2.8: sync bought/consumed items, wheel spin, crash damage, jobs/shop, traffic

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-27 14:58:38 +02:00
co-authored by Claude Opus 5.5
parent 96e8790f0b
commit 2eb15f2166
12 changed files with 799 additions and 17 deletions
+99 -7
View File
@@ -52,6 +52,7 @@ namespace MSCO
readonly LobbyUI lobby = new LobbyUI();
readonly ObjectSync objects = new ObjectSync();
readonly VehicleFx vehicleFx = new VehicleFx();
readonly WheelSpin wheelSpin = new WheelSpin();
readonly WorldSync worldSync = new WorldSync();
readonly DiscordPresence discord = new DiscordPresence();
readonly MoneySync moneySync = new MoneySync();
@@ -59,6 +60,9 @@ namespace MSCO
readonly Passenger passenger = new Passenger();
readonly SteamLobby steam = new SteamLobby();
readonly VehicleStateSync vehicleState = new VehicleStateSync();
readonly DamageSync damageSync = new DamageSync();
readonly WorldVarSync worldVars = new WorldVarSync();
readonly TrafficSync traffic = new TrafficSync();
readonly Overlays overlays = new Overlays();
bool isAdmin; // Server hat uns als Admin gemeldet
readonly HashSet<string> bannedNames = new HashSet<string>(); // P2P-Host: für diese Sitzung gebannt
@@ -96,6 +100,26 @@ namespace MSCO
Application.runInBackground = true;
playerName = PlayerPrefs.GetString(PrefName, System.Environment.UserName);
objects.Send = SendGame;
// Einkäufe / verbrauchte Items bei uns: allen melden
objects.ItemAppeared = b =>
{
Vector3 pos = b.Rb.position;
Quaternion rot = b.Rb.rotation;
string name = b.Go.name;
int id = b.Id;
SendGame(MsgType.ItemAppeared, NetSession.Build(w =>
{
w.Write(id);
w.Write(name);
w.Write(pos.x); w.Write(pos.y); w.Write(pos.z);
w.Write(rot.x); w.Write(rot.y); w.Write(rot.z); w.Write(rot.w);
}));
};
objects.ItemDestroyed = b =>
{
int id = b.Id;
SendGame(MsgType.ObjDestroy, NetSession.Build(w => w.Write(id)));
};
FsmSync.Init();
SafetyPatches.Apply(); // verhindert den Absturz durch Kreis in der Objekt-Hierarchie
discord.Start();
@@ -182,6 +206,9 @@ namespace MSCO
var lines = objects.DescribeVehicles();
lines.Add("tracked doors/gates/hoods: " + doorSync.Count);
lines.Add("synced vehicle values (fuel, oil, bolts, wear ...): " + vehicleState.Count);
lines.Add("synced body meshes (crash damage): " + damageSync.Count);
lines.Add("synced job/shop values: " + worldVars.Count);
lines.Add("synced traffic cars: " + traffic.Count + (IsWorldAuthority ? " (simulated here)" : " (following)"));
return lines;
}
@@ -357,6 +384,7 @@ namespace MSCO
Vector3 pos = head.position + forward * 1.2f;
Quaternion rot = Quaternion.LookRotation(forward, Vector3.up);
if (!ItemSpawner.Spawn(item, pos, rot)) { overlays.Log("No '" + item + "' in this game"); return; }
objects.MarkNetworkCreated(ItemSpawner.LastSpawned); // wird per SpawnItem gemeldet, nicht als "gekauft"
rescanSoon = true;
SendGame(MsgType.SpawnItem, NetSession.Build(w =>
{
@@ -374,7 +402,22 @@ namespace MSCO
var pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
var rot = new Quaternion(r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
if (!ItemSpawner.IsKnown(item) || item == ItemSpawner.RatchetSet) return false; // nur bekannte Gegenstände
return ItemSpawner.Spawn(item, pos, rot);
bool ok = ItemSpawner.Spawn(item, pos, rot);
if (ok && Instance != null) Instance.objects.MarkNetworkCreated(ItemSpawner.LastSpawned);
return ok;
}
/// <summary>Bei einem anderen Spieler ist ein Item aufgetaucht (Einkauf ...): hier auch erzeugen.</summary>
bool ApplyAppeared(BinaryReader r)
{
int id = r.ReadInt32();
string name = r.ReadString();
var pos = new Vector3(r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
var rot = new Quaternion(r.ReadSingle(), r.ReadSingle(), r.ReadSingle(), r.ReadSingle());
if (objects.HasNear(id, pos, 5f)) return false; // haben wir schon (z.B. war nur kurz ausgeblendet)
if (!ItemSpawner.SpawnObjectNamed(name, pos, rot)) return false;
objects.MarkNetworkCreated(ItemSpawner.LastSpawned);
return true;
}
/// <summary>Admin: Bann aufheben (Server: SteamID oder name:..., P2P: Name).</summary>
@@ -926,11 +969,11 @@ namespace MSCO
foreach (PlayerInfo p in players.Values) DestroyAvatar(p);
players.Clear();
objects.Reset();
vehicleFx.Reset();
vehicleFx.Reset(); wheelSpin.Reset();
worldSync.Reset();
moneySync.Reset();
doorSync.Reset();
vehicleState.Reset();
vehicleState.Reset(); damageSync.Reset(); worldVars.Reset(); traffic.Reset();
isAdmin = false;
if (overlays.AdminOpen || overlays.ChatOpen) overlays.CloseAll();
FsmSync.Enabled = false;
@@ -957,7 +1000,9 @@ namespace MSCO
{
return t == MsgType.Player || t == MsgType.ObjStates || t == MsgType.ObjOwn
|| t == MsgType.ObjRelease || t == MsgType.FsmEvent || t == MsgType.VehicleFx || t == MsgType.WorldTime || t == MsgType.MoneyDelta || t == MsgType.DoorState
|| t == MsgType.Chat || t == MsgType.VarSync || t == MsgType.SpawnItem;
|| t == MsgType.Chat || t == MsgType.VarSync || t == MsgType.SpawnItem
|| t == MsgType.ItemAppeared || t == MsgType.ObjDestroy || t == MsgType.VehicleDamage
|| t == MsgType.TrafficStates || t == MsgType.WorldVars;
}
void OnMessage(int peerId, Message m)
@@ -1245,9 +1290,24 @@ namespace MSCO
case MsgType.VarSync:
vehicleState.Handle(from, r, objects, localId);
break;
case MsgType.VehicleDamage:
damageSync.Handle(r);
break;
case MsgType.WorldVars:
worldVars.Handle(r);
break;
case MsgType.TrafficStates:
traffic.Handle(r, IsWorldAuthority);
break;
case MsgType.SpawnItem:
if (ApplySpawn(r)) rescanSoon = true; // neues Item gleich in den Objekt-Sync aufnehmen
break;
case MsgType.ItemAppeared:
if (ApplyAppeared(r)) rescanSoon = true;
break;
case MsgType.ObjDestroy:
objects.DestroyRemote(r.ReadInt32());
break;
}
}
@@ -1356,8 +1416,8 @@ namespace MSCO
passenger.Reset();
localPlayer = null;
objects.OnGameLoaded();
vehicleState.Reset();
vehicleFx.Reset();
vehicleState.Reset(); damageSync.Reset(); worldVars.Reset(); traffic.Reset();
vehicleFx.Reset(); wheelSpin.Reset();
worldSync.Reset();
moneySync.Reset();
doorSync.Reset();
@@ -1377,7 +1437,7 @@ namespace MSCO
passenger.Reset();
localPlayer = null;
objects.Reset();
vehicleFx.Reset();
vehicleFx.Reset(); wheelSpin.Reset();
worldSync.Reset();
moneySync.Reset();
doorSync.Reset();
@@ -1477,6 +1537,15 @@ namespace MSCO
// Gesamtzustand der Fahrzeuge (Tank, Öl, Verschleiß ...)
try { if (objects.ScanComplete) vehicleState.Update(objects, localId, SendGame); }
catch (System.Exception e) { ReportError("vehicle state sync", e); }
// Unfallschäden (verbeulte Karosserie)
try { if (objects.ScanComplete) damageSync.Update(objects, localId, SendGame); }
catch (System.Exception e) { ReportError("crash damage sync", e); }
// Jobs, Aufträge, Laden
try { if (objects.ScanComplete) worldVars.Update(SendGame); }
catch (System.Exception e) { ReportError("jobs/shop sync", e); }
// Verkehr: die Welt-Autorität simuliert, alle anderen fahren nach
try { if (objects.ScanComplete) traffic.Update(IsWorldAuthority, Time.deltaTime, SendGame); }
catch (System.Exception e) { ReportError("traffic sync", e); }
}
foreach (PlayerInfo p in players.Values)
@@ -1523,6 +1592,8 @@ namespace MSCO
if (!IsPeerReady || !MenuHelper.InGame) return;
try { objects.FixedUpdate(); }
catch (System.Exception e) { ReportError("object movement", e); }
try { traffic.FixedUpdate(); }
catch (System.Exception e) { ReportError("traffic movement", e); }
}
void LateUpdate()
@@ -1531,6 +1602,8 @@ namespace MSCO
// Nach den Spiel-FSMs, damit Lichter/Motorgeräusch der Fahrzeuge anderer gewinnen
try { if (IsPeerReady && MenuHelper.InGame) vehicleFx.Apply(objects); }
catch (System.Exception e) { ReportError("vehicle lights/sound", e); }
try { if (IsPeerReady && MenuHelper.InGame) wheelSpin.Apply(objects, Time.deltaTime); }
catch (System.Exception e) { ReportError("wheels", e); }
// Beifahrer nach der Fahrzeugbewegung auf den Sitz setzen
try { if (localPlayer != null && MenuHelper.InGame) passenger.LateUpdate(localPlayer, playerCamera, objects); }
catch (System.Exception e) { ReportError("passenger", e); }
@@ -1620,9 +1693,28 @@ namespace MSCO
}
}
// Seit dem letzten Spielstand gekaufte bzw. verbrauchte Items
var destroyedIds = new List<int>();
if (r.BaseStream.Length - r.BaseStream.Position >= 4)
{
int appeared = r.ReadInt32();
for (int i = 0; i < appeared; i++)
{
byte[] payload = r.ReadBytes(r.ReadInt32());
try { ApplyAppeared(new BinaryReader(new MemoryStream(payload))); }
catch (System.Exception e) { MscoLog.Warning("Could not restore a bought item: " + e.Message); }
}
}
if (r.BaseStream.Length - r.BaseStream.Position >= 4)
{
int destroyed = r.ReadInt32();
for (int i = 0; i < destroyed; i++) destroyedIds.Add(r.ReadInt32());
}
// Abgebaute Teile und gespawnte Items sind jetzt eigene Objekte: erfassen, dann alle Positionen setzen
yield return null;
objects.ScanNow();
foreach (int id in destroyedIds) objects.DestroyRemote(id);
int applied = 0;
foreach (KeyValuePair<int, Pose> p in poses)
if (objects.ApplySnapshotPose(p.Key, p.Value.Position, p.Value.Rotation)) applied++;