Example mod Show Bolt Size; docs for publishing mods
Shows the size of the bolt closest to the crosshair (Screw FSM "BoltSize"). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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MSCO-Mod "Show Bolt Size". Bauen: msbuild ShowBoltSize.csproj -p:Configuration=Release
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Ergebnis bin\Release\ShowBoltSize.dll - im Launcher unter Mods hochladen oder nach <Spielordner>\MSCO\Mods kopieren.
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GamePath anpassen, wenn My Summer Car woanders liegt.
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-->
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
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<RootNamespace>ShowBoltSize</RootNamespace>
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<AssemblyName>ShowBoltSize</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
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<LangVersion>13</LangVersion>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<GamePath Condition=" '$(GamePath)' == '' ">F:\SteamLibrary\steamapps\common\My Summer Car</GamePath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="UnityEngine">
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<HintPath>$(GamePath)\mysummercar_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="PlayMaker">
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<HintPath>$(GamePath)\mysummercar_Data\Managed\PlayMaker.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MSCO">
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<HintPath>$(GamePath)\MSCO\MSCO.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ShowBoltSize.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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