Files
MSCO/MSCO.csproj
T
MrMahoandClaude Opus 5.5 027296d27c MSCO 2.9.1: fixes without MSCLoader, admin teleport, MSCO branding
- Own JSON reader (MiniJson) instead of Newtonsoft.Json - the server browser failed with
  "Could not load System.Runtime.Serialization" once MSCLoader was gone
- Mouse cursor visible in admin menu/chat/console (PlayerInMenu)
- Intro "Press any key" screen replaced by an MSCO loading screen; hook PlayMakerFSM.Awake too
- Join links while the game runs: picked up from MSCO\join.txt (written by the launcher)
- Admin menu: TELEPORT tab (home, shop, repair shop, inspection, villages, events, Satsuma)
- Window title/icon "MSCO - My Summer Car Online", MSCO logo in the main menu
- In-game UI restyled like the keymaster website (rounded cards, pills, glow, slim scrollbars)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:34:03 +02:00

129 lines
5.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CE3FFBAB-946E-9569-CCAA-9CFA2D5C11F3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MSCO</RootNamespace>
<AssemblyName>MSCO</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
<LangVersion>13</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cInput">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PlayMaker">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MoneySync.cs" />
<Compile Include="WheelSpin.cs" />
<Compile Include="DamageSync.cs" />
<Compile Include="WorldVarSync.cs" />
<Compile Include="TrafficSync.cs" />
<Compile Include="HingeSync.cs" />
<Compile Include="ControlSync.cs" />
<Compile Include="Toasts.cs" />
<Compile Include="PlayerNeeds.cs" />
<Compile Include="Favorites.cs" />
<Compile Include="Bootstrap.cs" />
<Compile Include="Commands.cs" />
<Compile Include="MscoLog.cs" />
<Compile Include="ItemSpawner.cs" />
<Compile Include="Cheats.cs" />
<Compile Include="InputLock.cs" />
<Compile Include="Overlays.cs" />
<Compile Include="SafetyPatches.cs" />
<Compile Include="SceneCache.cs" />
<Compile Include="UiTheme.cs" />
<Compile Include="VehicleStateSync.cs" />
<Compile Include="Branding.cs" />
<Compile Include="DiscordPresence.cs" />
<Compile Include="DoorSync.cs" />
<Compile Include="FsmSync.cs" />
<Compile Include="JoinLinks.cs" />
<Compile Include="LobbyUI.cs" />
<Compile Include="MenuHelper.cs" />
<Compile Include="MenuInputBlocker.cs" />
<Compile Include="MiniJson.cs" />
<Compile Include="MenuBranding.cs" />
<Compile Include="MSCO.cs" />
<Compile Include="MultiplayerManager.cs" />
<Compile Include="NetSession.cs" />
<Compile Include="ObjectSync.cs" />
<Compile Include="Passenger.cs" />
<Compile Include="GameCharacter.cs" />
<Compile Include="SaveSync.cs" />
<Compile Include="ServerBrowser.cs" />
<Compile Include="SteamLobby.cs" />
<Compile Include="VehicleFx.cs" />
<Compile Include="WinHttp.cs" />
<Compile Include="WorldSync.cs" />
<EmbeddedResource Include="menu-logo.png">
<LogicalName>MSCO.menu-logo.png</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="logo.png">
<LogicalName>MSCO.logo.png</LogicalName>
</EmbeddedResource>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RemotePlayer.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- Zum Testen: MSCO.dll direkt in den Spielordner (My Summer Car\MSCO) - läuft das Spiel, ist sie gesperrt -->
<Target Name="CopyToGame" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="F:\SteamLibrary\steamapps\common\My Summer Car\MSCO" ContinueOnError="true" Condition="Exists('F:\SteamLibrary\steamapps\common\My Summer Car')" />
</Target>
<!-- Release-Build: neue Version automatisch auf den Keymaster laden (nur mit Release-Token, siehe release.ps1) -->
<Target Name="MscoRelease" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
<Exec Command="powershell -NoProfile -ExecutionPolicy Bypass -File &quot;$(MSBuildProjectDirectory)\release.ps1&quot; -Product mod -File &quot;$(TargetPath)&quot;" ContinueOnError="true" />
</Target>
</Project>