- Car doors (FSM with bool "Open" and "Open door"/"Close door") are synced as open/closed:
the receiver removes the hold joint and frees the hinge, closing runs the game's own logic
- Fix: every synced close of an already closed Satsuma door added another FixedJoint, so the
door could not be opened anymore; extra joints are removed automatically
- Hinge sync also covers world doors/gates with hinges (garage door), interaction by bounds
- Scene name read once per frame (Application.loadedLevelName allocates a string per call)
- Console "perf" (FPS, ms per MSCO part incl. OnGUI, GC, hook calls), -msco-perf start option
- Console "fsmdump <text>" / -msco-dump: PlayMaker FSMs and hinges to MSCO\fsmdump.txt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Bootstrap: Doorstop entry point, loads Harmony/Newtonsoft from the MSCO folder, hooks
PlayMakerArrayListProxy.Awake and starts MSCO in the main menu; skips the news screen
- No MSCLoader reference anymore; key bindings in PlayerPrefs, bind console command
- Harmony 1.2 and Newtonsoft.Json in lib/ (MIT notices); build copies to <game>\MSCO
- README/CHANGELOG updated
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A '-' button collapses the fullscreen launcher into a small MSCO bar at the
top; the game's start menu is visible and clickable again and its music is
unmuted. Clicking the bar opens the launcher; prompts (disconnected,
reconnecting, join confirmation, version warning) open it automatically.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>