2.10.13: mods draw with the dynamic font (no font warning flood), mod time in PerfStats, PERF report every 5 min in game, redesigned announcement cards in the MSCO menu
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+26
-3
@@ -179,9 +179,26 @@ namespace MSCO
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catch (Exception e) { Bootstrap.Log("FSM dump failed: " + e); }
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}
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readonly System.Diagnostics.Stopwatch modWatch = new System.Diagnostics.Stopwatch();
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/// <summary>Zeit der Mods messen (PERF-Bericht, Konsole "perf").</summary>
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void MeasureMods(string part, Action call)
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{
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modWatch.Reset();
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modWatch.Start();
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try { call(); }
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finally
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{
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modWatch.Stop();
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PerfStats.Add(part, modWatch.Elapsed.TotalMilliseconds);
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}
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}
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static readonly Action modFixedUpdate = ModLoader.FixedUpdate, modUpdate = ModLoader.Update, modOnGui = ModLoader.OnGUI;
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void FixedUpdate()
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{
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ModLoader.FixedUpdate();
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MeasureMods("mods (physics)", modFixedUpdate);
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}
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bool skipping, loadingScreen;
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@@ -191,7 +208,7 @@ namespace MSCO
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void Update()
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{
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ModLoader.Update();
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MeasureMods("mods", modUpdate);
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if (!skipping || Time.frameCount < skipFrame + 2) return;
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skipping = false;
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loadingScreen = true;
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@@ -202,7 +219,13 @@ namespace MSCO
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{
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if (!skipping && !loadingScreen)
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{
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ModLoader.OnGUI();
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// Mods zeichnen mit der dynamischen Schrift: Schriftgröße/Fett gehen sonst nicht, und Unity schreibt bei jedem
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// Zeichnen eine Warnung samt Stacktrace ins Log (z.B. Show Bolt Size: hunderte pro Minute, kostet FPS)
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GUISkin skin = GUI.skin;
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Font previous = skin.font, font = UiTheme.DynamicFont;
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if (font != null) skin.font = font;
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try { MeasureMods("mods (interface)", modOnGui); }
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finally { skin.font = previous; }
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return;
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}
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GUI.depth = -10000;
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@@ -1,5 +1,14 @@
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# Changelog
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## 2.10.13
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- **Mehr FPS mit Mods:** Mods (z.B. Show Bolt Size) zeichnen jetzt mit der richtigen Schrift. Vorher schrieb Unity bei
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jedem Zeichnen eine Warnung samt Stacktrace ins Log – in einer Sitzung über 400-mal, spürbar als Ruckeln
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- **Leistungsbericht:** Im Spiel schreibt MSCO alle 5 Minuten eine Zeile nach `MSCO\MSCO_Loader.txt` (FPS, schlimmstes
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Bild, Zeit von MSCO und den Mods). Die Mods stehen jetzt auch in `perf` (Konsole F7)
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- **Ankündigungen im MSCO-Menü** neu gestaltet: Abstand innen, farbiger Balken je nach Art, Abzeichen und Titel auf
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einer Linie, gut lesbarer Text
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## 2.10.12
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- **Fix:** Das MSCO-Menü wurde in 2.10.11 nicht angezeigt (Fehler beim Anlegen der Schrift für Ankündigungen)
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+36
-12
@@ -72,7 +72,8 @@ namespace MSCO
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string layoutError;
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GUIStyle dangerStyle;
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GUIStyle windowBox, sidebarBox, rowBox, accentBox, pillStyle, pillMutedStyle, chipOnStyle, chipOffStyle;
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GUIStyle featuredRowBox, pillFeaturedStyle, pillDangerStyle, newsTitleStyle;
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GUIStyle featuredRowBox, pillFeaturedStyle, pillDangerStyle, newsTitleStyle, newsBoxStyle, newsTextStyle, newsCloseStyle;
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Texture2D texNewsInfo, texNewsWarning, texNewsCritical;
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// Ankündigungen/Wartung vom Keymaster - nur im Layout-Durchgang übernehmen (Liste kann sich im Hintergrund ändern)
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List<Announcement> shownNews;
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bool shownMaintenance;
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@@ -432,26 +433,35 @@ namespace MSCO
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shownMaintenanceText = SiteStatus.MaintenanceMessage;
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}
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if (shownMaintenance)
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NewsBox("MAINTENANCE", pillFeaturedStyle, "MSCO is in maintenance right now",
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NewsBox("MAINTENANCE", pillDangerStyle, texNewsCritical, "MSCO is in maintenance right now",
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string.IsNullOrEmpty(shownMaintenanceText) ? "Some things may not work for a while." : shownMaintenanceText, null);
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foreach (Announcement a in shownNews)
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NewsBox(a.Level == "critical" ? "IMPORTANT" : a.Level == "warning" ? "NOTICE" : "INFO",
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a.Level == "critical" ? pillDangerStyle : a.Level == "warning" ? pillFeaturedStyle : pillMutedStyle, a.Title, a.Text, a.Id);
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a.Level == "critical" ? pillDangerStyle : a.Level == "warning" ? pillFeaturedStyle : pillMutedStyle,
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a.Level == "critical" ? texNewsCritical : a.Level == "warning" ? texNewsWarning : texNewsInfo, a.Title, a.Text, a.Id);
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if (shownMaintenance || shownNews.Count > 0) GUILayout.Space(S(10));
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}
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void NewsBox(string label, GUIStyle pill, string title, string text, string id)
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void NewsBox(string label, GUIStyle pill, Texture2D stripe, string title, string text, string id)
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{
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GUILayout.BeginVertical(rowBox);
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GUILayout.BeginVertical(newsBoxStyle);
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GUILayout.BeginHorizontal();
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GUILayout.Label(label, pill, GUILayout.Height(S(20)), GUILayout.ExpandWidth(false));
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GUILayout.Space(S(8));
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GUILayout.Label(title, newsTitleStyle, GUILayout.ExpandWidth(true));
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if (id != null && GUILayout.Button("×", tabStyle, GUILayout.Width(S(28)), GUILayout.Height(S(22)))) dismissedNews.Add(id);
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// Abzeichen und Titel gleich hoch und mittig - sonst sitzt der Titel tiefer als das Abzeichen
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GUILayout.Label(label, pill, GUILayout.Height(S(22)), GUILayout.ExpandWidth(false));
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GUILayout.Space(S(10));
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GUILayout.Label(title, newsTitleStyle, GUILayout.MinHeight(S(22)), GUILayout.ExpandWidth(true));
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if (id != null && GUILayout.Button(new GUIContent("×", "Hide"), newsCloseStyle, GUILayout.Width(S(24)), GUILayout.Height(S(22))))
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dismissedNews.Add(id);
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GUILayout.EndHorizontal();
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if (!string.IsNullOrEmpty(text)) GUILayout.Label(text, textStyle);
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if (!string.IsNullOrEmpty(text)) GUILayout.Label(text, newsTextStyle);
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GUILayout.EndVertical();
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GUILayout.Space(S(6));
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// Farbiger Balken links (Art der Ankündigung)
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if (Event.current.type == EventType.Repaint)
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{
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Rect box = GUILayoutUtility.GetLastRect();
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GUI.DrawTexture(new Rect(box.x, box.y + S(10), S(3), box.height - S(20)), stripe);
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}
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GUILayout.Space(S(8));
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}
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void DrawNameField(MultiplayerManager mp, float width)
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@@ -1195,7 +1205,6 @@ namespace MSCO
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headerCellStyle = Label(P(11), Muted, FontStyle.Bold);
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headerCellStyle.alignment = TextAnchor.MiddleLeft;
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rowNameStyle = Label(P(14), Color.white, FontStyle.Normal);
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newsTitleStyle = new GUIStyle(rowNameStyle) { wordWrap = true }; // erst nach rowNameStyle (Kopie davon)
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rowNameStyle.alignment = TextAnchor.MiddleLeft;
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pingGoodStyle = new GUIStyle(rowNameStyle);
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pingGoodStyle.normal.textColor = Online;
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@@ -1238,6 +1247,21 @@ namespace MSCO
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fieldStyle.focused.background = UiTheme.RoundedEx(Hex(0x19, 0x19, 0x1e), Hex(0x19, 0x19, 0x1e), Accent, true, P(10), P(10) * 2 + 4);
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fieldStyle.border = new RectOffset(P(10) + 2, P(10) + 2, P(10) + 2, P(10) + 2);
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// Ankündigungen: Karte mit Innenabstand, Titel fett auf Höhe des Abzeichens, Text gut lesbar
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newsBoxStyle = UiTheme.Card(Field, P(10));
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newsBoxStyle.padding = new RectOffset(P(18), P(12), P(12), P(12));
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newsTitleStyle = Label(P(15), Color.white, FontStyle.Bold);
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newsTitleStyle.alignment = TextAnchor.MiddleLeft;
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newsTitleStyle.wordWrap = true;
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newsTextStyle = Label(P(13), new Color(0.86f, 0.86f, 0.9f), FontStyle.Normal);
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newsTextStyle.wordWrap = true;
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newsTextStyle.margin = new RectOffset(0, 0, P(6), 0);
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newsCloseStyle = Label(P(18), Muted, FontStyle.Normal);
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newsCloseStyle.alignment = TextAnchor.MiddleCenter;
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newsCloseStyle.hover.textColor = Color.white;
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texNewsInfo = Solid(Hex(0x5a, 0xa0, 0xff));
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texNewsWarning = Solid(Gold);
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texNewsCritical = Solid(UiTheme.Danger);
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stylesReady = true;
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}
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@@ -11,7 +11,7 @@ namespace MSCO
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/// Version der Mod. Kleine Updates: nur die dritte Stelle erhöhen (2.9.1, 2.9.2 ...) - sie bleiben mit
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/// Servern und Mitspielern derselben ersten zwei Stellen kompatibel.
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/// </summary>
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public const string ModVersion = "2.10.12";
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public const string ModVersion = "2.10.13";
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/// <summary>
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/// Netzwerk-Version (die ersten beiden Stellen). Nur erhöhen, wenn sich das Protokoll inkompatibel ändert - dann
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/// auch GameServer.ModVersion im Server.
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+4
-1
@@ -34,7 +34,10 @@ namespace MSCO
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frames++;
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frameSeconds += dt;
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if (dt > worstFrame) worstFrame = dt;
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if (autoLog && Time.realtimeSinceStartup - started >= 30f)
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// Mit -msco-perf alle 30 s, sonst im Spiel alle 5 Minuten ein Bericht in MSCO_Loader.txt - so lässt sich bei
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// "wenig FPS" nachsehen, ob MSCO, eine Mod oder das Spiel selbst die Zeit braucht
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float every = autoLog ? 30f : 300f;
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if ((autoLog || MenuHelper.InGame) && Time.realtimeSinceStartup - started >= every)
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{
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Bootstrap.Log(Report());
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Reset();
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