917 lines
46 KiB
C#
917 lines
46 KiB
C#
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
|
||
namespace MSCO
|
||
{
|
||
/// <summary>
|
||
/// Multiplayer-Launcher im Hauptmenü (dunkles Design mit Seitenleiste, Statusleiste
|
||
/// und Minimieren). Seiten: P2P (Spieler hostet selbst) und Server Browser (Platzhalter,
|
||
/// dort kommt später auch Direct Connect zu dedizierten Servern hin).
|
||
/// </summary>
|
||
public class LobbyUI
|
||
{
|
||
enum Page { P2P, ServerBrowser, Favorites }
|
||
|
||
const float Width = 760f;
|
||
const float Height = 460f;
|
||
const float SidebarWidth = 190f;
|
||
const float StatusHeight = 36f;
|
||
|
||
|
||
static readonly Color Background = Hex(0x17, 0x17, 0x1b);
|
||
static readonly Color Sidebar = Hex(0x0f, 0x0f, 0x12);
|
||
static readonly Color Field = Hex(0x24, 0x24, 0x2a);
|
||
static readonly Color FieldFocus = Hex(0x2e, 0x2e, 0x36);
|
||
static readonly Color Accent = Hex(0xf2, 0x6b, 0x1d);
|
||
static readonly Color AccentHover = Hex(0xff, 0x82, 0x3a);
|
||
static readonly Color Secondary = Hex(0x2c, 0x2c, 0x33);
|
||
static readonly Color SecondaryHover = Hex(0x3a, 0x3a, 0x43);
|
||
static readonly Color Muted = Hex(0x8e, 0x8e, 0x99);
|
||
static readonly Color Online = Hex(0x3d, 0xd6, 0x8c);
|
||
static readonly Color Pending = Hex(0xf2, 0xc2, 0x1d);
|
||
static readonly Color Gold = Hex(0xff, 0xb4, 0x5a); // hervorgehobene (featured) Server
|
||
|
||
Page page = Page.P2P;
|
||
Vector2 profileScroll;
|
||
bool quitConfirm;
|
||
bool minimized;
|
||
Vector2 playerScroll;
|
||
Vector2 serverScroll;
|
||
bool browserLoaded;
|
||
string selectedServer; // "adresse:port" des geöffneten Server-Profils
|
||
string searchInput = "";
|
||
bool showSteam = true, showNonSteam = true, hideFull;
|
||
readonly Dictionary<string, string> nicknameEdits = new Dictionary<string, string>(); // Favoriten-Tab: Adresse -> bearbeiteter Kurzname
|
||
string favoriteAddInput = "";
|
||
Vector2 favoritesScroll;
|
||
Texture2D texHeartOn, texHeartOff;
|
||
string nameInput;
|
||
string directInput;
|
||
const string PrefDirect = "MSCO_LastServer";
|
||
|
||
bool stylesReady;
|
||
Texture2D texBackground, texSidebar, texAccent, texOnline, texPending, texMuted, texRow;
|
||
List<ServerListEntry> shownAll, shownServers; // Stand des letzten Layout-Durchgangs
|
||
string layoutError;
|
||
GUIStyle dangerStyle;
|
||
GUIStyle windowBox, sidebarBox, rowBox, accentBox, pillStyle, pillMutedStyle, chipOnStyle, chipOffStyle;
|
||
GUIStyle featuredRowBox, pillFeaturedStyle;
|
||
GUIStyle logoStyle, taglineStyle, navStyle, navActiveStyle, titleStyle, textStyle, captionStyle,
|
||
fieldStyle, primaryStyle, secondaryStyle, statusStyle, tabStyle, headerCellStyle,
|
||
rowNameStyle, rowTagStyle, badgeStyle, toggleStyle, placeholderStyle;
|
||
|
||
/// <summary>Fläche, die das Fenster gerade belegt (GUI-Koordinaten, oben = 0).</summary>
|
||
public Rect ScreenRect { get; private set; }
|
||
|
||
/// <summary>Fenster offen (nicht minimiert) - dann ist das Spielmenü dahinter gesperrt.</summary>
|
||
public bool IsOpen { get { return !minimized; } }
|
||
|
||
/// <summary>Ist die Maus gerade über dem Fenster bzw. der eingeklappten Leiste?</summary>
|
||
public bool ContainsMouse()
|
||
{
|
||
Vector3 m = Input.mousePosition;
|
||
return ScreenRect.Contains(new Vector2(m.x, Screen.height - m.y));
|
||
}
|
||
|
||
public void Draw(MultiplayerManager mp)
|
||
{
|
||
EnsureStyles();
|
||
bool pendingJoin = mp.PendingJoinHost != null && !mp.IsInSession;
|
||
bool versionWarning = mp.PendingVersionWarning != null && !mp.IsInSession;
|
||
bool disconnected = mp.DisconnectNotice != null && !mp.IsInSession;
|
||
// Getrennt / Neu-Verbinden: eigenes Fenster in der Bildmitte, alles andere gesperrt
|
||
if (disconnected) { DrawPrompt(mp, false); return; }
|
||
if (mp.IsReconnecting) { DrawPrompt(mp, true); return; }
|
||
if (pendingJoin || versionWarning) minimized = false; // JOIN-Link / Warnung: Fenster zeigen
|
||
if (minimized) { DrawMinimized(mp); return; }
|
||
|
||
var window = new Rect((Screen.width - Width) / 2f, (Screen.height - Height) / 2f, Width, Height);
|
||
ScreenRect = window;
|
||
GUI.Box(window, GUIContent.none, windowBox);
|
||
|
||
DrawSidebar(new Rect(window.x, window.y, SidebarWidth, Height - StatusHeight));
|
||
|
||
var content = new Rect(window.x + SidebarWidth + 32, window.y + 28,
|
||
Width - SidebarWidth - 64, Height - StatusHeight - 52);
|
||
GUILayout.BeginArea(content);
|
||
if (versionWarning) DrawVersionWarning(mp);
|
||
else if (pendingJoin) DrawJoinConfirm(mp);
|
||
else if (mp.IsInSession) DrawSession(mp);
|
||
else if (page == Page.P2P) DrawP2P(mp);
|
||
else if (page == Page.Favorites) DrawFavorites(mp);
|
||
else DrawServerBrowser(mp);
|
||
GUILayout.EndArea();
|
||
|
||
DrawStatusBar(mp, new Rect(window.x, window.yMax - StatusHeight, Width, StatusHeight));
|
||
}
|
||
|
||
// ---------------------------------------------------------------- Bereiche
|
||
|
||
void DrawSidebar(Rect r)
|
||
{
|
||
GUI.Box(r, GUIContent.none, sidebarBox);
|
||
// Logo + Schriftzug
|
||
Texture2D logo = Branding.LogoTexture;
|
||
float textX = r.x + 22;
|
||
if (logo != null)
|
||
{
|
||
GUI.DrawTexture(new Rect(r.x + 20, r.y + 20, 44, 44), logo);
|
||
textX = r.x + 72;
|
||
}
|
||
GUI.Label(new Rect(textX, r.y + 24, r.xMax - textX, 40), "MSCO", logoStyle);
|
||
GUI.Label(new Rect(r.x + 22, r.y + 70, r.width - 30, 20), "MY SUMMER CAR ONLINE", taglineStyle);
|
||
|
||
float y = r.y + 110;
|
||
if (NavButton(new Rect(r.x, y, r.width, 42), "P2P", page == Page.P2P)) page = Page.P2P;
|
||
y += 44;
|
||
if (NavButton(new Rect(r.x, y, r.width, 42), "Server Browser", page == Page.ServerBrowser)) page = Page.ServerBrowser;
|
||
y += 44;
|
||
int favCount = Favorites.All.Count;
|
||
if (NavButton(new Rect(r.x, y, r.width, 42), "Favorites" + (favCount > 0 ? " (" + favCount + ")" : ""), page == Page.Favorites)) page = Page.Favorites;
|
||
|
||
// Eigenes Hauptmenü: Spiel beenden (die Knöpfe des Spiel-Menüs sind ausgeblendet)
|
||
if (quitConfirm)
|
||
{
|
||
if (GUI.Button(new Rect(r.x + 16, r.yMax - 118, r.width - 32, 36), "QUIT GAME?", dangerStyle)) Application.Quit();
|
||
if (GUI.Button(new Rect(r.x + 16, r.yMax - 76, r.width - 32, 30), "CANCEL", tabStyle)) quitConfirm = false;
|
||
}
|
||
else if (GUI.Button(new Rect(r.x + 16, r.yMax - 76, r.width - 32, 36), "QUIT", tabStyle)) quitConfirm = true;
|
||
|
||
GUI.Label(new Rect(r.x + 24, r.yMax - 30, r.width - 48, 20), "v" + MSCO.ModVersion, taglineStyle);
|
||
}
|
||
|
||
bool NavButton(Rect r, string text, bool active)
|
||
{
|
||
if (active) GUI.Box(new Rect(r.x + 4, r.y + 8, 4, r.height - 16), GUIContent.none, accentBox); // Akzentbalken links
|
||
return GUI.Button(r, text, active ? navActiveStyle : navStyle);
|
||
}
|
||
|
||
void DrawP2P(MultiplayerManager mp)
|
||
{
|
||
GUILayout.Label("P2P", titleStyle);
|
||
GUILayout.Label("Host a game from your own save and invite up to " + (MultiplayerManager.MaxPlayers - 1) +
|
||
" friends through Steam.", textStyle);
|
||
GUILayout.Space(18);
|
||
|
||
if (mp.SteamAvailable)
|
||
{
|
||
if (GUILayout.Button("HOST GAME", primaryStyle, GUILayout.Height(46), GUILayout.Width(250)))
|
||
mp.HostSteam();
|
||
GUILayout.Space(14);
|
||
GUILayout.Label("To join a friend: accept their invite in Steam, or right-click them in your " +
|
||
"Steam friends list and choose \"Join Game\".", textStyle);
|
||
}
|
||
else
|
||
{
|
||
GUILayout.Label("Steam is not running - start the game through Steam to host or join.", textStyle);
|
||
}
|
||
}
|
||
|
||
void DrawServerBrowser(MultiplayerManager mp)
|
||
{
|
||
ServerBrowser browser = mp.Browser;
|
||
// Beim ersten Öffnen laden, danach automatisch alle 15 s (Spielerzahl, Ping, neue Server)
|
||
if (!browserLoaded || (!browser.Loading && Time.realtimeSinceStartup - browser.LastRefresh > ServerBrowser.AutoRefreshSeconds))
|
||
{
|
||
browserLoaded = true;
|
||
browser.Refresh(mp);
|
||
}
|
||
|
||
// Server, die auf die direkte Abfrage nicht antworten (z.B. gerade geschlossen), gar nicht zeigen
|
||
// Unity-GUI läuft in mehreren Durchgängen (Layout, Klick, Zeichnen). Die Liste nur im Layout-Durchgang
|
||
// übernehmen - ändert sie sich dazwischen (Aktualisierung im Hintergrund), bricht das Layout sonst ab
|
||
if (shownAll == null || Event.current.type == EventType.Layout)
|
||
shownAll = browser.Servers.FindAll(s => !s.Offline);
|
||
List<ServerListEntry> all = shownAll;
|
||
|
||
// Server-Profil (Klick auf einen Server)
|
||
if (selectedServer != null)
|
||
{
|
||
ServerListEntry selected = all.Find(s => s.Address + ":" + s.Port == selectedServer);
|
||
DrawServerProfile(mp, selected);
|
||
return;
|
||
}
|
||
|
||
GUILayout.BeginHorizontal();
|
||
// Titel darf nicht vom REFRESH-Button zusammengedrückt werden (sonst Zeilenumbruch)
|
||
GUILayout.Label("Server Browser", titleStyle, GUILayout.ExpandWidth(true));
|
||
if (GUILayout.Button(browser.Loading ? "LOADING..." : "REFRESH", tabStyle, GUILayout.Height(28), GUILayout.Width(110)))
|
||
browser.Refresh(mp);
|
||
GUILayout.EndHorizontal();
|
||
|
||
// Suche + Filter
|
||
GUILayout.BeginHorizontal();
|
||
searchInput = GUILayout.TextField(searchInput, 40, fieldStyle, GUILayout.Height(26), GUILayout.Width(170));
|
||
if (string.IsNullOrEmpty(searchInput))
|
||
{
|
||
Rect field = GUILayoutUtility.GetLastRect();
|
||
GUI.Label(new Rect(field.x + 10, field.y, field.width, field.height), "Search...", placeholderStyle);
|
||
}
|
||
GUILayout.Space(12);
|
||
showSteam = Chip(showSteam, "STEAM");
|
||
GUILayout.Space(6);
|
||
showNonSteam = Chip(showNonSteam, "NON-STEAM");
|
||
GUILayout.Space(6);
|
||
hideFull = Chip(hideFull, "HIDE FULL");
|
||
GUILayout.EndHorizontal();
|
||
GUILayout.Space(6);
|
||
|
||
string search = (searchInput ?? "").Trim().ToLower();
|
||
if (shownServers == null || Event.current.type == EventType.Layout)
|
||
shownServers = all.FindAll(s =>
|
||
(s.RequireSteam ? showSteam : showNonSteam) &&
|
||
(!hideFull || s.Players < s.MaxPlayers) &&
|
||
(search.Length == 0 || (s.Name ?? "").ToLower().Contains(search) || (s.Owner ?? "").ToLower().Contains(search) ||
|
||
(s.Tags != null && s.Tags.Exists(t => (t ?? "").Contains(search)))));
|
||
List<ServerListEntry> servers = shownServers;
|
||
string shownError = Event.current.type == EventType.Layout ? (layoutError = browser.Error) : layoutError;
|
||
|
||
// Tabellenkopf
|
||
Rect header = GUILayoutUtility.GetRect(10, 26, GUILayout.ExpandWidth(true));
|
||
GUI.Box(header, GUIContent.none, rowBox);
|
||
GUI.Label(new Rect(header.x + 12, header.y, header.width * 0.48f, header.height), "SERVER NAME", headerCellStyle);
|
||
GUI.Label(new Rect(header.x + header.width * 0.5f, header.y, 70, header.height), "PLAYERS", headerCellStyle);
|
||
GUI.Label(new Rect(header.x + header.width * 0.62f, header.y, 70, header.height), "TYPE", headerCellStyle);
|
||
GUI.Label(new Rect(header.x + header.width * 0.76f, header.y, 50, header.height), "PING", headerCellStyle);
|
||
|
||
serverScroll = GUILayout.BeginScrollView(serverScroll, GUILayout.Height(140));
|
||
if (shownError != null) GUILayout.Label(shownError, textStyle);
|
||
if (servers.Count == 0)
|
||
GUILayout.Label(browser.Loading ? "Loading servers..." : all.Count > 0 ? "No servers match your filters." : "No servers online right now.", textStyle);
|
||
foreach (ServerListEntry s in servers)
|
||
{
|
||
Rect row = GUILayoutUtility.GetRect(10, 34, GUILayout.ExpandWidth(true));
|
||
// Hervorgehobene Server (Keymaster-Admin) stehen oben - der Master liefert sie zuerst
|
||
GUI.Box(new Rect(row.x, row.y + 2, row.width, row.height - 4), GUIContent.none, s.Featured ? featuredRowBox : rowBox);
|
||
|
||
// Herz: als Favorit merken / entfernen (vor dem Zeilen-Knopf, damit es den Klick bekommt)
|
||
Heart(new Rect(row.xMax - 58, row.y + 7, 20, 20), s);
|
||
|
||
// Klick auf die Zeile öffnet das Server-Profil (dort wird verbunden)
|
||
if (GUI.Button(new Rect(row.x, row.y, row.width, row.height), GUIContent.none, GUIStyle.none))
|
||
selectedServer = s.Address + ":" + s.Port;
|
||
|
||
GUI.DrawTexture(new Rect(row.x + 10, row.y + 13, 8, 8), s.Ping < 0 ? texPending : texOnline);
|
||
float nameX = row.x + 26;
|
||
Favorites.Favorite fav = Favorites.FindByAddress(s.Address, s.Port);
|
||
if (s.Featured) nameX += Pill(nameX, row, "FEATURED", pillFeaturedStyle);
|
||
if (fav != null) nameX += Pill(nameX, row, fav.Nickname, pillMutedStyle);
|
||
if (s.IsLocal)
|
||
{
|
||
// Server auf diesem PC (localhost)
|
||
nameX += Pill(nameX, row, "LOCAL", pillStyle);
|
||
}
|
||
if (!string.IsNullOrEmpty(s.Version) && s.Version != MSCO.ModVersion)
|
||
{
|
||
nameX += Pill(nameX, row, "v" + s.Version, pillStyle); // abweichende Version
|
||
}
|
||
GUI.Label(new Rect(nameX, row.y, row.x + row.width * 0.49f - nameX, row.height), s.Name, rowNameStyle);
|
||
GUI.Label(new Rect(row.x + row.width * 0.5f, row.y, 70, row.height), s.Players + "/" + s.MaxPlayers, rowNameStyle);
|
||
Pill(row.x + row.width * 0.62f, row, s.RequireSteam ? "STEAM" : "NO STEAM", s.RequireSteam ? pillStyle : pillMutedStyle);
|
||
GUI.Label(new Rect(row.x + row.width * 0.76f, row.y, 50, row.height), s.Ping < 0 ? "..." : s.Ping + " ms", rowNameStyle);
|
||
GUI.Label(new Rect(row.xMax - 30, row.y, 20, row.height), "›", headerCellStyle); // Hinweis: Profil öffnen
|
||
}
|
||
GUILayout.EndScrollView();
|
||
|
||
GUILayout.FlexibleSpace();
|
||
GUILayout.BeginHorizontal();
|
||
if (!mp.SteamAvailable)
|
||
{
|
||
// Ohne Steam: eigener Name (nur für Non-Steam-Server)
|
||
GUILayout.BeginVertical(GUILayout.Width(150));
|
||
GUILayout.Label("YOUR NAME", captionStyle);
|
||
DrawNameField(mp, 150);
|
||
GUILayout.EndVertical();
|
||
GUILayout.Space(10);
|
||
}
|
||
GUILayout.BeginVertical();
|
||
GUILayout.Label("DIRECT CONNECT", captionStyle);
|
||
GUILayout.BeginHorizontal();
|
||
directInput = GUILayout.TextField(directInput, fieldStyle, GUILayout.Height(34));
|
||
GUILayout.Space(10);
|
||
if (GUILayout.Button("CONNECT", primaryStyle, GUILayout.Height(34), GUILayout.Width(110)))
|
||
{
|
||
string host;
|
||
int port;
|
||
if (ServerBrowser.TryParseAddress(directInput, out host, out port))
|
||
{
|
||
PlayerPrefs.SetString(PrefDirect, directInput.Trim());
|
||
mp.JoinServer(host, port);
|
||
}
|
||
}
|
||
GUILayout.EndHorizontal();
|
||
GUILayout.EndVertical();
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
static bool CanJoin(MultiplayerManager mp, ServerListEntry s)
|
||
{
|
||
return s.Players < s.MaxPlayers && (!s.RequireSteam || mp.SteamAvailable);
|
||
}
|
||
|
||
void DrawNameField(MultiplayerManager mp, float width)
|
||
{
|
||
if (nameInput == null) nameInput = mp.PlayerName;
|
||
string edited = GUILayout.TextField(nameInput, 24, fieldStyle, GUILayout.Height(34), GUILayout.Width(width));
|
||
if (edited != nameInput)
|
||
{
|
||
nameInput = edited;
|
||
if (edited.Trim().Length > 0) mp.PlayerName = edited.Trim();
|
||
}
|
||
}
|
||
|
||
// ---------------------------------------------------------------- Favoriten
|
||
|
||
/// <summary>Herz: gefüllt = Favorit. Klick merkt den Server (Kurzname aus dem Namen) bzw. entfernt ihn.</summary>
|
||
void Heart(Rect r, ServerListEntry s)
|
||
{
|
||
EnsureHearts();
|
||
Favorites.Favorite fav = Favorites.FindByAddress(s.Address, s.Port);
|
||
bool hover = r.Contains(Event.current.mousePosition);
|
||
GUI.DrawTexture(r, fav != null || hover ? texHeartOn : texHeartOff);
|
||
if (GUI.Button(r, GUIContent.none, GUIStyle.none))
|
||
{
|
||
if (fav != null) Favorites.Remove(fav);
|
||
else AddFavorite(s.Name, s.Address, s.Port);
|
||
}
|
||
}
|
||
|
||
static void AddFavorite(string serverName, string host, int port)
|
||
{
|
||
// Kurzname aus dem Servernamen; ist er schon vergeben, eine Zahl anhängen
|
||
string baseNick = Favorites.SuggestNickname(serverName), nick = baseNick;
|
||
for (int i = 2; Favorites.Find(nick) != null && i < 100; i++) nick = baseNick + i;
|
||
string error = Favorites.Set(nick, host, port, serverName);
|
||
if (error != null) MscoLog.Warning(error);
|
||
}
|
||
|
||
/// <summary>Tab "Favorites": Kurznamen setzen, beitreten, entfernen, per Adresse hinzufügen.</summary>
|
||
void DrawFavorites(MultiplayerManager mp)
|
||
{
|
||
EnsureHearts();
|
||
GUILayout.Label("Favorites", titleStyle);
|
||
GUILayout.Label("Give each server a nickname - switch in the game with /switch <nickname> in the chat or F7 console.", textStyle);
|
||
GUILayout.Space(8);
|
||
|
||
List<Favorites.Favorite> favs = Favorites.All;
|
||
favoritesScroll = GUILayout.BeginScrollView(favoritesScroll, GUILayout.Height(220));
|
||
if (favs.Count == 0)
|
||
GUILayout.Label("No favorites yet. Click the heart next to a server in the Server Browser, or add one by address below.", textStyle);
|
||
Favorites.Favorite remove = null;
|
||
foreach (Favorites.Favorite f in favs)
|
||
{
|
||
ServerListEntry live = mp.Browser.Servers.Find(x => x.Port == f.Port && string.Equals(x.Address, f.Host, System.StringComparison.OrdinalIgnoreCase));
|
||
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(44));
|
||
GUILayout.Space(6);
|
||
|
||
// Herz (entfernen)
|
||
Rect heart = GUILayoutUtility.GetRect(22, 22, GUILayout.Width(22), GUILayout.Height(40));
|
||
Rect heartIcon = new Rect(heart.x, heart.y + 10, 20, 20);
|
||
GUI.DrawTexture(heartIcon, texHeartOn);
|
||
if (GUI.Button(heartIcon, GUIContent.none, GUIStyle.none)) remove = f;
|
||
GUILayout.Space(8);
|
||
|
||
// Kurzname bearbeiten
|
||
string edit;
|
||
if (!nicknameEdits.TryGetValue(f.Address, out edit)) edit = f.Nickname;
|
||
GUILayout.BeginVertical(GUILayout.Width(150));
|
||
GUILayout.Space(7);
|
||
edit = GUILayout.TextField(edit, 20, fieldStyle, GUILayout.Height(28), GUILayout.Width(150));
|
||
GUILayout.EndVertical();
|
||
nicknameEdits[f.Address] = edit;
|
||
GUILayout.Space(6);
|
||
bool changed = Favorites.CleanNickname(edit) != f.Nickname;
|
||
GUILayout.BeginVertical(GUILayout.Width(64));
|
||
GUILayout.Space(7);
|
||
GUI.enabled = changed;
|
||
if (GUILayout.Button("SAVE", tabStyle, GUILayout.Height(28), GUILayout.Width(64)))
|
||
{
|
||
string error = Favorites.Set(edit, f.Host, f.Port, f.ServerName);
|
||
if (error != null) MscoLog.Warning(error);
|
||
nicknameEdits.Remove(f.Address);
|
||
}
|
||
GUI.enabled = true;
|
||
GUILayout.EndVertical();
|
||
GUILayout.Space(10);
|
||
|
||
// Server + Status
|
||
GUILayout.BeginVertical();
|
||
GUILayout.Space(4);
|
||
GUILayout.Label(string.IsNullOrEmpty(f.ServerName) ? f.Address : f.ServerName, rowNameStyle);
|
||
GUILayout.Label(live == null ? f.Address + " · not listed / offline"
|
||
: f.Address + " · " + live.Players + "/" + live.MaxPlayers + " · " + (live.Ping < 0 ? "..." : live.Ping + " ms"), textStyle);
|
||
GUILayout.EndVertical();
|
||
GUILayout.FlexibleSpace();
|
||
|
||
GUILayout.BeginVertical(GUILayout.Width(90));
|
||
GUILayout.Space(7);
|
||
if (GUILayout.Button("JOIN", primaryStyle, GUILayout.Height(30), GUILayout.Width(90))) mp.SwitchServer(f.Nickname);
|
||
GUILayout.EndVertical();
|
||
GUILayout.Space(6);
|
||
GUILayout.EndHorizontal();
|
||
GUILayout.Space(4);
|
||
}
|
||
if (remove != null) { Favorites.Remove(remove); nicknameEdits.Remove(remove.Address); }
|
||
GUILayout.EndScrollView();
|
||
|
||
GUILayout.FlexibleSpace();
|
||
GUILayout.Label("ADD BY ADDRESS", captionStyle);
|
||
GUILayout.BeginHorizontal();
|
||
favoriteAddInput = GUILayout.TextField(favoriteAddInput ?? "", 60, fieldStyle, GUILayout.Height(34));
|
||
if (string.IsNullOrEmpty(favoriteAddInput))
|
||
{
|
||
Rect field = GUILayoutUtility.GetLastRect();
|
||
GUI.Label(new Rect(field.x + 10, field.y, field.width, field.height), "host:port", placeholderStyle);
|
||
}
|
||
GUILayout.Space(10);
|
||
if (GUILayout.Button("ADD", secondaryStyle, GUILayout.Height(34), GUILayout.Width(110)))
|
||
{
|
||
string host;
|
||
int port;
|
||
if (ServerBrowser.TryParseAddress(favoriteAddInput, out host, out port))
|
||
{
|
||
ServerListEntry live = mp.Browser.Servers.Find(x => x.Port == port && x.Address == host);
|
||
AddFavorite(live != null ? live.Name : host, host, port);
|
||
favoriteAddInput = "";
|
||
}
|
||
else MscoLog.Warning("Enter an address like 1.2.3.4:7777");
|
||
}
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
void EnsureHearts()
|
||
{
|
||
if (texHeartOn != null && texHeartOff != null) return;
|
||
texHeartOn = HeartTexture(new Color(0.93f, 0.28f, 0.33f), true);
|
||
texHeartOff = HeartTexture(new Color(1f, 1f, 1f, 0.35f), false);
|
||
}
|
||
|
||
/// <summary>Herz als Textur (gefüllt oder nur Umriss), weich geglättet.</summary>
|
||
static Texture2D HeartTexture(Color color, bool filled)
|
||
{
|
||
const int size = 48;
|
||
var tex = new Texture2D(size, size, TextureFormat.ARGB32, false);
|
||
for (int py = 0; py < size; py++)
|
||
for (int px = 0; px < size; px++)
|
||
{
|
||
// Herz-Kurve (x² + y² - 1)³ - x² y³ <= 0, mehrfach abgetastet für glatte Kanten
|
||
int inside = 0, samples = 0;
|
||
for (int sy = 0; sy < 3; sy++)
|
||
for (int sx = 0; sx < 3; sx++)
|
||
{
|
||
float x = ((px + (sx + 0.5f) / 3f) / size - 0.5f) * 2.6f;
|
||
float y = ((py + (sy + 0.5f) / 3f) / size - 0.55f) * 2.6f;
|
||
float a = x * x + y * y - 1f;
|
||
bool inHeart = a * a * a - x * x * y * y * y <= 0f;
|
||
if (!filled && inHeart)
|
||
{
|
||
// Umriss: innen ein kleineres Herz aussparen
|
||
float x2 = x * 1.28f, y2 = (y + 0.08f) * 1.28f;
|
||
float b = x2 * x2 + y2 * y2 - 1f;
|
||
if (b * b * b - x2 * x2 * y2 * y2 * y2 <= 0f) inHeart = false;
|
||
}
|
||
if (inHeart) inside++;
|
||
samples++;
|
||
}
|
||
tex.SetPixel(px, py, new Color(color.r, color.g, color.b, color.a * inside / samples));
|
||
}
|
||
tex.filterMode = FilterMode.Bilinear;
|
||
tex.wrapMode = TextureWrapMode.Clamp;
|
||
tex.Apply();
|
||
tex.hideFlags = HideFlags.HideAndDontSave;
|
||
return tex;
|
||
}
|
||
|
||
/// <summary>Server-Profil: wem der Server gehört, Version, Spieler, Laufzeit ...</summary>
|
||
void DrawServerProfile(MultiplayerManager mp, ServerListEntry s)
|
||
{
|
||
if (GUILayout.Button("◂ BACK", tabStyle, GUILayout.Height(26), GUILayout.Width(90)))
|
||
{
|
||
selectedServer = null;
|
||
return;
|
||
}
|
||
GUILayout.Space(8);
|
||
|
||
if (s == null)
|
||
{
|
||
GUILayout.Label("Server offline", titleStyle);
|
||
GUILayout.Label("This server does not respond anymore.", textStyle);
|
||
return;
|
||
}
|
||
|
||
// Kopf: Name + Abzeichen links, JOIN rechts - immer sichtbar
|
||
GUILayout.BeginHorizontal();
|
||
GUILayout.BeginVertical();
|
||
GUILayout.Label(s.Name, titleStyle);
|
||
GUILayout.BeginHorizontal();
|
||
Rect badgeRow = GUILayoutUtility.GetRect(10, 20, GUILayout.ExpandWidth(true));
|
||
float bx = badgeRow.x;
|
||
if (s.Featured) bx += Pill(bx, badgeRow, "FEATURED", pillFeaturedStyle);
|
||
bx += Pill(bx, badgeRow, s.RequireSteam ? "STEAM" : "NON-STEAM", s.RequireSteam ? pillStyle : pillMutedStyle);
|
||
if (s.IsLocal) bx += Pill(bx, badgeRow, "LOCAL", pillStyle);
|
||
if (s.Version != MSCO.ModVersion) bx += Pill(bx, badgeRow, "v" + s.Version, pillStyle);
|
||
if (s.Tags != null)
|
||
foreach (string tag in s.Tags)
|
||
if (!string.IsNullOrEmpty(tag) && tag != "featured") bx += Pill(bx, badgeRow, tag.ToUpper(), pillMutedStyle);
|
||
GUILayout.EndHorizontal();
|
||
GUILayout.EndVertical();
|
||
GUILayout.Space(12);
|
||
Rect heartSlot = GUILayoutUtility.GetRect(44, 44, GUILayout.Width(44), GUILayout.Height(44));
|
||
GUI.Box(heartSlot, GUIContent.none, rowBox);
|
||
Heart(new Rect(heartSlot.x + 11, heartSlot.y + 11, 22, 22), s);
|
||
GUILayout.Space(8);
|
||
GUI.enabled = CanJoin(mp, s);
|
||
if (GUILayout.Button(s.Players >= s.MaxPlayers ? "SERVER FULL" : "JOIN SERVER", primaryStyle, GUILayout.Height(44), GUILayout.Width(180)))
|
||
mp.JoinServer(s.Address, s.Port, s.Name, s.MaxPlayers);
|
||
GUI.enabled = true;
|
||
GUILayout.EndHorizontal();
|
||
if (!string.IsNullOrEmpty(s.Description)) GUILayout.Label(s.Description, textStyle);
|
||
GUILayout.Space(10);
|
||
|
||
// Ohne Steam: Name wählen (sauber in einem eigenen Kasten)
|
||
if (s.RequireSteam && !mp.SteamAvailable)
|
||
{
|
||
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(40));
|
||
GUILayout.Label("This server requires Steam - start the game through Steam to join.", textStyle);
|
||
GUILayout.EndHorizontal();
|
||
GUILayout.Space(10);
|
||
}
|
||
else if (!mp.SteamAvailable)
|
||
{
|
||
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(44));
|
||
GUILayout.Space(6);
|
||
GUILayout.BeginVertical(GUILayout.Width(110));
|
||
GUILayout.Space(4);
|
||
GUILayout.Label("PLAYING AS", captionStyle);
|
||
GUILayout.Label("no Steam", textStyle);
|
||
GUILayout.EndVertical();
|
||
GUILayout.BeginVertical();
|
||
GUILayout.Space(5);
|
||
DrawNameField(mp, 220);
|
||
GUILayout.EndVertical();
|
||
GUILayout.FlexibleSpace();
|
||
GUILayout.EndHorizontal();
|
||
GUILayout.Space(10);
|
||
}
|
||
|
||
// Infos links, Spielerliste rechts
|
||
bool versionOk = s.Version == MSCO.ModVersion;
|
||
GUILayout.BeginHorizontal();
|
||
GUILayout.BeginVertical(GUILayout.Width(250));
|
||
InfoLine("HOSTED BY", string.IsNullOrEmpty(s.Owner) ? "unknown" : s.Owner, rowNameStyle);
|
||
InfoLine("VERSION", "v" + s.Version + (versionOk ? "" : " (you: v" + MSCO.ModVersion + ")"), versionOk ? rowNameStyle : badgeStyle);
|
||
InfoLine("STEAM", s.RequireSteam ? "Required" : "Not required", rowNameStyle);
|
||
InfoLine("ONLINE FOR", s.UptimeSeconds >= 0 ? FormatUptime(s.UptimeSeconds) : "-", rowNameStyle);
|
||
InfoLine("PING", s.Ping < 0 ? "-" : s.Ping + " ms", rowNameStyle);
|
||
InfoLine("ADDRESS", s.Address + ":" + s.Port, rowNameStyle);
|
||
GUILayout.EndVertical();
|
||
GUILayout.Space(16);
|
||
|
||
GUILayout.BeginVertical(rowBox, GUILayout.ExpandWidth(true), GUILayout.MinHeight(150));
|
||
GUILayout.Space(6);
|
||
GUILayout.Label("PLAYERS " + s.Players + " / " + s.MaxPlayers, captionStyle);
|
||
profileScroll = GUILayout.BeginScrollView(profileScroll, GUILayout.Height(130));
|
||
if (s.PlayerNames == null || s.PlayerNames.Count == 0)
|
||
GUILayout.Label("Nobody online right now.", textStyle);
|
||
else
|
||
foreach (string name in s.PlayerNames)
|
||
{
|
||
Rect line = GUILayoutUtility.GetRect(10, 24, GUILayout.ExpandWidth(true));
|
||
GUI.DrawTexture(new Rect(line.x + 2, line.y + 8, 8, 8), texOnline);
|
||
GUI.Label(new Rect(line.x + 18, line.y, line.width - 18, line.height), name, rowNameStyle);
|
||
}
|
||
GUILayout.EndScrollView();
|
||
GUILayout.EndVertical();
|
||
GUILayout.EndHorizontal();
|
||
GUILayout.FlexibleSpace();
|
||
}
|
||
|
||
/// <summary>Eine Info-Zeile: Bezeichnung links (grau), Wert rechts.</summary>
|
||
void InfoLine(string caption, string value, GUIStyle valueStyle)
|
||
{
|
||
GUILayout.BeginHorizontal(GUILayout.Height(26));
|
||
GUILayout.Label(caption, captionStyle, GUILayout.Width(100));
|
||
GUILayout.Label(value, valueStyle);
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
/// <summary>Kleines abgerundetes Abzeichen, so breit wie sein Text. Gibt die belegte Breite zurück.</summary>
|
||
static float Pill(float x, Rect row, string text, GUIStyle style)
|
||
{
|
||
Vector2 size = style.CalcSize(new GUIContent(text));
|
||
GUI.Label(new Rect(x, row.y + (row.height - 18) / 2f, size.x, 18), text, style);
|
||
return size.x + 8;
|
||
}
|
||
|
||
/// <summary>Filter-Chip (an = orange umrandet), ersetzt die Unity-Häkchen.</summary>
|
||
bool Chip(bool on, string text)
|
||
{
|
||
if (GUILayout.Button(text, on ? chipOnStyle : chipOffStyle, GUILayout.Height(26), GUILayout.ExpandWidth(false))) on = !on;
|
||
return on;
|
||
}
|
||
|
||
void InfoRow(string caption, string value, GUIStyle valueStyle)
|
||
{
|
||
GUILayout.Label(caption, captionStyle);
|
||
GUILayout.Label(value, valueStyle);
|
||
GUILayout.Space(2);
|
||
}
|
||
|
||
static string FormatUptime(int seconds)
|
||
{
|
||
int days = seconds / 86400, hours = seconds / 3600 % 24, minutes = seconds / 60 % 60;
|
||
if (days > 0) return days + "d " + hours + "h";
|
||
if (hours > 0) return hours + "h " + minutes + "m";
|
||
return Mathf.Max(1, minutes) + " min";
|
||
}
|
||
|
||
/// <summary>Server hat eine andere Version: warnen, Verbinden nur auf Wunsch.</summary>
|
||
void DrawVersionWarning(MultiplayerManager mp)
|
||
{
|
||
MultiplayerManager.VersionWarning w = mp.PendingVersionWarning;
|
||
GUILayout.Label("Version mismatch", titleStyle);
|
||
GUILayout.Label("This server runs a different MSCO version than you. You can still join, but things may not " +
|
||
"sync correctly (players, items, cars). For the best experience use the same version.", textStyle);
|
||
GUILayout.Space(16);
|
||
|
||
GUILayout.Label("SERVER", captionStyle);
|
||
GUILayout.Label(w.Name + " (" + w.Host + ":" + w.Port + ")", rowNameStyle);
|
||
GUILayout.Space(8);
|
||
GUILayout.Label("VERSIONS", captionStyle);
|
||
GUILayout.Label("Server v" + w.ServerVersion + " - You v" + MSCO.ModVersion, rowTagStyle);
|
||
GUILayout.Space(22);
|
||
|
||
GUILayout.BeginHorizontal();
|
||
if (GUILayout.Button("JOIN ANYWAY", primaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
|
||
mp.ConfirmVersionWarning();
|
||
GUILayout.Space(10);
|
||
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
|
||
mp.CancelVersionWarning();
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
/// <summary>Nachfrage nach einem JOIN-Link der Website (keine Webseite soll einen ungefragt verbinden).</summary>
|
||
void DrawJoinConfirm(MultiplayerManager mp)
|
||
{
|
||
GUILayout.Label("Join server?", titleStyle);
|
||
GUILayout.Label("You opened a join link from the server list.", textStyle);
|
||
GUILayout.Space(18);
|
||
|
||
GUILayout.Label("SERVER ADDRESS", captionStyle);
|
||
GUILayout.Label(mp.PendingJoinHost + ":" + mp.PendingJoinPort, rowNameStyle);
|
||
GUILayout.Space(24);
|
||
|
||
if (!mp.SteamAvailable)
|
||
GUILayout.Label("Steam is required to join servers - start the game through Steam.", textStyle);
|
||
|
||
GUILayout.BeginHorizontal();
|
||
GUI.enabled = mp.SteamAvailable;
|
||
if (GUILayout.Button("JOIN", primaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
|
||
mp.ConfirmPendingJoin();
|
||
GUI.enabled = true;
|
||
GUILayout.Space(10);
|
||
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
|
||
mp.CancelPendingJoin();
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
const float PromptWidth = 540f;
|
||
const float PromptHeight = 270f;
|
||
Texture2D texDim, texDanger;
|
||
GUIStyle promptTextStyle;
|
||
|
||
/// <summary>
|
||
/// Fenster in der Bildmitte über abgedunkeltem Hintergrund: nach dem Trennen (Kick, Ban, Shutdown, Timeout ...)
|
||
/// mit Grund und OK, bzw. beim automatischen Neu-Verbinden nach reset-world mit Versuch-Anzeige und CANCEL.
|
||
/// </summary>
|
||
void DrawPrompt(MultiplayerManager mp, bool reconnecting)
|
||
{
|
||
if (texDim == null) texDim = Solid(new Color(0f, 0f, 0f, 0.6f));
|
||
if (texDanger == null) texDanger = Solid(Hex(0xe5, 0x48, 0x4d));
|
||
if (promptTextStyle == null)
|
||
{
|
||
promptTextStyle = new GUIStyle(rowNameStyle);
|
||
promptTextStyle.wordWrap = true;
|
||
promptTextStyle.fontSize = 15;
|
||
}
|
||
GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), texDim);
|
||
|
||
var r = new Rect((Screen.width - PromptWidth) / 2f, (Screen.height - PromptHeight) / 2f, PromptWidth, PromptHeight);
|
||
ScreenRect = new Rect(0, 0, Screen.width, Screen.height); // Spielmenü dahinter komplett sperren
|
||
GUI.Box(r, GUIContent.none, windowBox);
|
||
string title = reconnecting
|
||
? ((mp.ReconnectMessage ?? "").StartsWith("Switching") ? "SWITCHING SERVER" : "RECONNECTING")
|
||
: mp.DisconnectTitle;
|
||
bool bad = !reconnecting && title != "DISCONNECTED";
|
||
GUI.DrawTexture(new Rect(r.x, r.y, r.width, 4), bad ? texDanger : texAccent);
|
||
|
||
float x = r.x + 32, w = r.width - 64, y = r.y + 28;
|
||
GUI.Label(new Rect(x, y, w, 34), title, titleStyle);
|
||
y += 50;
|
||
GUI.Label(new Rect(x, y, w, 20), "REASON", captionStyle);
|
||
|
||
if (reconnecting)
|
||
{
|
||
GUI.Label(new Rect(x, y + 22, w, 44), mp.ReconnectMessage ?? "", promptTextStyle);
|
||
string attempt = mp.ReconnectAttempt == 0
|
||
? "Connecting again in a moment..."
|
||
: "Attempt " + mp.ReconnectAttempt + " of " + mp.ReconnectMaxAttempts +
|
||
(string.IsNullOrEmpty(mp.Status) ? "" : " - " + mp.Status);
|
||
GUI.Label(new Rect(x, y + 74, w, 40), attempt, textStyle);
|
||
if (GUI.Button(new Rect(r.xMax - 32 - 170, r.yMax - 28 - 42, 170, 42), "CANCEL", secondaryStyle)) mp.CancelReconnect();
|
||
return;
|
||
}
|
||
|
||
GUI.Label(new Rect(x, y + 22, w, 60), mp.DisconnectNotice ?? "", promptTextStyle);
|
||
GUI.Label(new Rect(x, y + 88, w, 20), "Your own save game has been restored.", textStyle);
|
||
if (GUI.Button(new Rect(r.xMax - 32 - 170, r.yMax - 28 - 42, 170, 42), "OK", primaryStyle)) mp.ClearDisconnectNotice();
|
||
}
|
||
|
||
void DrawSession(MultiplayerManager mp)
|
||
{
|
||
GUILayout.Label(mp.IsHost ? "Hosting" : "Connected", titleStyle);
|
||
GUILayout.Label(mp.IsHost
|
||
? "Your game is open. Start when everyone has joined."
|
||
: mp.IsDedicated || mp.IsConnectingToServer
|
||
? "Connected to the server - the world is loading" + (string.IsNullOrEmpty(mp.Status) ? "." : ": " + mp.Status)
|
||
: "Waiting for the host to start the game.", textStyle);
|
||
GUILayout.Space(16);
|
||
|
||
GUILayout.Label("PLAYERS " + mp.Players.Count + "/" + mp.SessionMaxPlayers, captionStyle);
|
||
playerScroll = GUILayout.BeginScrollView(playerScroll, GUILayout.Height(170));
|
||
foreach (PlayerInfo p in mp.Players)
|
||
{
|
||
Rect row = GUILayoutUtility.GetRect(10, 32, GUILayout.ExpandWidth(true));
|
||
GUI.Box(new Rect(row.x, row.y, row.width, row.height - 4), GUIContent.none, rowBox);
|
||
// Eigener Punkt gelb, solange man noch lädt/synchronisiert; grün, wenn man wirklich im Spiel ist
|
||
GUI.DrawTexture(new Rect(row.x + 12, row.y + 11, 8, 8), p.IsLocal && !mp.IsFullyConnected ? texPending : texOnline);
|
||
GUI.Label(new Rect(row.x + 30, row.y, row.width - 150, row.height - 2), p.Name, rowNameStyle);
|
||
string tag = p.Id == NetSession.HostId ? "HOST" : "";
|
||
if (p.IsLocal) tag = tag.Length > 0 ? tag + " · YOU" : "YOU";
|
||
GUI.Label(new Rect(row.xMax - 120, row.y, 110, row.height - 2), tag, rowTagStyle);
|
||
}
|
||
GUILayout.EndScrollView();
|
||
GUILayout.Space(14);
|
||
|
||
GUILayout.BeginHorizontal();
|
||
if (mp.IsHost)
|
||
{
|
||
if (GUILayout.Button("START GAME", primaryStyle, GUILayout.Height(42), GUILayout.Width(150)))
|
||
mp.StartHostGame();
|
||
GUILayout.Space(10);
|
||
if (mp.IsSteamSession && mp.Players.Count < MultiplayerManager.MaxPlayers &&
|
||
GUILayout.Button("INVITE FRIENDS", secondaryStyle, GUILayout.Height(42), GUILayout.Width(150)))
|
||
mp.InviteFriends();
|
||
GUILayout.Space(10);
|
||
}
|
||
if (GUILayout.Button("DISCONNECT", secondaryStyle, GUILayout.Height(42), GUILayout.Width(150)))
|
||
mp.Disconnect();
|
||
GUILayout.EndHorizontal();
|
||
}
|
||
|
||
void DrawStatusBar(MultiplayerManager mp, Rect r)
|
||
{
|
||
GUI.Box(r, GUIContent.none, sidebarBox);
|
||
Texture2D dot = mp.IsFullyConnected ? texOnline : mp.IsInSession || mp.IsReconnecting ? texPending : texMuted;
|
||
GUI.DrawTexture(new Rect(r.x + 18, r.y + (r.height - 8) / 2f, 8, 8), dot);
|
||
GUI.Label(new Rect(r.x + 36, r.y, r.width - 180, r.height), mp.Status, statusStyle);
|
||
if (GUI.Button(new Rect(r.xMax - 118, r.y + 6, 106, r.height - 12), "MINIMIZE", tabStyle))
|
||
minimized = true;
|
||
}
|
||
|
||
void DrawMinimized(MultiplayerManager mp)
|
||
{
|
||
var r = new Rect((Screen.width - 220) / 2f, 0, 220, 30);
|
||
ScreenRect = r;
|
||
GUI.Box(r, GUIContent.none, sidebarBox);
|
||
GUI.Box(new Rect(r.x + 10, r.yMax - 3, r.width - 20, 3), GUIContent.none, accentBox);
|
||
Texture2D dot = mp.IsFullyConnected ? texOnline : mp.IsInSession || mp.IsReconnecting ? texPending : texMuted;
|
||
Texture2D logo = Branding.LogoTexture;
|
||
if (logo != null) GUI.DrawTexture(new Rect(r.x + 8, r.y + 4, 22, 22), logo);
|
||
GUI.DrawTexture(new Rect(r.x + 36, r.y + 11, 8, 8), dot);
|
||
if (GUI.Button(new Rect(r.x + 48, r.y, r.width - 48, r.height), "MSCO MULTIPLAYER ▾", tabStyle))
|
||
minimized = false;
|
||
}
|
||
|
||
// ---------------------------------------------------------------- Hilfen
|
||
|
||
void EnsureStyles()
|
||
{
|
||
if (stylesReady && texBackground != null) return;
|
||
|
||
// PlayerPrefs erst hier lesen (nicht im Konstruktor erlaubt)
|
||
directInput = PlayerPrefs.GetString(PrefDirect, "");
|
||
|
||
texBackground = Solid(Background);
|
||
texSidebar = Solid(Sidebar);
|
||
texAccent = Solid(Accent);
|
||
texOnline = UiTheme.Rounded(Online, 4); // runde Status-Punkte
|
||
texPending = UiTheme.Rounded(Pending, 4);
|
||
texMuted = UiTheme.Rounded(Muted, 4);
|
||
texRow = Solid(Field);
|
||
windowBox = UiTheme.Panel9(Background, 10);
|
||
sidebarBox = UiTheme.Panel9(Sidebar, 10);
|
||
rowBox = UiTheme.Panel9(Field, UiTheme.Radius);
|
||
accentBox = UiTheme.Panel9(Accent, 1);
|
||
|
||
pillStyle = UiTheme.Panel9(new Color(Accent.r, Accent.g, Accent.b, 0.18f), 4);
|
||
pillStyle.normal.textColor = Accent;
|
||
pillStyle.fontSize = 10;
|
||
pillStyle.fontStyle = FontStyle.Bold;
|
||
pillStyle.alignment = TextAnchor.MiddleCenter;
|
||
pillStyle.padding = new RectOffset(7, 7, 0, 0);
|
||
pillStyle.wordWrap = false;
|
||
pillMutedStyle = new GUIStyle(pillStyle);
|
||
pillMutedStyle.normal.background = UiTheme.Rounded(new Color(1f, 1f, 1f, 0.08f), 4);
|
||
pillMutedStyle.normal.textColor = Muted;
|
||
pillFeaturedStyle = new GUIStyle(pillStyle);
|
||
pillFeaturedStyle.normal.background = UiTheme.Rounded(Gold, 4);
|
||
pillFeaturedStyle.normal.textColor = Hex(0x1a, 0x12, 0x06);
|
||
featuredRowBox = UiTheme.Panel9(Color.Lerp(Field, Gold, 0.16f), UiTheme.Radius);
|
||
|
||
chipOnStyle = Button(new Color(Accent.r, Accent.g, Accent.b, 0.22f), new Color(Accent.r, Accent.g, Accent.b, 0.32f), AccentHover, 11, FontStyle.Bold);
|
||
chipOffStyle = Button(Field, FieldFocus, Muted, 11, FontStyle.Bold);
|
||
chipOnStyle.padding = chipOffStyle.padding = new RectOffset(12, 12, 0, 0);
|
||
|
||
logoStyle = Label(28, Color.white, FontStyle.Bold);
|
||
taglineStyle = Label(10, Muted, FontStyle.Bold);
|
||
titleStyle = Label(24, Color.white, FontStyle.Bold);
|
||
textStyle = Label(13, Muted, FontStyle.Normal);
|
||
textStyle.wordWrap = true;
|
||
captionStyle = Label(11, Muted, FontStyle.Bold);
|
||
captionStyle.margin.bottom = 6;
|
||
statusStyle = Label(12, Color.white, FontStyle.Normal);
|
||
statusStyle.alignment = TextAnchor.MiddleLeft;
|
||
headerCellStyle = Label(11, Muted, FontStyle.Bold);
|
||
headerCellStyle.alignment = TextAnchor.MiddleLeft;
|
||
rowNameStyle = Label(14, Color.white, FontStyle.Normal);
|
||
rowNameStyle.alignment = TextAnchor.MiddleLeft;
|
||
rowTagStyle = Label(11, Accent, FontStyle.Bold);
|
||
rowTagStyle.alignment = TextAnchor.MiddleRight;
|
||
badgeStyle = new GUIStyle(rowTagStyle);
|
||
badgeStyle.alignment = TextAnchor.MiddleLeft;
|
||
badgeStyle.padding = new RectOffset(6, 6, 2, 2);
|
||
placeholderStyle = Label(13, Muted, FontStyle.Italic);
|
||
placeholderStyle.alignment = TextAnchor.MiddleLeft;
|
||
toggleStyle = new GUIStyle(GUI.skin.toggle);
|
||
toggleStyle.normal.textColor = toggleStyle.onNormal.textColor = toggleStyle.hover.textColor = toggleStyle.onHover.textColor = Color.white;
|
||
toggleStyle.fontSize = 11;
|
||
toggleStyle.fontStyle = FontStyle.Bold;
|
||
|
||
navStyle = Button(Sidebar, Secondary, Muted, 14, FontStyle.Normal);
|
||
navStyle.alignment = TextAnchor.MiddleLeft;
|
||
navStyle.padding = new RectOffset(26, 10, 0, 0);
|
||
navActiveStyle = Button(Secondary, Secondary, Color.white, 14, FontStyle.Bold);
|
||
navActiveStyle.alignment = TextAnchor.MiddleLeft;
|
||
navActiveStyle.padding = new RectOffset(26, 10, 0, 0);
|
||
|
||
primaryStyle = Button(Accent, AccentHover, Color.white, 14, FontStyle.Bold);
|
||
dangerStyle = Button(UiTheme.Danger, UiTheme.DangerHover, Color.white, 13, FontStyle.Bold);
|
||
secondaryStyle = Button(Secondary, SecondaryHover, Color.white, 14, FontStyle.Bold);
|
||
tabStyle = Button(Sidebar, Secondary, Muted, 11, FontStyle.Bold);
|
||
|
||
fieldStyle = UiTheme.Field(14);
|
||
|
||
stylesReady = true;
|
||
}
|
||
|
||
static GUIStyle Label(int size, Color color, FontStyle font)
|
||
{
|
||
var s = new GUIStyle(GUI.skin.label);
|
||
s.fontSize = size;
|
||
s.fontStyle = font;
|
||
s.normal.textColor = color;
|
||
return s;
|
||
}
|
||
|
||
static GUIStyle Button(Color normal, Color hover, Color text, int size, FontStyle font)
|
||
{
|
||
var s = new GUIStyle(GUI.skin.button);
|
||
// abgerundete Ecken (9-Slice), siehe UiTheme
|
||
s.normal.background = UiTheme.Rounded(normal);
|
||
s.hover.background = UiTheme.Rounded(hover);
|
||
s.active.background = UiTheme.Rounded(hover);
|
||
s.focused.background = UiTheme.Rounded(normal);
|
||
s.normal.textColor = s.hover.textColor = s.active.textColor = s.focused.textColor = text;
|
||
s.border = new RectOffset(UiTheme.Radius + 2, UiTheme.Radius + 2, UiTheme.Radius + 2, UiTheme.Radius + 2);
|
||
s.fontSize = size;
|
||
s.fontStyle = font;
|
||
return s;
|
||
}
|
||
|
||
static Texture2D Solid(Color color)
|
||
{
|
||
var tex = new Texture2D(1, 1);
|
||
tex.SetPixel(0, 0, color);
|
||
tex.Apply();
|
||
tex.hideFlags = HideFlags.HideAndDontSave;
|
||
return tex;
|
||
}
|
||
|
||
static Color Hex(int r, int g, int b)
|
||
{
|
||
return new Color(r / 255f, g / 255f, b / 255f, 1f);
|
||
}
|
||
}
|
||
}
|