Player models: bind pose + procedural animation (no more ragdoll poses); passenger feedback in chat

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-26 22:50:52 +02:00
co-authored by Claude Opus 5.5
parent 6d349399ab
commit d32cdd5693
3 changed files with 119 additions and 81 deletions
+5 -1
View File
@@ -1223,7 +1223,11 @@ namespace MSCO
if (MSCO.PassengerKey != null && MSCO.PassengerKey.GetKeybindDown())
{
string result = passenger.Toggle(localPlayer, playerCamera, objects, players);
if (result != null) SetStatus(result);
if (result != null)
{
SetStatus(result);
overlays.AddChat("", result, true); // im Spiel sichtbar, nicht nur in der Konsole
}
}
bool ready = IsPeerReady;