All mod messages go to the MSCO console (F7) instead of the MSCLoader console; still written to output_log.txt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+15
-15
@@ -498,7 +498,7 @@ namespace MSCO
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{
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// Meldungen des Discord-Threads (verbunden, Fehler ...) in die Konsole
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string discordLog;
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while ((discordLog = discord.TakeLog()) != null) ModConsole.Print("[MSCO] " + discordLog);
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while ((discordLog = discord.TakeLog()) != null) MscoLog.Info("[MSCO] " + discordLog);
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if (Time.realtimeSinceStartup < nextPresenceUpdate) return;
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nextPresenceUpdate = Time.realtimeSinceStartup + 2f;
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@@ -652,22 +652,22 @@ namespace MSCO
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{
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if (!MenuHelper.InGame)
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{
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ModConsole.Print("[MSCO] You can only save while in the game.");
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MscoLog.Info("[MSCO] You can only save while in the game.");
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return;
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}
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if (session != null && dedicated)
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{
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ModConsole.Print("[MSCO] The server saves the world automatically.");
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MscoLog.Info("[MSCO] The server saves the world automatically.");
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return;
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}
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if (session != null && !session.IsHost)
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{
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ModConsole.Print("[MSCO] Only the host can save the game.");
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MscoLog.Info("[MSCO] Only the host can save the game.");
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return;
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}
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savingMessageUntil = Time.realtimeSinceStartup + 2.5f; // "SAVING GAME..." in der Bildschirmmitte
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PlayMakerFSM.BroadcastEvent("SAVEGAME");
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ModConsole.Print("[MSCO] Game saved.");
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MscoLog.Info("[MSCO] Game saved.");
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}
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// ---------------------------------------------------------------- Update
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@@ -679,6 +679,7 @@ namespace MSCO
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// erst nach MINIMIZE wieder. Über der eingeklappten Leiste ebenfalls nicht (sonst öffnet sich z.B. der Changelog).
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MenuInputBlocker.SetBlocked(MenuHelper.InMenu && (lobby.IsOpen || lobby.ContainsMouse() || overlays.AnyOpen));
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UpdateOverlayKeys();
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MscoLog.Drain(overlays.Log); // alle Mod-Meldungen in die MSCO-Konsole (F7)
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UpdatePresence();
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steam.Tick();
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@@ -1156,7 +1157,7 @@ namespace MSCO
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foreach (byte[] msg in fileMessages) session.SendTo(p.Id, MsgType.SaveFile, msg);
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session.SendTo(p.Id, MsgType.StartGame, NetSession.Build(w => w.Write(lateJoin)));
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}
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ModConsole.Print("[MSCO] Sent save (" + files.Count + " files) to " + targets.Count + " player(s)");
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MscoLog.Info("[MSCO] Sent save (" + files.Count + " files) to " + targets.Count + " player(s)");
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}
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void OnLevelWasLoaded(int level)
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@@ -1205,7 +1206,7 @@ namespace MSCO
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void TryRestoreBackup()
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{
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try { SaveSync.RestoreBackup(); }
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catch (System.Exception e) { ModConsole.Error("[MSCO] Could not restore own save: " + e.Message); }
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catch (System.Exception e) { MscoLog.Error("[MSCO] Could not restore own save: " + e.Message); }
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}
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// ---------------------------------------------------------------- Im Spiel
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@@ -1221,7 +1222,7 @@ namespace MSCO
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localPlayer = player.transform;
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playerCamera = FindPlayerCamera(player);
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objects.Head = playerCamera != null ? playerCamera.transform : null;
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ModConsole.Print("[MSCO] Player camera: " + (playerCamera != null ? playerCamera.name : "none"));
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MscoLog.Info("[MSCO] Player camera: " + (playerCamera != null ? playerCamera.name : "none"));
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}
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if (teleportToHost) TryTeleportToHost();
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@@ -1326,8 +1327,8 @@ namespace MSCO
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float now = Time.realtimeSinceStartup, last;
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if (lastErrorReport.TryGetValue(what, out last) && now - last < 30f) return;
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lastErrorReport[what] = now;
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ModConsole.Error("[MSCO] " + what + " failed: " + e);
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overlays.Log("Error in " + what + ": " + e.Message);
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MscoLog.Error(what + " failed: " + e.Message);
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Debug.Log("[MSCO] " + what + " failed: " + e); // voller Stacktrace nur in output_log.txt
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}
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void FixedUpdate()
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@@ -1382,7 +1383,7 @@ namespace MSCO
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RaycastHit hit;
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if (Physics.Raycast(spawn + Vector3.up * 2f, Vector3.down, out hit, 6f)) spawn.y = Mathf.Max(spawn.y, hit.point.y);
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localPlayer.position = spawn + Vector3.up * 0.2f;
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ModConsole.Print("[MSCO] Back at your last position " + spawn.ToString("F0"));
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MscoLog.Info("[MSCO] Back at your last position " + spawn.ToString("F0"));
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}
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}
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@@ -1426,7 +1427,7 @@ namespace MSCO
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// Fahrzeugzustand (Tank, Öl, Schrauben ...)
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if (r.BaseStream.Length - r.BaseStream.Position >= 4) vehicleState.ApplySnapshot(r);
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ModConsole.Print("[MSCO] World synced: " + applied + "/" + objectCount + " objects, " + eventCount + " part/bolt actions");
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MscoLog.Info("[MSCO] World synced: " + applied + "/" + objectCount + " objects, " + eventCount + " part/bolt actions");
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SetStatus("Connected");
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}
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@@ -1500,7 +1501,7 @@ namespace MSCO
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{
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// Platzhalter-Figur: Kapsel mit Kopf und Hand
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p.Avatar = RemotePlayer.Create("MSCO_Player_" + from, PlayerColor(from), state, from);
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ModConsole.Print("[MSCO] " + p.Name + " is in the game");
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MscoLog.Info("[MSCO] " + p.Name + " is in the game");
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}
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p.Avatar.SetTarget(state);
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}
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@@ -1617,8 +1618,7 @@ namespace MSCO
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void SetStatus(string text)
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{
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status = text;
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ModConsole.Print("[MSCO] " + text);
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if (!string.IsNullOrEmpty(text)) overlays.Log(text);
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if (!string.IsNullOrEmpty(text)) MscoLog.Info(text);
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}
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}
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}
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