+1
-1
@@ -12,7 +12,7 @@ namespace MSCO.Server;
|
||||
/// </summary>
|
||||
public sealed class GameServer
|
||||
{
|
||||
public const string ModVersion = "2.6"; // muss mit MSCO.ModVersion übereinstimmen
|
||||
public const string ModVersion = "2.7"; // muss mit MSCO.ModVersion übereinstimmen
|
||||
public const int ServerId = 0; // Absender-ID des Servers; Spieler bekommen 1, 2, ...
|
||||
|
||||
static readonly string[] SaveFiles = { "defaultES2File.txt", "items.txt", "meshsave.txt", "graveyard.txt", "notepad.txt" };
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<RootNamespace>MSCO.Server</RootNamespace>
|
||||
<AssemblyName>MSCO.Server</AssemblyName>
|
||||
<Version>2.6.0</Version>
|
||||
<Version>2.7.0</Version>
|
||||
<Company>MBM</Company>
|
||||
<Product>MSCO Dedicated Server</Product>
|
||||
<InvariantGlobalization>true</InvariantGlobalization>
|
||||
|
||||
+1
-1
@@ -198,7 +198,7 @@ sealed class TestClient
|
||||
_ = Task.Run(c.ReadLoop);
|
||||
c.Send(MsgType.Hello, Wire.Build(w =>
|
||||
{
|
||||
w.Write("2.6");
|
||||
w.Write(GameServer.ModVersion);
|
||||
w.Write(name);
|
||||
w.Write(steamId);
|
||||
w.Write(ticket?.Length ?? 0);
|
||||
|
||||
Reference in New Issue
Block a user