Own main menu (game's Continue/New Game/Credits/Changelog/Quit hidden, QUIT in the launcher); new server profile layout; admin items: ratchet set, battery, shop items; session shows server player limit

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-27 10:41:54 +02:00
co-authored by Claude Opus 5.5
parent 9f55646123
commit bba20cf991
5 changed files with 166 additions and 44 deletions
+79 -37
View File
@@ -31,6 +31,8 @@ namespace MSCO
static readonly Color Pending = Hex(0xf2, 0xc2, 0x1d);
Page page = Page.P2P;
Vector2 profileScroll;
bool quitConfirm;
bool minimized;
Vector2 playerScroll;
Vector2 serverScroll;
@@ -46,6 +48,7 @@ namespace MSCO
Texture2D texBackground, texSidebar, texAccent, texOnline, texPending, texMuted, texRow;
List<ServerListEntry> shownAll, shownServers; // Stand des letzten Layout-Durchgangs
string layoutError;
GUIStyle dangerStyle;
GUIStyle windowBox, sidebarBox, rowBox, accentBox, pillStyle, pillMutedStyle, chipOnStyle, chipOffStyle;
GUIStyle logoStyle, taglineStyle, navStyle, navActiveStyle, titleStyle, textStyle, captionStyle,
fieldStyle, primaryStyle, secondaryStyle, statusStyle, tabStyle, headerCellStyle,
@@ -112,6 +115,14 @@ namespace MSCO
y += 44;
if (NavButton(new Rect(r.x, y, r.width, 42), "Server Browser", page == Page.ServerBrowser)) page = Page.ServerBrowser;
// Eigenes Hauptmenü: Spiel beenden (die Knöpfe des Spiel-Menüs sind ausgeblendet)
if (quitConfirm)
{
if (GUI.Button(new Rect(r.x + 16, r.yMax - 118, r.width - 32, 36), "QUIT GAME?", dangerStyle)) Application.Quit();
if (GUI.Button(new Rect(r.x + 16, r.yMax - 76, r.width - 32, 30), "CANCEL", tabStyle)) quitConfirm = false;
}
else if (GUI.Button(new Rect(r.x + 16, r.yMax - 76, r.width - 32, 36), "QUIT", tabStyle)) quitConfirm = true;
GUI.Label(new Rect(r.x + 24, r.yMax - 30, r.width - 48, 20), "v" + MSCO.ModVersion, taglineStyle);
}
@@ -295,7 +306,7 @@ namespace MSCO
selectedServer = null;
return;
}
GUILayout.Space(6);
GUILayout.Space(8);
if (s == null)
{
@@ -304,64 +315,94 @@ namespace MSCO
return;
}
// Kopf: Name + Abzeichen links, JOIN (und ohne Steam das Namensfeld) rechts - immer sichtbar,
// egal wie lang Beschreibung und Spielerliste darunter sind
// Kopf: Name + Abzeichen links, JOIN rechts - immer sichtbar
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.Label(s.Name, titleStyle);
GUILayout.BeginHorizontal();
GUILayout.Label(s.RequireSteam ? "STEAM" : "NON-STEAM", badgeStyle, GUILayout.ExpandWidth(false));
if (s.IsLocal) { GUILayout.Space(10); GUILayout.Label("LOCAL", badgeStyle, GUILayout.ExpandWidth(false)); }
GUILayout.FlexibleSpace();
Rect badgeRow = GUILayoutUtility.GetRect(10, 20, GUILayout.ExpandWidth(true));
float bx = badgeRow.x;
bx += Pill(bx, badgeRow, s.RequireSteam ? "STEAM" : "NON-STEAM", s.RequireSteam ? pillStyle : pillMutedStyle);
if (s.IsLocal) bx += Pill(bx, badgeRow, "LOCAL", pillStyle);
if (s.Version != MSCO.ModVersion) Pill(bx, badgeRow, "v" + s.Version, pillStyle);
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical(GUILayout.Width(190));
GUILayout.Space(12);
GUI.enabled = CanJoin(mp, s);
if (GUILayout.Button(s.Players >= s.MaxPlayers ? "SERVER FULL" : "JOIN SERVER", primaryStyle, GUILayout.Height(42), GUILayout.Width(190)))
if (GUILayout.Button(s.Players >= s.MaxPlayers ? "SERVER FULL" : "JOIN SERVER", primaryStyle, GUILayout.Height(44), GUILayout.Width(180)))
mp.JoinServer(s.Address, s.Port, s.Name, s.MaxPlayers);
GUI.enabled = true;
if (s.RequireSteam && !mp.SteamAvailable)
GUILayout.Label("This server requires Steam.", textStyle);
else if (!mp.SteamAvailable)
{
GUILayout.Space(4);
GUILayout.BeginHorizontal();
GUILayout.Label("NAME", captionStyle, GUILayout.Width(42));
DrawNameField(mp, 140);
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
if (!string.IsNullOrEmpty(s.Description)) GUILayout.Label(s.Description, textStyle);
GUILayout.Space(10);
// Ohne Steam: Name wählen (sauber in einem eigenen Kasten)
if (s.RequireSteam && !mp.SteamAvailable)
{
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(40));
GUILayout.Label("This server requires Steam - start the game through Steam to join.", textStyle);
GUILayout.EndHorizontal();
GUILayout.Space(10);
}
else if (!mp.SteamAvailable)
{
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(44));
GUILayout.Space(6);
GUILayout.BeginVertical(GUILayout.Width(110));
GUILayout.Space(4);
GUILayout.Label("PLAYING AS", captionStyle);
GUILayout.Label("no Steam", textStyle);
GUILayout.EndVertical();
GUILayout.BeginVertical();
GUILayout.Space(5);
DrawNameField(mp, 220);
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(10);
}
// Infos links, Spielerliste rechts
bool versionOk = s.Version == MSCO.ModVersion;
GUILayout.BeginHorizontal();
GUILayout.BeginVertical(GUILayout.Width(250));
InfoRow("HOSTED BY", string.IsNullOrEmpty(s.Owner) ? "unknown" : s.Owner, rowNameStyle);
InfoRow("VERSION", "v" + s.Version + (versionOk ? "" : " (you: v" + MSCO.ModVersion + ")"), versionOk ? rowNameStyle : badgeStyle);
InfoRow("STEAM", s.RequireSteam ? "Required" : "Not required", rowNameStyle);
InfoRow("ONLINE FOR", s.UptimeSeconds >= 0 ? FormatUptime(s.UptimeSeconds) : "-", rowNameStyle);
InfoLine("HOSTED BY", string.IsNullOrEmpty(s.Owner) ? "unknown" : s.Owner, rowNameStyle);
InfoLine("VERSION", "v" + s.Version + (versionOk ? "" : " (you: v" + MSCO.ModVersion + ")"), versionOk ? rowNameStyle : badgeStyle);
InfoLine("STEAM", s.RequireSteam ? "Required" : "Not required", rowNameStyle);
InfoLine("ONLINE FOR", s.UptimeSeconds >= 0 ? FormatUptime(s.UptimeSeconds) : "-", rowNameStyle);
InfoLine("PING", s.Ping < 0 ? "-" : s.Ping + " ms", rowNameStyle);
InfoLine("ADDRESS", s.Address + ":" + s.Port, rowNameStyle);
GUILayout.EndVertical();
GUILayout.BeginVertical();
InfoRow("PLAYERS", s.Players + " / " + s.MaxPlayers, rowNameStyle);
InfoRow("PING", s.Ping < 0 ? "-" : s.Ping + " ms", rowNameStyle);
InfoRow("ADDRESS", s.Address + ":" + s.Port, rowNameStyle);
GUILayout.Space(16);
GUILayout.BeginVertical(rowBox, GUILayout.ExpandWidth(true), GUILayout.MinHeight(150));
GUILayout.Space(6);
GUILayout.Label("PLAYERS " + s.Players + " / " + s.MaxPlayers, captionStyle);
profileScroll = GUILayout.BeginScrollView(profileScroll, GUILayout.Height(130));
if (s.PlayerNames == null || s.PlayerNames.Count == 0)
GUILayout.Label("Nobody online right now.", textStyle);
else
foreach (string name in s.PlayerNames)
{
Rect line = GUILayoutUtility.GetRect(10, 24, GUILayout.ExpandWidth(true));
GUI.DrawTexture(new Rect(line.x + 2, line.y + 8, 8, 8), texOnline);
GUI.Label(new Rect(line.x + 18, line.y, line.width - 18, line.height), name, rowNameStyle);
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
// Spielerliste
if (s.PlayerNames != null && s.PlayerNames.Count > 0)
{
GUILayout.Space(4);
GUILayout.Label("ONLINE", captionStyle);
GUILayout.Label(string.Join(", ", s.PlayerNames.ToArray()), textStyle);
}
GUILayout.FlexibleSpace();
}
/// <summary>Eine Info-Zeile: Bezeichnung links (grau), Wert rechts.</summary>
void InfoLine(string caption, string value, GUIStyle valueStyle)
{
GUILayout.BeginHorizontal(GUILayout.Height(26));
GUILayout.Label(caption, captionStyle, GUILayout.Width(100));
GUILayout.Label(value, valueStyle);
GUILayout.EndHorizontal();
}
/// <summary>Kleines abgerundetes Abzeichen, so breit wie sein Text. Gibt die belegte Breite zurück.</summary>
static float Pill(float x, Rect row, string text, GUIStyle style)
{
@@ -576,6 +617,7 @@ namespace MSCO
navActiveStyle.padding = new RectOffset(26, 10, 0, 0);
primaryStyle = Button(Accent, AccentHover, Color.white, 14, FontStyle.Bold);
dangerStyle = Button(UiTheme.Danger, UiTheme.DangerHover, Color.white, 13, FontStyle.Bold);
secondaryStyle = Button(Secondary, SecondaryHover, Color.white, 14, FontStyle.Bold);
tabStyle = Button(Sidebar, Secondary, Muted, 11, FontStyle.Bold);