 MrMahoandClaude Opus 5.5
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2faf03035a
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Fewer hitches: FSM scene scans less often, damage safety check one mesh at a time; hitch detector (per-subsystem timing, reports MSCO part or game) in the F7 console
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-01 20:36:33 +02:00 |
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 MrMahoandClaude Opus 5.5
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7d341126e8
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Crisp launcher (sizes and fonts scaled in screen pixels instead of a GUI matrix), fps command and display, fewer hitches (staggered scans, shared rigidbody scan, crash-damage mesh reads only after impacts, rarer vehicle fx lookups, cached display prefs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-01 20:26:43 +02:00 |
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 MrMahoandClaude Opus 5.5
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9b8c64d0c6
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Performance: time-sliced checks for idle objects, fewer allocations, rarer damage checks for parked cars
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 15:03:45 +02:00 |
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 MrMahoandClaude Opus 5.5
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2eb15f2166
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2.8: sync bought/consumed items, wheel spin, crash damage, jobs/shop, traffic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 14:58:38 +02:00 |
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