Satsuma no longer falls apart when driving together; automatic passenger seat
- A driven vehicle is no longer released after 3 s without data (a short hitch of the driver, e.g. saving, stopped the car instantly on the passenger's side and ripped the parts off, which then synced to everyone): 30 s timeout, on release it keeps the driver's velocity and part joints stay unbreakable for 3 more seconds - Cargo in a moving vehicle belongs to its driver (passengers no longer claim items in the car, which then followed late and kinematic at the driver's end and knocked seats and parts off) - Passenger: sit down automatically by stepping into the open passenger door, also without a driver (seat from the game's DriverHeadPivot); Space or P to get out Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+12
-6
@@ -1850,14 +1850,20 @@ namespace MSCO
|
||||
StartCoroutine(ApplyWorldSnapshot(snapshot));
|
||||
}
|
||||
|
||||
string passengerResult = null;
|
||||
if (MSCO.PassengerKey != null && !overlays.AnyOpen && MSCO.PassengerKey.GetKeybindDown())
|
||||
passengerResult = passenger.Toggle(localPlayer, playerCamera, objects, players);
|
||||
else if (passenger.IsRiding && !overlays.AnyOpen && Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
string result = passenger.Toggle(localPlayer, playerCamera, objects, players);
|
||||
if (result != null)
|
||||
{
|
||||
SetStatus(result);
|
||||
overlays.AddChat("", result, true); // im Spiel sichtbar, nicht nur in der Konsole
|
||||
}
|
||||
passenger.Exit(localPlayer, playerCamera); // aussteigen wie zu Fuß losspringen
|
||||
passengerResult = "Got out";
|
||||
}
|
||||
else if (IsPeerReady && MenuHelper.InGame && localPlayer != null && !overlays.AnyOpen)
|
||||
passengerResult = passenger.AutoUpdate(localPlayer, playerCamera, objects, players); // in die Beifahrertür treten
|
||||
if (passengerResult != null)
|
||||
{
|
||||
SetStatus(passengerResult);
|
||||
overlays.AddChat("", passengerResult, true); // im Spiel sichtbar, nicht nur in der Konsole
|
||||
}
|
||||
|
||||
bool ready = IsPeerReady;
|
||||
|
||||
Reference in New Issue
Block a user