diff --git a/GameServer.cs b/GameServer.cs
index 96220fd..3c3cc73 100644
--- a/GameServer.cs
+++ b/GameServer.cs
@@ -12,7 +12,7 @@ namespace MSCO.Server;
///
public sealed class GameServer
{
- public const string ModVersion = "2.6"; // muss mit MSCO.ModVersion übereinstimmen
+ public const string ModVersion = "2.7"; // muss mit MSCO.ModVersion übereinstimmen
public const int ServerId = 0; // Absender-ID des Servers; Spieler bekommen 1, 2, ...
static readonly string[] SaveFiles = { "defaultES2File.txt", "items.txt", "meshsave.txt", "graveyard.txt", "notepad.txt" };
diff --git a/MSCO.Server.csproj b/MSCO.Server.csproj
index 8425e52..2f58cb1 100644
--- a/MSCO.Server.csproj
+++ b/MSCO.Server.csproj
@@ -7,7 +7,7 @@
enable
MSCO.Server
MSCO.Server
- 2.6.0
+ 2.7.0
MBM
MSCO Dedicated Server
true
diff --git a/Tests/Program.cs b/Tests/Program.cs
index 3fa71fd..a3f9266 100644
--- a/Tests/Program.cs
+++ b/Tests/Program.cs
@@ -198,7 +198,7 @@ sealed class TestClient
_ = Task.Run(c.ReadLoop);
c.Send(MsgType.Hello, Wire.Build(w =>
{
- w.Write("2.6");
+ w.Write(GameServer.ModVersion);
w.Write(name);
w.Write(steamId);
w.Write(ticket?.Length ?? 0);