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MenuInputBlocker.SetBlocked(MenuHelper.InMenu && (lobby.IsOpen || lobby.ContainsMouse() || overlays.AnyOpen));
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UpdateOverlayKeys();
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MscoLog.Drain(overlays.Log); // alle Mod-Meldungen in die MSCO-Konsole (F7)
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UpdatePresence();
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steam.Tick();
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@@ -1156,7 +1157,7 @@ namespace MSCO
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foreach (byte[] msg in fileMessages) session.SendTo(p.Id, MsgType.SaveFile, msg);
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session.SendTo(p.Id, MsgType.StartGame, NetSession.Build(w => w.Write(lateJoin)));
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}
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ModConsole.Print("[MSCO] Sent save (" + files.Count + " files) to " + targets.Count + " player(s)");
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MscoLog.Info("[MSCO] Sent save (" + files.Count + " files) to " + targets.Count + " player(s)");
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}
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void OnLevelWasLoaded(int level)
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@@ -1205,7 +1206,7 @@ namespace MSCO
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void TryRestoreBackup()
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{
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try { SaveSync.RestoreBackup(); }
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catch (System.Exception e) { ModConsole.Error("[MSCO] Could not restore own save: " + e.Message); }
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catch (System.Exception e) { MscoLog.Error("[MSCO] Could not restore own save: " + e.Message); }
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}
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// ---------------------------------------------------------------- Im Spiel
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@@ -1221,7 +1222,7 @@ namespace MSCO
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localPlayer = player.transform;
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playerCamera = FindPlayerCamera(player);
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objects.Head = playerCamera != null ? playerCamera.transform : null;
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ModConsole.Print("[MSCO] Player camera: " + (playerCamera != null ? playerCamera.name : "none"));
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MscoLog.Info("[MSCO] Player camera: " + (playerCamera != null ? playerCamera.name : "none"));
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}
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if (teleportToHost) TryTeleportToHost();
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@@ -1326,8 +1327,8 @@ namespace MSCO
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float now = Time.realtimeSinceStartup, last;
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if (lastErrorReport.TryGetValue(what, out last) && now - last < 30f) return;
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lastErrorReport[what] = now;
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ModConsole.Error("[MSCO] " + what + " failed: " + e);
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overlays.Log("Error in " + what + ": " + e.Message);
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MscoLog.Error(what + " failed: " + e.Message);
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Debug.Log("[MSCO] " + what + " failed: " + e); // voller Stacktrace nur in output_log.txt
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}
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void FixedUpdate()
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@@ -1382,7 +1383,7 @@ namespace MSCO
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RaycastHit hit;
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if (Physics.Raycast(spawn + Vector3.up * 2f, Vector3.down, out hit, 6f)) spawn.y = Mathf.Max(spawn.y, hit.point.y);
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localPlayer.position = spawn + Vector3.up * 0.2f;
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ModConsole.Print("[MSCO] Back at your last position " + spawn.ToString("F0"));
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MscoLog.Info("[MSCO] Back at your last position " + spawn.ToString("F0"));
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}
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}
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@@ -1426,7 +1427,7 @@ namespace MSCO
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// Fahrzeugzustand (Tank, Öl, Schrauben ...)
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if (r.BaseStream.Length - r.BaseStream.Position >= 4) vehicleState.ApplySnapshot(r);
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ModConsole.Print("[MSCO] World synced: " + applied + "/" + objectCount + " objects, " + eventCount + " part/bolt actions");
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MscoLog.Info("[MSCO] World synced: " + applied + "/" + objectCount + " objects, " + eventCount + " part/bolt actions");
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SetStatus("Connected");
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}
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@@ -1500,7 +1501,7 @@ namespace MSCO
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{
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// Platzhalter-Figur: Kapsel mit Kopf und Hand
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p.Avatar = RemotePlayer.Create("MSCO_Player_" + from, PlayerColor(from), state, from);
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ModConsole.Print("[MSCO] " + p.Name + " is in the game");
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MscoLog.Info("[MSCO] " + p.Name + " is in the game");
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}
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p.Avatar.SetTarget(state);
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}
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@@ -1617,8 +1618,7 @@ namespace MSCO
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void SetStatus(string text)
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{
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status = text;
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ModConsole.Print("[MSCO] " + text);
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if (!string.IsNullOrEmpty(text)) overlays.Log(text);
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if (!string.IsNullOrEmpty(text)) MscoLog.Info(text);
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}
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}
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}
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+3
-3
@@ -563,7 +563,7 @@ namespace MSCO
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}
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b.NoMotionClaimUntil = Time.time + HandoverCooldown;
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if (b.RunawayCount <= 1 || stuck)
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ModConsole.Warning("[MSCO] Stopped " + b.RootName + " - it was flung away by the physics" + (stuck ? " (stuck, lifted out)" : ""));
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MscoLog.Warning("[MSCO] Stopped " + b.RootName + " - it was flung away by the physics" + (stuck ? " (stuck, lifted out)" : ""));
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}
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/// <summary>
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@@ -714,7 +714,7 @@ namespace MSCO
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if (best != null)
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{
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pickedObject = best.FsmVariables.FindFsmGameObject("PickedObject");
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ModConsole.Print("[MSCO] Found pickup FSM on " + best.gameObject.name +
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MscoLog.Info("[MSCO] Found pickup FSM on " + best.gameObject.name +
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(best.gameObject.activeInHierarchy ? "" : " (inactive)"));
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}
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}
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@@ -826,7 +826,7 @@ namespace MSCO
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byRb[c.Key] = b;
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added++;
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}
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if (added > 0) ModConsole.Print("[MSCO] Syncing " + byId.Count + " objects (+" + added + ")");
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if (added > 0) MscoLog.Info("[MSCO] Syncing " + byId.Count + " objects (+" + added + ")");
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}
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static bool ShouldSync(Rigidbody rb, out bool isVehicle)
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@@ -359,6 +359,7 @@ namespace MSCO
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field = UiTheme.Field(14);
|
||||
logText = UiTheme.Label(12, UiTheme.Text);
|
||||
logText.wordWrap = true;
|
||||
logText.richText = true; // Warnungen/Fehler farbig markiert (MscoLog)
|
||||
logText.margin = new RectOffset(0, 0, 0, 0);
|
||||
caption = UiTheme.Label(11, UiTheme.Muted, FontStyle.Bold);
|
||||
title = UiTheme.Label(22, UiTheme.Text, FontStyle.Bold);
|
||||
|
||||
+3
-3
@@ -32,7 +32,7 @@ namespace MSCO
|
||||
if (action != null) break;
|
||||
}
|
||||
MethodInfo onEnter = action != null ? action.GetMethod("OnEnter", BindingFlags.Instance | BindingFlags.Public) : null;
|
||||
if (onEnter == null) { ModConsole.Warning("[MSCO] SetParent action not found - hierarchy guard disabled"); return; }
|
||||
if (onEnter == null) { MscoLog.Warning("[MSCO] SetParent action not found - hierarchy guard disabled"); return; }
|
||||
|
||||
gameObjectField = action.GetField("gameObject");
|
||||
parentField = action.GetField("parent");
|
||||
@@ -41,7 +41,7 @@ namespace MSCO
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ModConsole.Warning("[MSCO] Could not install hierarchy guard: " + e.Message);
|
||||
MscoLog.Warning("[MSCO] Could not install hierarchy guard: " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace MSCO
|
||||
|
||||
blocked++;
|
||||
if (blocked <= 20)
|
||||
ModConsole.Warning("[MSCO] Blocked SetParent that would crash the game: " + go.name + " -> " + parent.Value.name +
|
||||
MscoLog.Warning("[MSCO] Blocked SetParent that would crash the game: " + go.name + " -> " + parent.Value.name +
|
||||
" (" + __instance.Fsm.Name + ")");
|
||||
__instance.Finish();
|
||||
return false;
|
||||
|
||||
+3
-3
@@ -48,7 +48,7 @@ namespace MSCO
|
||||
if (File.Exists(path)) File.Copy(path, Path.Combine(BackupDir, name), true);
|
||||
}
|
||||
File.WriteAllText(Marker, "MSCO backup of the client's own save. Restored automatically.");
|
||||
ModConsole.Print("[MSCO] Own save backed up to " + BackupDir);
|
||||
MscoLog.Info("[MSCO] Own save backed up to " + BackupDir);
|
||||
}
|
||||
DeleteSaveFiles();
|
||||
}
|
||||
@@ -58,7 +58,7 @@ namespace MSCO
|
||||
// Nur bekannte Dateinamen erlauben, damit der Host nichts anderes überschreiben kann
|
||||
if (System.Array.IndexOf(Files, name) < 0)
|
||||
{
|
||||
ModConsole.Warning("[MSCO] Ignored unexpected save file: " + name);
|
||||
MscoLog.Warning("[MSCO] Ignored unexpected save file: " + name);
|
||||
return;
|
||||
}
|
||||
File.WriteAllBytes(Path.Combine(SaveDir, name), data);
|
||||
@@ -74,7 +74,7 @@ namespace MSCO
|
||||
if (File.Exists(backup)) File.Copy(backup, Path.Combine(SaveDir, name), true);
|
||||
}
|
||||
Directory.Delete(BackupDir, true);
|
||||
ModConsole.Print("[MSCO] Own save restored.");
|
||||
MscoLog.Info("[MSCO] Own save restored.");
|
||||
}
|
||||
|
||||
static void DeleteSaveFiles()
|
||||
|
||||
+1
-1
@@ -107,7 +107,7 @@ namespace MSCO
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ModConsole.Error("[MSCO] Steam init failed: " + e.Message);
|
||||
MscoLog.Error("[MSCO] Steam init failed: " + e.Message);
|
||||
}
|
||||
return initialized;
|
||||
}
|
||||
|
||||
+1
-1
@@ -144,7 +144,7 @@ namespace MSCO
|
||||
foreach (FsmInt n in fv.IntVariables) Register(prefix, root, n, 2);
|
||||
foreach (FsmBool b in fv.BoolVariables) Register(prefix, root, b, 3);
|
||||
}
|
||||
if (vars.Count != before) ModConsole.Print("[MSCO] Vehicle state: " + vars.Count + " values synced");
|
||||
if (vars.Count != before) MscoLog.Info("[MSCO] Vehicle state: " + vars.Count + " values synced");
|
||||
}
|
||||
|
||||
void Register(string prefix, string root, NamedVariable variable, byte type)
|
||||
|
||||
+2
-2
@@ -175,9 +175,9 @@ namespace MSCO
|
||||
}
|
||||
if (tracked.Count == 0) return; // Welt noch nicht fertig geladen - später nochmal
|
||||
discovered = true;
|
||||
ModConsole.Print("[MSCO] Time/weather sync: " + tracked.Count + " FSMs");
|
||||
MscoLog.Info("[MSCO] Time/weather sync: " + tracked.Count + " FSMs");
|
||||
if (FsmSync.Debug)
|
||||
foreach (string key in tracked.Keys) ModConsole.Print("[MSCO] " + key);
|
||||
foreach (string key in tracked.Keys) MscoLog.Info("[MSCO] " + key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user