Player models: bind pose + procedural animation (no more ragdoll poses); passenger feedback in chat
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1223,7 +1223,11 @@ namespace MSCO
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if (MSCO.PassengerKey != null && MSCO.PassengerKey.GetKeybindDown())
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{
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string result = passenger.Toggle(localPlayer, playerCamera, objects, players);
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if (result != null) SetStatus(result);
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if (result != null)
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{
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SetStatus(result);
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overlays.AddChat("", result, true); // im Spiel sichtbar, nicht nur in der Konsole
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}
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}
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bool ready = IsPeerReady;
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