Crisp launcher (sizes and fonts scaled in screen pixels instead of a GUI matrix), fps command and display, fewer hitches (staggered scans, shared rigidbody scan, crash-damage mesh reads only after impacts, rarer vehicle fx lookups, cached display prefs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -23,7 +23,7 @@ namespace MSCO
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string n = name.ToLower();
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return n.Contains("needle") || n.Contains("steeringwheel");
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}
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const float CacheRefresh = 5f; // Teile können an-/abgebaut werden
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const float CacheRefresh = 15f; // Teile können an-/abgebaut werden (Nachschlagen ist teuer: ganzes Fahrzeug)
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const float ApplyTimeout = 2f; // ohne neue Daten nichts mehr erzwingen
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struct AudioState
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