using System; using System.Collections.Generic; using UnityEngine; namespace MSCO { /// Spieler im Admin-Menü. public class AdminPlayer { public int Id; public string Name; public string SteamId; public bool IsAdmin; } /// /// Fenster über dem Spiel: F7-Konsole (alle MSCO-Befehle), Chat (T) und Admin-Menü (/admin). /// Solange eins davon offen ist, sind Spielerbewegung und Kamera gesperrt (InputLock). /// public class Overlays { const int MaxConsoleLines = 300; const int MaxChatLines = 60; const float ChatFadeSeconds = 15f; const string ConsoleControl = "msco_console"; const string ChatControl = "msco_chat"; class ChatLine { public string Name, Text; public bool System; public float Time; } // Konsole public bool ConsoleOpen { get; private set; } readonly List consoleLines = new List(); readonly List history = new List(); int historyIndex = -1; string consoleInput = ""; Vector2 consoleScroll; int consoleOpenedFrame = -1; bool consoleScrollToEnd; // Chat public bool ChatOpen { get; private set; } readonly List chat = new List(); string chatInput = ""; int chatOpenedFrame = -1; // Admin public bool AdminOpen { get; private set; } List adminPlayers; List bannedIds; int adminTab; string adminReason = ""; int confirmBanId = -1; Vector2 adminScroll; public bool AnyOpen { get { return ConsoleOpen || ChatOpen || AdminOpen; } } // Stile bool stylesReady; GUIStyle panel, rowStyle, field, logText, caption, title, primary, secondary, danger, chatName, chatText, chatSystem, small; // ---------------------------------------------------------------- Öffnen/Schließen public void ToggleConsole() { ConsoleOpen = !ConsoleOpen; if (ConsoleOpen) { ChatOpen = false; AdminOpen = false; // sonst liegt die Konsole über dem Admin-Menü und schluckt dessen Klicks consoleOpenedFrame = Time.frameCount; consoleScrollToEnd = true; } } public void OpenChat() { if (AnyOpen) return; ChatOpen = true; chatOpenedFrame = Time.frameCount; chatInput = ""; } public void OpenAdmin(List players) { AdminOpen = true; ConsoleOpen = false; ChatOpen = false; adminPlayers = players; confirmBanId = -1; } public void SetAdminPlayers(List players) { adminPlayers = players; } public void SetBanned(List ids) { bannedIds = ids; } public void SetBackups(List names) { backupNames = names; } List backupNames; string confirmWorld; // "reset" oder Name des Backups, das wiederhergestellt werden soll public void CloseAll() { ConsoleOpen = ChatOpen = AdminOpen = false; } // ---------------------------------------------------------------- Inhalte public void Log(string line) { foreach (string part in (line ?? "").Split('\n')) { consoleLines.Add(part); if (consoleLines.Count > MaxConsoleLines) consoleLines.RemoveAt(0); } consoleScrollToEnd = true; } public void AddChat(string name, string text, bool system = false) { chat.Add(new ChatLine { Name = name, Text = text, System = system, Time = Time.realtimeSinceStartup }); if (chat.Count > MaxChatLines) chat.RemoveAt(0); } // ---------------------------------------------------------------- Zeichnen (OnGUI) public void Draw(MultiplayerManager mp, bool inGame) { EnsureStyles(); if (inGame) DrawChat(mp); if (ConsoleOpen) DrawConsole(); if (AdminOpen) DrawAdmin(mp); } void DrawConsole() { float width = Mathf.Min(Screen.width - 40, 960); var rect = new Rect((Screen.width - width) / 2f, 20, width, Mathf.Min(340, Screen.height * 0.5f)); UiTheme.DrawShadow(rect); GUI.Box(rect, GUIContent.none, panel); GUI.Label(new Rect(rect.x + 16, rect.y + 10, 300, 20), "MSCO CONSOLE", caption); GUI.Label(new Rect(rect.xMax - 216, rect.y + 10, 200, 20), "type 'help' - F7 to close", small); // Tasten: Enter ausführen, Esc schließen, Hoch/Runter Verlauf Event e = Event.current; if (e.type == EventType.KeyDown && GUI.GetNameOfFocusedControl() == ConsoleControl) { if (e.keyCode == KeyCode.Return || e.keyCode == KeyCode.KeypadEnter) { RunConsoleLine(consoleInput); consoleInput = ""; e.Use(); } else if (e.keyCode == KeyCode.Escape) { ConsoleOpen = false; e.Use(); return; } else if (e.keyCode == KeyCode.UpArrow && history.Count > 0) { historyIndex = historyIndex < 0 ? history.Count - 1 : Mathf.Max(0, historyIndex - 1); consoleInput = history[historyIndex]; e.Use(); } else if (e.keyCode == KeyCode.DownArrow && historyIndex >= 0) { historyIndex++; consoleInput = historyIndex < history.Count ? history[historyIndex] : ""; if (historyIndex >= history.Count) historyIndex = -1; e.Use(); } } GUILayout.BeginArea(new Rect(rect.x + 14, rect.y + 34, rect.width - 28, rect.height - 84)); if (consoleScrollToEnd && e.type == EventType.Repaint) { consoleScroll.y = float.MaxValue; consoleScrollToEnd = false; } consoleScroll = GUILayout.BeginScrollView(consoleScroll); foreach (string line in consoleLines) GUILayout.Label(line, logText); GUILayout.EndScrollView(); GUILayout.EndArea(); // Taste, mit der die Konsole geöffnet wurde, nicht als Zeichen übernehmen if (Time.frameCount == consoleOpenedFrame && e.type == EventType.KeyDown) e.Use(); GUI.SetNextControlName(ConsoleControl); consoleInput = GUI.TextField(new Rect(rect.x + 14, rect.yMax - 46, rect.width - 28, 34), consoleInput, 200, field); GUI.FocusControl(ConsoleControl); } void RunConsoleLine(string line) { line = (line ?? "").Trim(); if (line.Length == 0) return; history.Add(line); if (history.Count > 50) history.RemoveAt(0); historyIndex = -1; Log("> " + line); if (line == "clear") { consoleLines.Clear(); return; } string[] args = line.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); if (args.Length > 0 && args[0] == "mp") // "mp connect ..." geht auch { var rest = new string[args.Length - 1]; Array.Copy(args, 1, rest, 0, rest.Length); args = rest; } Commands.Execute(args, Log); } void DrawChat(MultiplayerManager mp) { float now = Time.realtimeSinceStartup; float width = Mathf.Min(460, Screen.width - 40); float lineHeight = 20; int maxLines = ChatOpen ? 12 : 6; // Sichtbare Zeilen: offen = die letzten, geschlossen = nur neue (blenden aus) var visible = new List(); for (int i = chat.Count - 1; i >= 0 && visible.Count < maxLines; i--) if (ChatOpen || now - chat[i].Time < ChatFadeSeconds) visible.Insert(0, chat[i]); float bottom = Screen.height * 0.62f; float height = visible.Count * lineHeight + (ChatOpen ? 52 : 12); var rect = new Rect(20, bottom - height, width, height); if (ChatOpen || visible.Count > 0) GUI.Box(rect, GUIContent.none, ChatOpen ? panel : rowStyle); Color old = GUI.color; float y = rect.y + 6; foreach (ChatLine line in visible) { float age = now - line.Time; float alpha = ChatOpen ? 1f : Mathf.Clamp01((ChatFadeSeconds - age) / 3f); GUI.color = new Color(1f, 1f, 1f, alpha); if (line.System) { GUI.Label(new Rect(rect.x + 12, y, width - 24, lineHeight), line.Text, chatSystem); } else { Vector2 size = chatName.CalcSize(new GUIContent(line.Name + ":")); GUI.Label(new Rect(rect.x + 12, y, size.x, lineHeight), line.Name + ":", chatName); GUI.Label(new Rect(rect.x + 16 + size.x, y, width - 28 - size.x, lineHeight), line.Text, chatText); } y += lineHeight; } GUI.color = old; if (!ChatOpen) return; Event e = Event.current; if (e.type == EventType.KeyDown && GUI.GetNameOfFocusedControl() == ChatControl) { if (e.keyCode == KeyCode.Return || e.keyCode == KeyCode.KeypadEnter) { string text = chatInput.Trim(); if (text.Length > 0) { if (text.StartsWith("/")) RunConsoleLine(text.Substring(1)); // z.B. /admin else mp.SendChat(text); } chatInput = ""; ChatOpen = false; e.Use(); return; } if (e.keyCode == KeyCode.Escape) { ChatOpen = false; e.Use(); return; } } // Taste, mit der der Chat geöffnet wurde (T), nicht als Zeichen übernehmen if (Time.frameCount == chatOpenedFrame && e.type == EventType.KeyDown) e.Use(); GUI.SetNextControlName(ChatControl); chatInput = GUI.TextField(new Rect(rect.x + 10, rect.yMax - 40, width - 20, 30), chatInput, 150, field); GUI.FocusControl(ChatControl); } // ---------------------------------------------------------------- Admin-Menü // Feste Fenstergröße für alle Reiter, Reiter gleich breit, Zeilen mit fest gesetzten Rechtecken (Texte mittig). const float AdminRow = 40f, AdminGap = 6f; GUIStyle nameMid, smallMid, captionMid, pillOk, pillWarn, pillBad, pillOff, chipOn, chipOff; Texture2D texBarBack, texBarFill, texBarLow; Vector2 teleportScroll, vehicleScroll; string partFilter = "", itemFilter = "", partCategory = ""; bool partProblems, fluidsOpen = true; void EnsureAdminStyles() { if (nameMid != null && texBarBack != null) return; nameMid = new GUIStyle(chatName) { alignment = TextAnchor.MiddleLeft, wordWrap = false, clipping = TextClipping.Clip }; nameMid.margin = new RectOffset(); nameMid.padding = new RectOffset(); smallMid = new GUIStyle(small) { alignment = TextAnchor.MiddleLeft, wordWrap = false, clipping = TextClipping.Clip }; smallMid.margin = new RectOffset(); smallMid.padding = new RectOffset(); captionMid = new GUIStyle(caption) { alignment = TextAnchor.MiddleLeft }; captionMid.margin = new RectOffset(); pillOk = Pill(UiTheme.Online); pillWarn = Pill(UiTheme.Pending); pillBad = Pill(UiTheme.Danger); pillOff = Pill(UiTheme.Muted); chipOn = UiTheme.Button(new Color(UiTheme.Accent.r, UiTheme.Accent.g, UiTheme.Accent.b, 0.25f), new Color(UiTheme.Accent.r, UiTheme.Accent.g, UiTheme.Accent.b, 0.35f), UiTheme.AccentHover, 11); chipOff = UiTheme.Button(UiTheme.Secondary, UiTheme.SecondaryHover, UiTheme.Muted, 11); texBarBack = UiTheme.Solid(new Color(1f, 1f, 1f, 0.1f)); texBarFill = UiTheme.Solid(UiTheme.Online); texBarLow = UiTheme.Solid(UiTheme.Danger); } static GUIStyle Pill(Color c) { GUIStyle st = UiTheme.Panel9(new Color(c.r, c.g, c.b, 0.18f), 4); st.normal.textColor = c; st.fontSize = 10; st.fontStyle = FontStyle.Bold; st.alignment = TextAnchor.MiddleCenter; st.padding = new RectOffset(7, 7, 0, 0); return st; } /// Zeile mit Hintergrund in einer Layout-Liste reservieren; gibt das Innere zurück (12 px Rand). Rect AdminRowRect(float height) { Rect r = GUILayoutUtility.GetRect(10, height, GUILayout.ExpandWidth(true)); GUI.Box(new Rect(r.x, r.y + 2, r.width, r.height - 4), GUIContent.none, rowStyle); return new Rect(r.x + 12, r.y + 2, r.width - 24, r.height - 4); } /// Knöpfe von rechts nach links in einer Zeile; gibt die linke Kante des belegten Bereichs zurück. static bool RightButton(ref float right, Rect row, float width, string text, GUIStyle style, bool enabled = true) { right -= width; bool old = GUI.enabled; GUI.enabled = old && enabled; bool clicked = GUI.Button(new Rect(right, row.y + (row.height - 28) / 2f, width, 28), text, style); GUI.enabled = old; right -= AdminGap; return clicked; } void Bar(Rect r, float frac, float low) { var back = new Rect(r.x, r.y + (r.height - 6) / 2f, r.width, 6); GUI.DrawTexture(back, texBarBack); GUI.DrawTexture(new Rect(back.x, back.y, Mathf.Max(2f, back.width * Mathf.Clamp01(frac)), back.height), frac < low ? texBarLow : texBarFill); } void DrawAdmin(MultiplayerManager mp) { EnsureAdminStyles(); float width = Mathf.Min(1000, Screen.width - 40), height = Mathf.Min(720, Screen.height - 40); var rect = new Rect(Mathf.Round((Screen.width - width) / 2f), Mathf.Round((Screen.height - height) / 2f), width, height); UiTheme.DrawShadow(rect); GUI.Box(rect, GUIContent.none, panel); if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Escape) { AdminOpen = false; Event.current.Use(); return; } // Kopf float x = rect.x + 20, w = rect.width - 40; GUI.Label(new Rect(x, rect.y + 16, 300, 34), "Admin", title); if (GUI.Button(new Rect(rect.xMax - 20 - 90, rect.y + 18, 90, 30), "CLOSE", secondary)) AdminOpen = false; if (GUI.Button(new Rect(rect.xMax - 20 - 90 - 8 - 100, rect.y + 18, 100, 30), "REFRESH", secondary)) { mp.RequestAdminList(); VehicleAdmin.Refresh(true); } // Reiter (gleich breit über die ganze Zeile) string[] tabs = { "PLAYERS", "TELEPORT", "VEHICLE", "ITEMS", "BANS" + (bannedIds != null && bannedIds.Count > 0 ? " (" + bannedIds.Count + ")" : ""), "WORLD" }; float tabW = (w - AdminGap * (tabs.Length - 1)) / tabs.Length; for (int i = 0; i < tabs.Length; i++) if (GUI.Button(new Rect(x + i * (tabW + AdminGap), rect.y + 62, tabW, 32), tabs[i], adminTab == i ? primary : secondary)) adminTab = i; GUILayout.BeginArea(new Rect(x, rect.y + 108, w, rect.height - 124)); if (adminTab == 1) DrawAdminTeleport(mp); else if (adminTab == 2) DrawAdminVehicle(mp); else if (adminTab == 3) DrawAdminItems(mp); else if (adminTab == 4) DrawAdminBans(mp); else if (adminTab == 5) DrawAdminWorld(mp); else DrawAdminPlayers(mp); GUILayout.EndArea(); } // ---------------------------------------------------------------- PLAYERS void DrawAdminPlayers(MultiplayerManager mp) { if (mp.CanCheat) { Rect r = GUILayoutUtility.GetRect(10, 34, GUILayout.ExpandWidth(true)); string[] labels = { "+1.000 MK", "+10.000 MK", "REFILL NEEDS", "SATSUMA TO ME" }; float bw = (r.width - AdminGap * 3) / 4f; for (int i = 0; i < labels.Length; i++) { if (!GUI.Button(new Rect(r.x + i * (bw + AdminGap), r.y, bw, 32), labels[i], primary)) continue; if (i == 0) mp.CheatMoney(1000f); else if (i == 1) mp.CheatMoney(10000f); else if (i == 2) mp.CheatNeeds(); else mp.BringCar(); } GUILayout.Label("Cheats are announced in the chat. GOTO teleports you to a player, BRING teleports a player to you.", small); GUILayout.Space(8); } Rect reason = GUILayoutUtility.GetRect(10, 32, GUILayout.ExpandWidth(true)); GUI.Label(new Rect(reason.x, reason.y, 210, 32), "REASON FOR KICK / BAN (optional)", captionMid); adminReason = GUI.TextField(new Rect(reason.x + 214, reason.y, reason.width - 214, 32), adminReason ?? "", 100, field); GUILayout.Space(10); adminScroll = GUILayout.BeginScrollView(adminScroll); if (adminPlayers == null) GUILayout.Label("Loading players...", small); else if (adminPlayers.Count == 0) GUILayout.Label("No players.", small); else { foreach (AdminPlayer p in adminPlayers) { Rect row = AdminRowRect(54); bool self = p.Id == mp.LocalId; GUI.Label(new Rect(row.x, row.y + 6, row.width * 0.45f, 22), p.Name + (self ? " (you)" : "") + (p.IsAdmin ? " (admin)" : ""), nameMid); GUI.Label(new Rect(row.x, row.y + 26, row.width * 0.45f, 18), string.IsNullOrEmpty(p.SteamId) ? "id " + p.Id : p.SteamId.StartsWith("name:") ? "no Steam" : "SteamID " + p.SteamId, smallMid); float right = row.xMax; bool confirming = confirmBanId == p.Id; if (RightButton(ref right, row, 76, confirming ? "SURE?" : "BAN", danger, !self && !p.IsAdmin)) { if (confirming) { mp.AdminAction(true, p.Id, adminReason); confirmBanId = -1; } else confirmBanId = p.Id; } if (RightButton(ref right, row, 76, "KICK", secondary, !self && !p.IsAdmin)) mp.AdminAction(false, p.Id, adminReason); if (mp.IsDedicated && RightButton(ref right, row, 124, p.IsAdmin ? "REMOVE ADMIN" : "MAKE ADMIN", secondary, !self)) mp.SetAdmin(p.Id, !p.IsAdmin); if (mp.CanCheat) { if (RightButton(ref right, row, 76, "BRING", secondary, !self)) mp.BringPlayer(p.Id); if (RightButton(ref right, row, 76, "GOTO", secondary, !self)) mp.GotoPlayer(p.Id); } } } GUILayout.EndScrollView(); } // ---------------------------------------------------------------- TELEPORT void DrawAdminTeleport(MultiplayerManager mp) { if (!mp.CanCheat) { GUILayout.Label("Teleporting only works in the game.", small); return; } GUILayout.Label("Teleport yourself to a place. Players: use GOTO / BRING on the PLAYERS tab.", small); GUILayout.Space(8); teleportScroll = GUILayout.BeginScrollView(teleportScroll); const int columns = 4; for (int i = 0; i < Cheats.Places.Length; i += columns) { Rect r = GUILayoutUtility.GetRect(10, 44, GUILayout.ExpandWidth(true)); float bw = (r.width - AdminGap * (columns - 1)) / columns; for (int c = 0; c < columns && i + c < Cheats.Places.Length; c++) { string[] place = Cheats.Places[i + c]; if (GUI.Button(new Rect(r.x + c * (bw + AdminGap), r.y, bw, 38), place[0].ToUpperInvariant(), secondary)) mp.TeleportToPlace(place[0], place[1]); } } GUILayout.EndScrollView(); } // ---------------------------------------------------------------- VEHICLE void DrawAdminVehicle(MultiplayerManager mp) { if (!mp.CanCheat) { GUILayout.Label("Only works in the game.", small); return; } List parts = VehicleAdmin.Parts; // Werkzeugleiste: Aktionen links, Suche rechts Rect bar = GUILayoutUtility.GetRect(10, 34, GUILayout.ExpandWidth(true)); float bx = bar.x; if (GUI.Button(new Rect(bx, bar.y, 120, 32), "REPAIR ALL", primary)) { int n = VehicleAdmin.RepairAll(); Log(n + " part(s) repaired"); if (n > 0) mp.VehicleCheat("repaired the Satsuma (" + n + " parts)"); } bx += 120 + AdminGap; if (GUI.Button(new Rect(bx, bar.y, 120, 32), "TIGHTEN ALL", secondary)) { int n = VehicleAdmin.SetAllBolts(true); Log(n + " part(s) tightened"); if (n > 0) mp.VehicleCheat("tightened all bolts (" + n + " parts)"); } bx += 120 + AdminGap; if (GUI.Button(new Rect(bx, bar.y, 116, 32), "LOOSEN ALL", danger)) { int n = VehicleAdmin.SetAllBolts(false); Log(n + " part(s) loosened"); if (n > 0) mp.VehicleCheat("loosened all bolts (" + n + " parts, testing)"); } bx += 116 + 16; var search = new Rect(bx, bar.y, bar.xMax - bx, 32); partFilter = GUI.TextField(search, partFilter ?? "", 30, field); if (string.IsNullOrEmpty(partFilter)) GUI.Label(new Rect(search.x + 12, search.y, search.width, 32), "Search parts …", smallMid); GUILayout.Space(8); // Schnellfilter: Kategorien + nur Probleme + Füllstände ein/aus var categories = new List(); foreach (VehicleAdmin.Part p in parts) if (!categories.Contains(p.Category)) categories.Add(p.Category); Rect chips = GUILayoutUtility.GetRect(10, 30, GUILayout.ExpandWidth(true)); float cx = chips.x; if (GUI.Button(new Rect(cx, chips.y, 104, 26), "FLUIDS " + (fluidsOpen ? "▾" : "▸"), fluidsOpen ? chipOn : chipOff)) fluidsOpen = !fluidsOpen; cx += 104 + 14; if (GUI.Button(new Rect(cx, chips.y, 104, 26), "PROBLEMS", partProblems ? chipOn : chipOff)) partProblems = !partProblems; cx += 104 + AdminGap; if (GUI.Button(new Rect(cx, chips.y, 60, 26), "ALL", partCategory == "" ? chipOn : chipOff)) partCategory = ""; cx += 60 + AdminGap; foreach (string cat in categories) { string label = (cat.Length == 0 ? "OTHER" : cat).ToUpperInvariant(); float cw = Mathf.Max(70, chipOff.CalcSize(new GUIContent(label)).x + 20); if (cx + cw > chips.xMax) break; if (GUI.Button(new Rect(cx, chips.y, cw, 26), label, partCategory == cat ? chipOn : chipOff)) partCategory = partCategory == cat ? "" : cat; cx += cw + AdminGap; } GUILayout.Space(6); vehicleScroll = GUILayout.BeginScrollView(vehicleScroll); if (fluidsOpen) { List fluids = VehicleAdmin.Fluids; if (fluids.Count == 0) GUILayout.Label("No fluids found.", small); // zwei Spalten for (int i = 0; i < fluids.Count; i += 2) { Rect line = GUILayoutUtility.GetRect(10, AdminRow, GUILayout.ExpandWidth(true)); float colW = (line.width - 10) / 2f; for (int c = 0; c < 2 && i + c < fluids.Count; c++) { VehicleAdmin.Fluid f = fluids[i + c]; var cell = new Rect(line.x + c * (colW + 10), line.y + 2, colW, AdminRow - 4); GUI.Box(cell, GUIContent.none, rowStyle); var inner = new Rect(cell.x + 12, cell.y, cell.width - 24, cell.height); GUI.Label(new Rect(inner.x, inner.y, 128, inner.height), f.Label, nameMid); float right = inner.xMax; if (RightButton(ref right, inner, 74, "EMPTY", danger)) { VehicleAdmin.SetFluid(f, false); mp.VehicleCheat("emptied " + f.Label.ToLower()); } if (RightButton(ref right, inner, 60, "FILL", secondary)) { VehicleAdmin.SetFluid(f, true); mp.VehicleCheat("filled up " + f.Label.ToLower()); } GUI.Label(new Rect(right - 66, inner.y, 66, inner.height), f.Value.Value.ToString("0.0") + " / " + f.Max.ToString("0.#"), smallMid); Bar(new Rect(inner.x + 132, inner.y, right - 72 - (inner.x + 132), inner.height), f.Max > 0f ? f.Value.Value / f.Max : 0f, 0.25f); } } GUILayout.Space(10); } string filter = (partFilter ?? "").Trim().ToLowerInvariant(); int shown = 0; foreach (VehicleAdmin.Part p in parts) { bool installed = p.Installed == null || p.Installed.Value; bool damaged = p.Damaged != null && p.Damaged.Value; // "Bolted" in der Database zieht das Spiel erst später nach - die Festigkeit selbst ist aktuell bool loose = installed && p.Tightness != null && p.Tightness.Value < p.MaxTightness - 0.01f; bool worn = p.Wear != null && p.Wear.Value < 50f; if (partCategory.Length > 0 && p.Category != partCategory) continue; if (partProblems && !(damaged || loose || worn)) continue; if (filter.Length > 0 && !(p.Name + " " + p.Category).ToLowerInvariant().Contains(filter)) continue; shown++; Rect row = AdminRowRect(AdminRow); GUI.Label(new Rect(row.x, row.y, 200, row.height), p.Name, nameMid); GUI.Label(new Rect(row.x + 204, row.y, 90, row.height), p.Category, smallMid); // Zustand als Abzeichen string state = !installed ? "NOT INSTALLED" : damaged ? "DAMAGED" : loose ? "LOOSE" : p.Tightness != null ? "BOLTED" : "OK"; GUIStyle pill = !installed ? pillOff : damaged ? pillBad : loose ? pillWarn : pillOk; GUI.Label(new Rect(row.x + 298, row.y + (row.height - 18) / 2f, 104, 18), state, pill); float right = row.xMax; if (RightButton(ref right, row, 66, "BREAK", danger)) { VehicleAdmin.Break(p); mp.VehicleCheat("broke " + p.Name + " (testing)"); } if (RightButton(ref right, row, 70, "REPAIR", secondary)) { VehicleAdmin.Repair(p); mp.VehicleCheat("repaired " + p.Name); } bool bolts = p.HasBolts && installed; if (RightButton(ref right, row, 72, "LOOSEN", secondary, bolts)) { VehicleAdmin.SetBolts(p, false); mp.VehicleCheat("loosened " + p.Name); } if (RightButton(ref right, row, 76, "TIGHTEN", secondary, bolts)) { VehicleAdmin.SetBolts(p, true); mp.VehicleCheat("tightened " + p.Name); } // Verschleiß float wearX = row.x + 410; if (p.Wear != null && right - wearX > 80) { GUI.Label(new Rect(right - 44, row.y, 44, row.height), p.Wear.Value.ToString("0") + " %", smallMid); Bar(new Rect(wearX, row.y, right - 50 - wearX, row.height), p.Wear.Value / 100f, 0.3f); } } if (shown == 0) GUILayout.Label(parts.Count == 0 ? "No parts found." : "No part matches the filter.", small); GUILayout.EndScrollView(); } // ---------------------------------------------------------------- ITEMS void DrawAdminItems(MultiplayerManager mp) { if (!mp.CanCheat) { GUILayout.Label("Items can only be spawned in the game.", small); return; } Rect top = GUILayoutUtility.GetRect(10, 32, GUILayout.ExpandWidth(true)); GUI.Label(new Rect(top.x, top.y, top.width - 330, 32), "Click an item to spawn it in front of you (everyone sees it, saved on the server).", smallMid); var search = new Rect(top.xMax - 320, top.y, 320, 32); itemFilter = GUI.TextField(search, itemFilter ?? "", 30, field); if (string.IsNullOrEmpty(itemFilter)) GUI.Label(new Rect(search.x + 12, search.y, search.width, 32), "Search items …", smallMid); GUILayout.Space(8); var items = new List(); string f = (itemFilter ?? "").Trim().ToLowerInvariant(); foreach (string item in ItemSpawner.Items) if (f.Length == 0 || item.ToLowerInvariant().Contains(f)) items.Add(item); adminScroll = GUILayout.BeginScrollView(adminScroll); const int perRow = 5; for (int i = 0; i < items.Count; i += perRow) { Rect r = GUILayoutUtility.GetRect(10, 42, GUILayout.ExpandWidth(true)); float bw = (r.width - AdminGap * (perRow - 1)) / perRow; for (int k = 0; k < perRow && i + k < items.Count; k++) if (GUI.Button(new Rect(r.x + k * (bw + AdminGap), r.y, bw, 36), items[i + k].ToUpper(), secondary)) mp.SpawnItem(items[i + k]); } if (items.Count == 0) GUILayout.Label("No item matches the search.", small); GUILayout.EndScrollView(); } // ---------------------------------------------------------------- WORLD /// Welt zurücksetzen, Backups anlegen und wiederherstellen (dedizierter Server). void DrawAdminWorld(MultiplayerManager mp) { if (!mp.IsDedicated) { GUILayout.Label("World reset and save backups are only available on a dedicated server.", small); return; } GUILayout.Label("Everyone reconnects after a reset or restore. The current state is backed up first.", small); GUILayout.Space(8); Rect r = GUILayoutUtility.GetRect(10, 34, GUILayout.ExpandWidth(true)); float bw = (r.width - AdminGap * 2) / 3f; var b1 = new Rect(r.x, r.y, bw, 32); var b2 = new Rect(r.x + bw + AdminGap, r.y, bw, 32); var b3 = new Rect(r.x + 2 * (bw + AdminGap), r.y, bw, 32); if (confirmWorld == "reset") { if (GUI.Button(new Rect(b1.x, b1.y, bw / 2f - 3, 32), "REALLY RESET?", danger)) { mp.WorldAction(5, null); confirmWorld = null; } if (GUI.Button(new Rect(b1.x + bw / 2f + 3, b1.y, bw / 2f - 3, 32), "CANCEL", secondary)) confirmWorld = null; } else if (GUI.Button(b1, "RESET WORLD", danger)) confirmWorld = "reset"; if (GUI.Button(b2, "BACKUP NOW", primary)) mp.WorldAction(6, null); if (confirmWorld == "point") { if (GUI.Button(new Rect(b3.x, b3.y, bw / 2f - 3, 32), "REALLY?", danger)) { mp.WorldAction(8, null); confirmWorld = null; } if (GUI.Button(new Rect(b3.x + bw / 2f + 3, b3.y, bw / 2f - 3, 32), "CANCEL", secondary)) confirmWorld = null; } else if (GUI.Button(b3, "SET RESET POINT", secondary)) confirmWorld = "point"; GUILayout.Space(4); GUILayout.Label("Reset: the whole world goes back to the save game as it was uploaded to the server (the reset point). " + "SET RESET POINT makes the current save the new reset point.", small); GUILayout.Space(10); GUILayout.Label("SAVE BACKUPS (NEWEST FIRST)", caption); adminScroll = GUILayout.BeginScrollView(adminScroll); if (backupNames == null) GUILayout.Label("Loading...", small); else if (backupNames.Count == 0) GUILayout.Label("No backups yet. They are created automatically when the server takes over a save game, or with BACKUP NOW.", small); else { foreach (string name in backupNames) { Rect row = AdminRowRect(AdminRow); GUI.Label(new Rect(row.x, row.y, 300, row.height), PrettyBackup(name), nameMid); float right = row.xMax; if (confirmWorld == name) { if (RightButton(ref right, row, 90, "CANCEL", secondary)) confirmWorld = null; if (RightButton(ref right, row, 100, "REALLY?", danger)) { mp.WorldAction(7, name); confirmWorld = null; } } else if (RightButton(ref right, row, 100, "RESTORE", secondary)) confirmWorld = name; } } GUILayout.EndScrollView(); } /// "20260927-104626" -> "27.09.2026 10:46:26". static string PrettyBackup(string name) { if (name == null || name.Length != 15 || name[8] != '-') return name; return name.Substring(6, 2) + "." + name.Substring(4, 2) + "." + name.Substring(0, 4) + " " + name.Substring(9, 2) + ":" + name.Substring(11, 2) + ":" + name.Substring(13, 2); } void DrawAdminBans(MultiplayerManager mp) { GUILayout.Label(mp.IsDedicated ? "Banned players cannot join this server. UNBAN lets them in again." : "Players banned from your game in this session.", small); GUILayout.Space(8); adminScroll = GUILayout.BeginScrollView(adminScroll); if (bannedIds == null) GUILayout.Label("Loading...", small); else if (bannedIds.Count == 0) GUILayout.Label("Nobody is banned.", small); else { EnsureAdminStyles(); foreach (string id in bannedIds) { Rect row = AdminRowRect(AdminRow); GUI.Label(new Rect(row.x, row.y, row.width - 110, row.height), id.StartsWith("name:") ? id.Substring(5) + " (no Steam)" : "SteamID " + id, nameMid); float right = row.xMax; if (RightButton(ref right, row, 90, "UNBAN", secondary)) mp.Unban(id); } } GUILayout.EndScrollView(); } // ---------------------------------------------------------------- Stile void EnsureStyles() { if (stylesReady && panel.normal.background != null) return; panel = UiTheme.Card(UiTheme.Background, 10); rowStyle = UiTheme.Panel9(new Color(0.06f, 0.06f, 0.07f, 0.72f)); rowStyle.padding = new RectOffset(12, 12, 6, 6); field = UiTheme.Field(14); logText = UiTheme.Label(12, UiTheme.Text); logText.wordWrap = true; logText.richText = true; // Warnungen/Fehler farbig markiert (MscoLog) logText.margin = new RectOffset(0, 0, 0, 0); caption = UiTheme.Label(11, UiTheme.Muted, FontStyle.Bold); title = UiTheme.Label(22, UiTheme.Text, FontStyle.Bold); title.wordWrap = false; small = UiTheme.Label(11, UiTheme.Muted); primary = UiTheme.PrimaryButton(); secondary = UiTheme.Button(UiTheme.Secondary, UiTheme.SecondaryHover, UiTheme.Text, 12); danger = UiTheme.Button(UiTheme.Danger, UiTheme.DangerHover, Color.white, 12); chatName = UiTheme.Label(13, UiTheme.AccentHover, FontStyle.Bold, TextAnchor.MiddleLeft); chatText = UiTheme.Label(13, UiTheme.Text, FontStyle.Normal, TextAnchor.MiddleLeft); chatSystem = UiTheme.Label(12, UiTheme.Muted, FontStyle.Italic, TextAnchor.MiddleLeft); stylesReady = true; } } }