MSCO 2.10.1: car doors and garage door synced, door lock fix, perf tools
- Car doors (FSM with bool "Open" and "Open door"/"Close door") are synced as open/closed: the receiver removes the hold joint and frees the hinge, closing runs the game's own logic - Fix: every synced close of an already closed Satsuma door added another FixedJoint, so the door could not be opened anymore; extra joints are removed automatically - Hinge sync also covers world doors/gates with hinges (garage door), interaction by bounds - Scene name read once per frame (Application.loadedLevelName allocates a string per call) - Console "perf" (FPS, ms per MSCO part incl. OnGUI, GC, hook calls), -msco-perf start option - Console "fsmdump <text>" / -msco-dump: PlayMaker FSMs and hinges to MSCO\fsmdump.txt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -115,6 +115,8 @@ In der F7-Konsole:
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| `model [game\|classic]` | Mitspieler als MSC-Menschen oder als einfache Figur |
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| `vars <filter>` | Diagnose: synchronisierte Fahrzeugwerte |
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| `mods` | geladene MSCO-Mods |
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| `perf [reset]` | FPS und wie lange jeder MSCO-Teil pro Bild braucht |
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| `fsmdump <text>` | Diagnose: Spiel-Logik (PlayMaker) und Scharniere von Objekten mit diesem Namen nach `MSCO\fsmdump.txt` |
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| `admin` bzw. `/admin` im Chat | Admin-Menü |
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| `vehicles`, `rig` | Diagnose: Fahrzeuge / Spielermodelle |
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| `debug` | Sync-Debugausgaben an/aus |
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