Web panel (like txAdmin) on the game port: login/roles/users, players, kick/ban/op, bans, live console, world reset/backups/restore, settings editor, save ZIP upload/download, start/stop/restart; in-process restart loop; tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-27 18:18:58 +02:00
co-authored by Claude Opus 5.5
parent b949418476
commit f8aad82d18
15 changed files with 2522 additions and 50 deletions
+22
View File
@@ -33,6 +33,18 @@ public sealed class ServerConfig
/// <summary>Admins (SteamID64): dürfen im Spiel mit /admin Spieler kicken und bannen.</summary>
public List<string> Admins { get; set; } = new();
// ---------------------------------------------------------------- Web-Panel (wie txAdmin)
/// <summary>Web-Panel einschalten.</summary>
public bool PanelEnabled { get; set; } = true;
/// <summary>0 = derselbe Port wie der Gameserver (Browser und Spiel werden automatisch unterschieden), sonst eigener Port.</summary>
public int PanelPort { get; set; } = 0;
/// <summary>Nur bei eigenem PanelPort: Adresse, auf der gelauscht wird ("0.0.0.0" = alle, "127.0.0.1" = nur lokal, z.B. hinter einem Proxy).</summary>
public string PanelBindAddress { get; set; } = "0.0.0.0";
/// <summary>Hinter einem Reverse-Proxy: X-Forwarded-For/-Proto/-Prefix übernehmen (echte IP, HTTPS, Unterpfad).</summary>
public bool PanelTrustProxy { get; set; } = false;
/// <summary>Unterpfad, unter dem das Panel läuft, z.B. "/panel" (leer = direkt unter /).</summary>
public string PanelBasePath { get; set; } = "";
static readonly JsonSerializerOptions Options = new() { WriteIndented = true };
public static ServerConfig LoadOrCreate(string path, out bool created)
@@ -58,9 +70,14 @@ public sealed class ServerConfig
/// MSCO_PUBLIC_ADDRESS, MSCO_STEAM_WEB_API_KEY (die Master-Adresse ist fest, siehe MasterServer)
/// </summary>
/// <returns>Namen der gesetzten Umgebungsvariablen (fürs Log, damit klar ist, woher ein Wert kommt).</returns>
/// <summary>Per Umgebungsvariable gesetzte Einstellungen (nicht in server.json gespeichert).</summary>
[System.Text.Json.Serialization.JsonIgnore]
public List<string> EnvironmentOverrides { get; private set; } = new();
public List<string> ApplyEnvironment()
{
var used = new List<string>();
EnvironmentOverrides = used;
string Take(string name, string current)
{
string value = Env(name);
@@ -78,6 +95,11 @@ public sealed class ServerConfig
if (int.TryParse(Env("MSCO_MAX_PLAYERS"), out int max)) { MaxPlayers = max; used.Add("MSCO_MAX_PLAYERS"); }
if (bool.TryParse(Env("MSCO_PUBLIC"), out bool isPublic)) { Public = isPublic; used.Add("MSCO_PUBLIC"); }
if (bool.TryParse(Env("MSCO_REQUIRE_STEAM"), out bool requireSteam)) { RequireSteam = requireSteam; used.Add("MSCO_REQUIRE_STEAM"); }
if (bool.TryParse(Env("MSCO_PANEL_ENABLED"), out bool panel)) { PanelEnabled = panel; used.Add("MSCO_PANEL_ENABLED"); }
if (int.TryParse(Env("MSCO_PANEL_PORT"), out int panelPort)) { PanelPort = panelPort; used.Add("MSCO_PANEL_PORT"); }
if (bool.TryParse(Env("MSCO_PANEL_TRUST_PROXY"), out bool trustProxy)) { PanelTrustProxy = trustProxy; used.Add("MSCO_PANEL_TRUST_PROXY"); }
PanelBindAddress = Take("MSCO_PANEL_BIND", PanelBindAddress);
PanelBasePath = Take("MSCO_PANEL_BASE_PATH", PanelBasePath);
return used;
}