Clear message instead of crash when data/ or the save is not readable
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+36
-6
@@ -73,19 +73,30 @@ public sealed class GameServer
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public bool LoadSave()
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{
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saveFiles = new List<KeyValuePair<string, byte[]>>();
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Directory.CreateDirectory(savePath);
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foreach (string name in SaveFiles)
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// Erst alles lesen, dann übernehmen: schlägt "reload-save" fehl, bleibt der bisherige Spielstand aktiv
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var loaded = new List<KeyValuePair<string, byte[]>>();
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try
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{
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string file = Path.Combine(savePath, name);
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if (File.Exists(file)) saveFiles.Add(new(name, File.ReadAllBytes(file)));
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Directory.CreateDirectory(savePath);
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foreach (string name in SaveFiles)
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{
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string file = Path.Combine(savePath, name);
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if (File.Exists(file)) loaded.Add(new(name, File.ReadAllBytes(file)));
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}
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}
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if (saveFiles.All(f => f.Key != "defaultES2File.txt"))
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catch (Exception e) when (e is UnauthorizedAccessException or IOException)
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{
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Log("Cannot read the save game: " + e.Message);
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Log(PermissionHint());
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return false;
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}
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if (loaded.All(f => f.Key != "defaultES2File.txt"))
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{
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Log("No save game found in " + savePath);
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Log("Copy your My Summer Car save files there, or start the server with --import-save.");
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return false;
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}
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saveFiles = loaded;
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Log("Loaded save game (" + saveFiles.Count + " files, " + saveFiles.Sum(f => f.Value.Length) / 1024 + " KB)");
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return true;
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}
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@@ -507,6 +518,25 @@ public sealed class GameServer
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}
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}
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/// <summary>
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/// Hinweis bei fehlenden Dateirechten (Linux/Docker: Dateien gehören einem anderen Benutzer,
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/// z.B. root oder per SFTP mit anderem Konto hochgeladen).
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/// </summary>
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public static string PermissionHint()
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{
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string uid = "?";
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try
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{
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string line = File.ReadLines("/proc/self/status").FirstOrDefault(l => l.StartsWith("Uid:"));
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if (line != null) uid = line.Split(new[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries)[1];
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}
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catch { } // nicht Linux
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return uid == "?"
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? "Check the file permissions of the data folder."
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: $"The server runs as user id {uid}. Fix on the host: sudo chown -R {uid}:{uid} data " +
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"(or set MSCO_UID / MSCO_GID in .env to your own id: `id -u`) - see README \"Permission denied\".";
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}
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void SaveWorld()
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{
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try
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+28
-1
@@ -26,7 +26,34 @@ GameServer.Log("MSCO dedicated server " + GameServer.ModVersion + " (" + Runtime
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GameServer.Log("Data folder: " + dataDir);
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GameServer.Log("Master server: " + MasterServer.Url);
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var config = ServerConfig.LoadOrCreate(configPath, out bool created);
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// Datenordner beschreibbar? (Linux/Docker: gehört er einem anderen Benutzer, gleich klar melden statt abzustürzen)
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try
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{
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string probe = Path.Combine(dataDir, ".write-test");
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File.WriteAllText(probe, "ok");
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File.Delete(probe);
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}
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catch (Exception e) when (e is UnauthorizedAccessException or IOException)
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{
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GameServer.Log("No write access to the data folder " + dataDir + ": " + e.Message);
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GameServer.Log(GameServer.PermissionHint());
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Pause();
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return 1;
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}
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ServerConfig config;
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bool created;
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try
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{
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config = ServerConfig.LoadOrCreate(configPath, out created);
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}
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catch (Exception e) when (e is UnauthorizedAccessException or IOException)
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{
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GameServer.Log("Cannot read " + configPath + ": " + e.Message);
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GameServer.Log(GameServer.PermissionHint());
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Pause();
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return 1;
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}
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var fromEnvironment = config.ApplyEnvironment();
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if (fromEnvironment.Count > 0)
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GameServer.Log("Settings overridden by environment (.env): " + string.Join(", ", fromEnvironment));
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@@ -83,6 +83,9 @@ In `data/save/` gehören diese Dateien aus dem My-Summer-Car-Spielstand:
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Die Dateien einfach nach `data/save/` im Server-Ordner hochladen, z.B. `/home/<benutzer>/MSCO-Dedicated-Server/data/save/`.
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Das geht auch, während der Server läuft. Kommt dabei **„Permission denied“**, gehört der Ordner noch root
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(siehe Abschnitt „Linux: Permission denied“ oben) – einmal `sudo chown -R $(id -u):$(id -g) data` ausführen.
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Meldet der **Server** nach dem Hochladen `Cannot read the save game … Permission denied`, gehören die neuen
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Dateien einem anderen Benutzer (z.B. mit einem anderen SFTP-Konto oder als root hochgeladen) oder deine
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Benutzer-ID ist nicht 1000. Der Server nennt im Log seine Benutzer-ID und den passenden `chown`-Befehl.
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### Neuen Spielstand übernehmen
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