diff --git a/GameServer.cs b/GameServer.cs index 96220fd..3c3cc73 100644 --- a/GameServer.cs +++ b/GameServer.cs @@ -12,7 +12,7 @@ namespace MSCO.Server; /// public sealed class GameServer { - public const string ModVersion = "2.6"; // muss mit MSCO.ModVersion übereinstimmen + public const string ModVersion = "2.7"; // muss mit MSCO.ModVersion übereinstimmen public const int ServerId = 0; // Absender-ID des Servers; Spieler bekommen 1, 2, ... static readonly string[] SaveFiles = { "defaultES2File.txt", "items.txt", "meshsave.txt", "graveyard.txt", "notepad.txt" }; diff --git a/MSCO.Server.csproj b/MSCO.Server.csproj index 8425e52..2f58cb1 100644 --- a/MSCO.Server.csproj +++ b/MSCO.Server.csproj @@ -7,7 +7,7 @@ enable MSCO.Server MSCO.Server - 2.6.0 + 2.7.0 MBM MSCO Dedicated Server true diff --git a/Tests/Program.cs b/Tests/Program.cs index 3fa71fd..a3f9266 100644 --- a/Tests/Program.cs +++ b/Tests/Program.cs @@ -198,7 +198,7 @@ sealed class TestClient _ = Task.Run(c.ReadLoop); c.Send(MsgType.Hello, Wire.Build(w => { - w.Write("2.6"); + w.Write(GameServer.ModVersion); w.Write(name); w.Write(steamId); w.Write(ticket?.Length ?? 0);