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2faf03035a
Fewer hitches: FSM scene scans less often, damage safety check one mesh at a time; hitch detector (per-subsystem timing, reports MSCO part or game) in the F7 console
816c538705
Fewer hitches: regular save-game pull only when something changed since the last save (saving freezes the game briefly), default interval 10 min
7d341126e8
Crisp launcher (sizes and fonts scaled in screen pixels instead of a GUI matrix), fps command and display, fewer hitches (staggered scans, shared rigidbody scan, crash-damage mesh reads only after impacts, rarer vehicle fx lookups, cached display prefs)
14db3ef4f4
License grace period: keep running when the master is down or rejects the key (LicenseGraceHours, default 72 h), start with the last confirmed license, auto-retry; panel restart button (port/panel settings without program restart, login kept); tests
ad2dac21ba
Panel: warn before changing the game/panel port (needs a full program restart, Docker port mapping, how to undo) so nobody locks themselves out
ce2fbdfc10
Passenger/driver sit still in moving cars: seat pose sent relative to the vehicle (backward-compatible), no backward pull; remote cars/traffic extrapolate in physics time and interpolate; UI polish (shadows, borders, gradient buttons, server list hover, fill bars, colored ping)
33a415139b
Server browser: featured servers (gold row + FEATURED badge, pinned to the top by the master) and key tags in the server profile; search matches tags