Fewer hitches: FSM scene scans less often, damage safety check one mesh at a time; hitch detector (per-subsystem timing, reports MSCO part or game) in the F7 console
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -111,7 +111,7 @@ namespace MSCO
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void Scan()
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{
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int before = vars.Count;
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foreach (PlayMakerFSM fsm in SceneCache.Fsms(5f))
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foreach (PlayMakerFSM fsm in SceneCache.Fsms(20f))
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{
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if (fsm == null || !scanned.Add(fsm)) continue;
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if (Array.IndexOf(Roots, fsm.transform.root.name) < 0) continue;
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