MrMaho and Claude Opus 5.5
983291a4b3
Satsuma no longer falls apart when driving together; automatic passenger seat
...
- A driven vehicle is no longer released after 3 s without data (a short hitch
of the driver, e.g. saving, stopped the car instantly on the passenger's side
and ripped the parts off, which then synced to everyone): 30 s timeout, on
release it keeps the driver's velocity and part joints stay unbreakable for
3 more seconds
- Cargo in a moving vehicle belongs to its driver (passengers no longer claim
items in the car, which then followed late and kinematic at the driver's end
and knocked seats and parts off)
- Passenger: sit down automatically by stepping into the open passenger door,
also without a driver (seat from the game's DriverHeadPivot); Space or P to
get out
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-02 10:23:25 +02:00
MrMaho and Claude Opus 5.5
7d341126e8
Crisp launcher (sizes and fonts scaled in screen pixels instead of a GUI matrix), fps command and display, fewer hitches (staggered scans, shared rigidbody scan, crash-damage mesh reads only after impacts, rarer vehicle fx lookups, cached display prefs)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-01 20:26:43 +02:00
Nico Meister and Claude Opus 5.5
ce2fbdfc10
Passenger/driver sit still in moving cars: seat pose sent relative to the vehicle (backward-compatible), no backward pull; remote cars/traffic extrapolate in physics time and interpolate; UI polish (shadows, borders, gradient buttons, server list hover, fill bars, colored ping)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-28 20:52:56 +02:00
MrMaho and Claude Opus 5.5
31e630dccb
Disconnect/kick prompt with reason, reconnect after world reset with retries; stop mass 'consumed' deletes on scene reload
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 16:31:40 +02:00
MrMaho and Claude Opus 5.5
9b8c64d0c6
Performance: time-sliced checks for idle objects, fewer allocations, rarer damage checks for parked cars
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 15:03:45 +02:00
MrMaho and Claude Opus 5.5
2eb15f2166
2.8: sync bought/consumed items, wheel spin, crash damage, jobs/shop, traffic
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 14:58:38 +02:00
MrMaho and Claude Opus 5.5
96e8790f0b
Stuck bodies are placed on top instead of being reset into the same spot (no fling loop); reset message shown in-game before reconnecting; server: backups / restore-save
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 13:27:20 +02:00
MrMaho and Claude Opus 5.5
b3405d3752
Server gets the current save game from a player in the game (on join and every few minutes) instead of replaying actions; vehicle fire/smoke synced, also for parked cars
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 11:15:18 +02:00
MrMaho and Claude Opus 5.5
0c15459302
All mod messages go to the MSCO console (F7) instead of the MSCLoader console; still written to output_log.txt
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 09:53:40 +02:00
MrMaho and Claude Opus 5.5
b853425037
Smoother sync: predict remote objects/cars from their velocity, 30 updates/s for objects and players
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 09:22:07 +02:00
MrMaho and Claude Opus 5.5
bdd86336c2
Remote-driven car: keep attached parts on unbreakable joints instead of switching them kinematic (that broke the joints and the car fell apart); passenger range measured to the car body
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 09:18:39 +02:00
MrMaho and Claude Opus 5.5
647acda46c
Join: replay part actions first, then rescan and place objects (detached parts no longer stuck in the car); rescan right after remote disassembly; lift out bodies that keep getting flung
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 08:52:53 +02:00
MrMaho and Claude Opus 5.5
8346cd9b09
Don't snatch an item another player is carrying just because it passes in front of your face
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 08:42:50 +02:00
MrMaho and Claude Opus 5.5
477949e559
Don't sync parts that are attached to a vehicle (they were flung away / car fell apart); softer plaid, calmer colors
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 08:40:46 +02:00
MrMaho and Claude Opus 5.5
f4d154d4a5
Freeze attached parts of remote-driven vehicles (joints broke, car fell apart); don't sync bolt tightness
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-26 23:39:43 +02:00
MrMaho and Claude Opus 5.5
e050712c0d
Own MSC-style player figure instead of cloned NPCs; stop objects flung away by physics
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-26 23:28:43 +02:00
MrMaho and Claude Opus 5.5
24cd485bcc
Validate stored vehicle/object poses, show positions in 'vehicles', admin: Satsuma to me
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-26 23:25:00 +02:00
MrMaho and Claude Opus 5.5
b33cd82e68
Fix: vehicles were treated as held items (car tilted with the driver's head)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-26 22:53:53 +02:00
MrMaho
e77ccf2f33
Beta Release
2026-09-26 19:37:28 +02:00