Add project files.
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+106
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CE3FFBAB-946E-9569-CCAA-9CFA2D5C11F3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MSCO</RootNamespace>
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<AssemblyName>MSCO</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
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<LangVersion>13</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MSCLoader">
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<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\MSCLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="cInput">
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<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="PlayMaker">
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<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>F:\SteamLibrary\steamapps\common\My Summer Car\mysummercar_Data\Managed\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MpCommand.cs" />
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<Compile Include="MenuHelper.cs" />
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<Compile Include="MSCO.cs" />
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<Compile Include="MultiplayerManager.cs" />
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<Compile Include="NetSession.cs" />
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<Compile Include="SaveSync.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RemotePlayer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<MSCMODSFOLDER>C:\Users\nico\Documents\MySummerCar\Mods</MSCMODSFOLDER>
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<MWCMODSFOLDER>NONE</MWCMODSFOLDER>
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<ABFOLDER>NONE</ABFOLDER>
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<PostBuildEvent>
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echo .
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echo "== Running post build actions for configuration $(ConfigurationName)! ==="
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IF "$(ConfigurationName)" == "Release" (
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IF NOT "$(MSCMODSFOLDER)" == "NONE" (
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copy "$(TargetPath)" "$(MSCMODSFOLDER)" /y
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echo "Copied dll into MSC mods folder!"
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)
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IF NOT "$(MWCMODSFOLDER)" == "NONE" (
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copy "$(TargetPath)" "$(MWCMODSFOLDER)" /y
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echo "Copied dll into MWC mods folder!"
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)
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)
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if "$(ConfigurationName)" == "Debug" (
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copy "$(TargetPath)" "C:\Users\nico\Documents\MySummerCar\Mods" /y
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copy "$(TargetDir)$(TargetName).pdb" "C:\Users\nico\Documents\MySummerCar\Mods" /y
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cd "C:\Users\nico\Documents\MySummerCar\Mods"
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call "C:\Users\nico\Documents\MySummerCar\Mods\debug.bat"
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) ELSE (
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copy "$(TargetPath)" "C:\Users\nico\Documents\MySummerCar\Mods\Mods" /y
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)
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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