Crisp launcher (sizes and fonts scaled in screen pixels instead of a GUI matrix), fps command and display, fewer hitches (staggered scans, shared rigidbody scan, crash-damage mesh reads only after impacts, rarer vehicle fx lookups, cached display prefs)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-01 20:26:43 +02:00
co-authored by Claude Opus 5.5
parent 0b55d270e5
commit 7d341126e8
13 changed files with 381 additions and 231 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ namespace MSCO
string n = name.ToLower();
return n.Contains("needle") || n.Contains("steeringwheel");
}
const float CacheRefresh = 5f; // Teile können an-/abgebaut werden
const float CacheRefresh = 15f; // Teile können an-/abgebaut werden (Nachschlagen ist teuer: ganzes Fahrzeug)
const float ApplyTimeout = 2f; // ohne neue Daten nichts mehr erzwingen
struct AudioState