- Updater checks git.mbm.wtf every 6 h (and on demand) for a newer <Version> on main, shows the new commits and the required mod version - Install: download the source, build it with dotnet publish into data/app/current, warn players and restart (exit code 75 for Docker/systemd, self-relaunch on Windows). At startup a newer installed update is loaded in its own AssemblyLoadContext; after 3 failed starts the built-in version runs - Panel: Update page, sidebar badge, full-screen progress overlay (download, build, install, restart) that survives the restart and reloads the panel - Panel sessions survive restarts (hashed tokens in data/panel_sessions.json) - Docker image is based on the .NET SDK so it can build updates - Version 2.9.0 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
1.1 KiB
Docker
28 lines
1.1 KiB
Docker
# MSCO dedizierter Server
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# docker build -t msco-server MSCO.Server
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# docker run -it -p 7777:7777 -v msco-server-data:/data msco-server
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# Daten (server.json, save/, world.json) liegen im Volume /data.
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FROM mcr.microsoft.com/dotnet/sdk:10.0 AS build
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WORKDIR /src
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COPY . .
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RUN dotnet publish -c Release -o /app
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# sdk (enthält auch ASP.NET/Kestrel fürs Web-Panel): damit sich der Server im Panel selbst updaten kann
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# (lädt den Quellcode, baut ihn und legt ihn nach /data/app)
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FROM mcr.microsoft.com/dotnet/sdk:10.0
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WORKDIR /app
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COPY --from=build /app .
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ENV MSCO_DATA=/data
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# läuft als beliebige Benutzer-ID (docker compose "user:") - dann gibt es kein eigenes Home
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ENV HOME=/tmp
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ENV DOTNET_CLI_TELEMETRY_OPTOUT=1 DOTNET_NOLOGO=1
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# Befehle an den laufenden Server: docker exec msco-server msco players
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RUN printf '#!/bin/sh\nexec dotnet /app/MSCO.Server.dll --cmd "$@"\n' > /usr/local/bin/msco && chmod +x /usr/local/bin/msco
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VOLUME /data
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# Spiel UND Web-Panel (Browser werden am selben Port erkannt)
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EXPOSE 7777/tcp
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# docker stop schickt SIGTERM -> Server speichert den Weltzustand
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STOPSIGNAL SIGTERM
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ENTRYPOINT ["dotnet", "MSCO.Server.dll"]
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