Server new game: start a fresh world when the server says so
StartGame carries a second flag (new game); the client then starts MSC's new game instead of loading the (empty) received save. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1596,6 +1596,15 @@ namespace MSCO
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receivingSave = false;
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// Später beigetreten: nach dem Laden neben den Host setzen
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teleportToHost = r.BaseStream.Length > 0 && r.ReadBoolean();
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// Server mit "neues Spiel" (Panel): kein Spielstand - hier ein neues Spiel starten (Server ab 2.9.3)
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bool serverNewGame = r.BaseStream.Length - r.BaseStream.Position >= 1 && r.ReadBoolean();
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if (serverNewGame)
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{
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SetStatus("The server starts a new game - creating a fresh world...");
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MscoLog.Info("[MSCO] Server has a new game - starting a fresh world");
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MenuHelper.StartNewGame();
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break;
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}
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SetStatus(dedicated ? "Loading server world..." : "Loading host's game...");
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MenuHelper.StartGame();
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break;
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