- PacketReader for all network data: lengths are checked against the real data
(Mono allocated the claimed size first - a fake 2 GB length crashed the game)
- FsmSync: remote players can no longer switch arbitrary FSMs - never PLAYER /
Systems / MSCO objects, CLICK only on FSMs that wait for a click, bolt/assembly
events only along a transition the FSM really has for that event
- Time/weather (msco.world) and '* ' system-style chat only from the host in P2P
(the dedicated server filters them itself); other msco.* ids are reserved
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>