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b9c7d33294
Stuck bodies are placed on top instead of being reset into the same spot (no fling loop); reset message shown in-game before reconnecting; server: backups / restore-save
96e8790f0b
Stuck bodies are placed on top instead of being reset into the same spot (no fling loop); reset message shown in-game before reconnecting; server: backups / restore-save
a6e5abfc05
Crash safety: vehicle state sync skips FSMs that set scale/position (value could make a size 0 -> PhysX crash), never applies NaN; light/effect sync no longer activates parent objects
2deb6d2d1e
Server gets the current save game from a player in the game (on join and every few minutes) instead of replaying actions; vehicle fire/smoke synced, also for parked cars
b3405d3752
Server gets the current save game from a player in the game (on join and every few minutes) instead of replaying actions; vehicle fire/smoke synced, also for parked cars
57e1d3d3a8
Server closes connections gracefully so kick/ban/reset/shutdown messages arrive; status dot and HUD yellow until really connected (also while reconnecting)
bdaedcc1e8
Server closes connections gracefully so kick/ban/reset/shutdown messages arrive; status dot and HUD yellow until really connected (also while reconnecting)
bba20cf991
Own main menu (game's Continue/New Game/Credits/Changelog/Quit hidden, QUIT in the launcher); new server profile layout; admin items: ratchet set, battery, shop items; session shows server player limit
ba396146f2
Passenger: player colliders off while riding (they pushed seats/parts out, physics crashed); last position: not overwritten by the save's start point, invalid positions ignored, saved when a player leaves