Files
MSCO/MSCO.csproj
T

148 lines
6.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CE3FFBAB-946E-9569-CCAA-9CFA2D5C11F3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MSCO</RootNamespace>
<AssemblyName>MSCO</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
<LangVersion>13</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MSCLoader">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MSCLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cInput">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PlayMaker">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MoneySync.cs" />
<Compile Include="WheelSpin.cs" />
<Compile Include="DamageSync.cs" />
<Compile Include="WorldVarSync.cs" />
<Compile Include="TrafficSync.cs" />
<Compile Include="HingeSync.cs" />
<Compile Include="ControlSync.cs" />
<Compile Include="MpCommand.cs" />
<Compile Include="Commands.cs" />
<Compile Include="MscoLog.cs" />
<Compile Include="ItemSpawner.cs" />
<Compile Include="Cheats.cs" />
<Compile Include="InputLock.cs" />
<Compile Include="Overlays.cs" />
<Compile Include="SafetyPatches.cs" />
<Compile Include="SceneCache.cs" />
<Compile Include="UiTheme.cs" />
<Compile Include="VehicleStateSync.cs" />
<Compile Include="Branding.cs" />
<Compile Include="DiscordPresence.cs" />
<Compile Include="DoorSync.cs" />
<Compile Include="FsmSync.cs" />
<Compile Include="JoinLinks.cs" />
<Compile Include="LobbyUI.cs" />
<Compile Include="MenuHelper.cs" />
<Compile Include="MenuInputBlocker.cs" />
<Compile Include="MSCO.cs" />
<Compile Include="MultiplayerManager.cs" />
<Compile Include="NetSession.cs" />
<Compile Include="ObjectSync.cs" />
<Compile Include="Passenger.cs" />
<Compile Include="SaveSync.cs" />
<Compile Include="ServerBrowser.cs" />
<Compile Include="SteamLobby.cs" />
<Compile Include="VehicleFx.cs" />
<Compile Include="WinHttp.cs" />
<Compile Include="WorldSync.cs" />
<EmbeddedResource Include="logo.png">
<LogicalName>MSCO.logo.png</LogicalName>
</EmbeddedResource>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RemotePlayer.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<MSCMODSFOLDER>C:\Users\nico\Documents\MySummerCar\Mods</MSCMODSFOLDER>
<MWCMODSFOLDER>NONE</MWCMODSFOLDER>
<ABFOLDER>NONE</ABFOLDER>
<PostBuildEvent>
echo .
echo "== Running post build actions for configuration $(ConfigurationName)! ==="
IF "$(ConfigurationName)" == "Release" (
IF NOT "$(MSCMODSFOLDER)" == "NONE" (
copy "$(TargetPath)" "$(MSCMODSFOLDER)" /y
echo "Copied dll into MSC mods folder!"
)
IF NOT "$(MWCMODSFOLDER)" == "NONE" (
copy "$(TargetPath)" "$(MWCMODSFOLDER)" /y
echo "Copied dll into MWC mods folder!"
)
)
if "$(ConfigurationName)" == "Debug" (
copy "$(TargetPath)" "C:\Users\nico\Documents\MySummerCar\Mods" /y
copy "$(TargetDir)$(TargetName).pdb" "C:\Users\nico\Documents\MySummerCar\Mods" /y
cd "C:\Users\nico\Documents\MySummerCar\Mods"
call "C:\Users\nico\Documents\MySummerCar\Mods\debug.bat"
) ELSE (
copy "$(TargetPath)" "C:\Users\nico\Documents\MySummerCar\Mods\Mods" /y
)
</PostBuildEvent>
</PropertyGroup>
</Project>