MrMaho and Claude Opus 5.5
1a2431db3a
License: running server keeps running until the next restart
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The configurable LicenseGraceHours setting is gone. If the master is down or
rejects the key, a running server now only warns and keeps running until the
next restart; a (re)start still works up to 72 h after the last confirmation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-01 20:45:38 +02:00
MrMaho and Claude Opus 5.5
14db3ef4f4
License grace period: keep running when the master is down or rejects the key (LicenseGraceHours, default 72 h), start with the last confirmed license, auto-retry; panel restart button (port/panel settings without program restart, login kept); tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-01 20:02:05 +02:00
MrMaho and Claude Opus 5.5
8df6cbcafc
Panel: German/English, redesigned sidebar, in-game admins page, Steam Web API key link, RAR/7z save upload (SharpCompress), responsive cards; upload errors return 400; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 19:40:46 +02:00
MrMaho and Claude Opus 5.5
c74c48dfc8
Panel independent of the game server: ServerHost owns port + panel and starts/stops the game server; panel works while stopped/crashed/unconfigured (settings, save ZIP upload, backups, bans offline); crash auto-restart; players told 'offline'; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 19:02:08 +02:00
MrMaho and Claude Opus 5.5
f8aad82d18
Web panel (like txAdmin) on the game port: login/roles/users, players, kick/ban/op, bans, live console, world reset/backups/restore, settings editor, save ZIP upload/download, start/stop/restart; in-process restart loop; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 18:18:58 +02:00
MrMaho and Claude Opus 5.5
f23671704d
reset-world restores the original save (reset point in data/save_original), set-reset-point; per-player needs stored and returned; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 17:48:28 +02:00
MrMaho and Claude Opus 5.5
53cda0cbc2
Relay vehicle controls; on shutdown tell players to reconnect (restart) instead of a final disconnect
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 16:51:48 +02:00
MrMaho and Claude Opus 5.5
0f62c17c90
Admin world actions (reset, backup, restore) over AdminAction; backup list in admin list; 'backup' command; safer restore via staging; tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 16:43:48 +02:00
MrMaho and Claude Opus 5.5
9444ffa109
Cap consumed-item reports per player (max 20/min); test
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 16:31:54 +02:00
MrMaho and Claude Opus 5.5
eac0ac046b
Relay car door angles (HingeStates); test
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 15:13:13 +02:00
MrMaho and Claude Opus 5.5
6f8474d66b
2.8: relay bought/consumed items (stored for joiners), crash damage, job values, traffic (world authority only); tests
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 14:58:47 +02:00
MrMaho and Claude Opus 5.5
2deb6d2d1e
Server gets the current save game from a player in the game (on join and every few minutes) instead of replaying actions; vehicle fire/smoke synced, also for parked cars
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 11:15:45 +02:00
MrMaho and Claude Opus 5.5
57e1d3d3a8
Server closes connections gracefully so kick/ban/reset/shutdown messages arrive; status dot and HUD yellow until really connected (also while reconnecting)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 11:00:06 +02:00
MrMaho and Claude Opus 5.5
08844b18ac
Show why you were disconnected in the main menu; reset-world / reload-save make all players reconnect automatically
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 10:46:45 +02:00
MrMaho and Claude Opus 5.5
85fbb8a3ce
Admin: spawn items (saved on the server), unban (menu tab + console), tabbed admin menu; dashboard needles and steering wheel synced; server browser row opens the profile
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 10:15:35 +02:00
MrMaho and Claude Opus 5.5
ba396146f2
Passenger: player colliders off while riding (they pushed seats/parts out, physics crashed); last position: not overwritten by the save's start point, invalid positions ignored, saved when a player leaves
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-27 09:51:37 +02:00
MrMaho and Claude Opus 5.5
d784c88841
Version 2.7
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-26 23:58:11 +02:00
MrMaho and Claude Opus 5.5
c70b284e17
Security: admin rights only for Steam-verified SteamIDs; protocol test suite (Tests/)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-09-26 23:51:18 +02:00