MSCO 2.10.1: car doors and garage door synced, door lock fix, perf tools
- Car doors (FSM with bool "Open" and "Open door"/"Close door") are synced as open/closed: the receiver removes the hold joint and frees the hinge, closing runs the game's own logic - Fix: every synced close of an already closed Satsuma door added another FixedJoint, so the door could not be opened anymore; extra joints are removed automatically - Hinge sync also covers world doors/gates with hinges (garage door), interaction by bounds - Scene name read once per frame (Application.loadedLevelName allocates a string per call) - Console "perf" (FPS, ms per MSCO part incl. OnGUI, GC, hook calls), -msco-perf start option - Console "fsmdump <text>" / -msco-dump: PlayMaker FSMs and hinges to MSCO\fsmdump.txt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -94,6 +94,8 @@
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<Compile Include="MenuHelper.cs" />
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<Compile Include="MenuInputBlocker.cs" />
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<Compile Include="MiniJson.cs" />
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<Compile Include="PerfStats.cs" />
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<Compile Include="FsmDump.cs" />
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<Compile Include="ModApi.cs" />
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<Compile Include="ModLoader.cs" />
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<Compile Include="MenuBranding.cs" />
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