2.10.8: fewer hitches
- Sending on a background thread (the game thread blocked whenever the TCP buffer was full, e.g. while uploading the save); small frames are batched - Server save requests: routine saves wait for a calm moment (not while driving fast) and are announced; urgent flag from server 2.10.5 - Dynamic built-in font for all MSCO GUI (Unity logged hundreds of "Font size and style overrides" warnings with stutters) - Admin VEHICLE tab rescans every 30 s / after actions instead of every 5 s; time/weather FSM search less often - Reused buffers for Build/Frame/Poll (less garbage, fewer GC pauses) - Hitch log: GC and save detection, count of hitches between reports - Show Bolt Size 1.0.1: finds the FPSCamera (Camera.main may be missing), uses MSCO's shared FSM list instead of FindObjectsOfType every 2 s Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -61,10 +61,13 @@ namespace MSCO
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new[] { "Radiator", "Water", "Coolant", "6" },
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};
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/// <summary>Database neu einlesen (höchstens alle 5 s, außer erzwungen).</summary>
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/// <summary>
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/// Database neu einlesen (höchstens alle 30 s, außer erzwungen - nach jeder Aktion). Das Durchsuchen aller FSMs
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/// dauert spürbar (Ruckler bei offenem Admin-Menü); die angezeigten Werte selbst sind ohnehin live.
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/// </summary>
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public static void Refresh(bool force)
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{
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if (!force && Time.realtimeSinceStartup - scannedAt < 5f) return;
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if (!force && Time.realtimeSinceStartup - scannedAt < 30f) return;
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scannedAt = Time.realtimeSinceStartup;
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fluids.Clear();
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parts.Clear();
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