 Nico MeisterandClaude Opus 5.5
|
ce2fbdfc10
|
Passenger/driver sit still in moving cars: seat pose sent relative to the vehicle (backward-compatible), no backward pull; remote cars/traffic extrapolate in physics time and interpolate; UI polish (shadows, borders, gradient buttons, server list hover, fill bars, colored ping)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-09-28 20:52:56 +02:00 |
|
 MrMahoandClaude Opus 5.5
|
1dc65ac553
|
Passenger: player colliders off while riding (they pushed seats/parts out, physics crashed); last position: not overwritten by the save's start point, invalid positions ignored, saved when a player leaves
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-09-27 09:51:25 +02:00 |
|
 MrMahoandClaude Opus 5.5
|
bdd86336c2
|
Remote-driven car: keep attached parts on unbreakable joints instead of switching them kinematic (that broke the joints and the car fell apart); passenger range measured to the car body
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-09-27 09:18:39 +02:00 |
|
 MrMahoandClaude Opus 5.5
|
d32cdd5693
|
Player models: bind pose + procedural animation (no more ragdoll poses); passenger feedback in chat
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-09-26 22:50:52 +02:00 |
|
MrMaho
|
e77ccf2f33
|
Beta Release
|
2026-09-26 19:37:28 +02:00 |
|