Fewer hitches: FSM scene scans less often, damage safety check one mesh at a time; hitch detector (per-subsystem timing, reports MSCO part or game) in the F7 console
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -163,7 +163,7 @@ namespace MSCO
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{
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nextDiscover = Time.time + DiscoverRetry;
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tracked.Clear();
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foreach (PlayMakerFSM fsm in SceneCache.Fsms(5f))
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foreach (PlayMakerFSM fsm in SceneCache.Fsms(20f))
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{
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if (fsm == null) continue;
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if (Array.IndexOf(TrackedFsmNames, fsm.FsmName) < 0) continue;
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