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MrMahoandClaude Opus 5.5 a067e238da Example mod Show Bolt Size; docs for publishing mods
Shows the size of the bolt closest to the crosshair (Screw FSM "BoltSize").

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:28:56 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<!--
MSCO-Mod "Show Bolt Size". Bauen: msbuild ShowBoltSize.csproj -p:Configuration=Release
Ergebnis bin\Release\ShowBoltSize.dll - im Launcher unter Mods hochladen oder nach <Spielordner>\MSCO\Mods kopieren.
GamePath anpassen, wenn My Summer Car woanders liegt.
-->
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<RootNamespace>ShowBoltSize</RootNamespace>
<AssemblyName>ShowBoltSize</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
<LangVersion>13</LangVersion>
<OutputPath>bin\$(Configuration)\</OutputPath>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<GamePath Condition=" '$(GamePath)' == '' ">F:\SteamLibrary\steamapps\common\My Summer Car</GamePath>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>$(GamePath)\mysummercar_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PlayMaker">
<HintPath>$(GamePath)\mysummercar_Data\Managed\PlayMaker.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MSCO">
<HintPath>$(GamePath)\MSCO\MSCO.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ShowBoltSize.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>