Fewer hitches: FSM scene scans less often, damage safety check one mesh at a time; hitch detector (per-subsystem timing, reports MSCO part or game) in the F7 console

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-01 20:36:33 +02:00
co-authored by Claude Opus 5.5
parent 4801539b9d
commit 2faf03035a
8 changed files with 103 additions and 8 deletions
+1 -1
View File
@@ -163,7 +163,7 @@ namespace MSCO
{
nextDiscover = Time.time + DiscoverRetry;
tracked.Clear();
foreach (PlayMakerFSM fsm in SceneCache.Fsms(5f))
foreach (PlayMakerFSM fsm in SceneCache.Fsms(20f))
{
if (fsm == null) continue;
if (Array.IndexOf(TrackedFsmNames, fsm.FsmName) < 0) continue;