Crisp launcher (sizes and fonts scaled in screen pixels instead of a GUI matrix), fps command and display, fewer hitches (staggered scans, shared rigidbody scan, crash-damage mesh reads only after impacts, rarer vehicle fx lookups, cached display prefs)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-01 20:26:43 +02:00
co-authored by Claude Opus 5.5
parent 0b55d270e5
commit 7d341126e8
13 changed files with 381 additions and 231 deletions
+215 -210
View File
@@ -19,9 +19,16 @@ namespace MSCO
const float SidebarWidth = 240f;
const float StatusHeight = 40f;
const float MaxContentWidth = 1100f;
float vw, vh, uiScale = 1f; // virtuelle Bildschirmgröße (Einheiten vor der Skalierung)
float vw, vh; // Bildschirmgröße in Pixeln
static float uiScale = 1f; // Skalierung passend zur Auflösung
float stylesScale = -1f; // für diese Skalierung wurden die Stile gebaut
float contentHeight = 400f; // Höhe des Inhaltsbereichs - Listen wachsen damit
// Maße (S) und Schriftgrößen/Abstände (P) werden direkt in Bildschirmpixeln berechnet - Schrift und Kanten
// werden so in voller Auflösung gezeichnet (scharf), statt ein kleines Bild hochzuziehen
static float S(float v) { return Mathf.Round(v * uiScale); }
static int P(int v) { return Mathf.Max(1, Mathf.RoundToInt(v * uiScale)); }
/// <summary>Höhe für eine Liste: was nach "reserved" für Überschriften/Knöpfe übrig bleibt.</summary>
float ListHeight(float reserved, float min) { return Mathf.Max(min, contentHeight - reserved); }
@@ -84,15 +91,12 @@ namespace MSCO
public void Draw(MultiplayerManager mp)
{
EnsureStyles();
uiScale = Mathf.Clamp(Mathf.Min(Screen.height / RefHeight, Screen.width / RefWidth), MinScale, MaxScale);
vw = Screen.width / uiScale;
vh = Screen.height / uiScale;
EnsureStyles(); // baut die Stile neu, wenn sich die Skalierung ändert (Auflösung gewechselt)
vw = Screen.width;
vh = Screen.height;
ScreenRect = new Rect(0, 0, Screen.width, Screen.height);
Matrix4x4 previous = GUI.matrix;
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(uiScale, uiScale, 1f));
try { DrawScaled(mp); }
finally { GUI.matrix = previous; }
DrawScaled(mp);
}
void DrawScaled(MultiplayerManager mp)
@@ -109,12 +113,12 @@ namespace MSCO
var window = new Rect(0, 0, vw, vh);
GUI.Box(window, GUIContent.none, windowBox);
DrawSidebar(new Rect(0, 0, SidebarWidth, vh - StatusHeight));
DrawSidebar(new Rect(0, 0, S(SidebarWidth), vh - S(StatusHeight)));
// Inhalt mittig im freien Bereich, nicht beliebig breit (lesbar bleiben)
float free = vw - SidebarWidth;
float width = Mathf.Min(MaxContentWidth, free - 96f);
var content = new Rect(SidebarWidth + (free - width) / 2f, 40f, width, vh - StatusHeight - 72f);
float free = vw - S(SidebarWidth);
float width = Mathf.Min(S(MaxContentWidth), free - S(96f));
var content = new Rect(S(SidebarWidth) + Mathf.Round((free - width) / 2f), S(40f), width, vh - S(StatusHeight) - S(72f));
contentHeight = content.height;
GUILayout.BeginArea(content);
if (versionWarning) DrawVersionWarning(mp);
@@ -125,7 +129,7 @@ namespace MSCO
else DrawServerBrowser(mp);
GUILayout.EndArea();
DrawStatusBar(mp, new Rect(0, vh - StatusHeight, vw, StatusHeight));
DrawStatusBar(mp, new Rect(0, vh - S(StatusHeight), vw, S(StatusHeight)));
}
// ---------------------------------------------------------------- Bereiche
@@ -135,38 +139,38 @@ namespace MSCO
GUI.Box(r, GUIContent.none, sidebarBox);
// Logo + Schriftzug
Texture2D logo = Branding.LogoTexture;
float textX = r.x + 22;
float textX = r.x + S(22);
if (logo != null)
{
GUI.DrawTexture(new Rect(r.x + 20, r.y + 20, 44, 44), logo);
textX = r.x + 72;
GUI.DrawTexture(new Rect(r.x + S(20), r.y + S(20), S(44), S(44)), logo);
textX = r.x + S(72);
}
GUI.Label(new Rect(textX, r.y + 24, r.xMax - textX, 40), "MSCO", logoStyle);
GUI.Label(new Rect(r.x + 22, r.y + 70, r.width - 30, 20), "MY SUMMER CAR ONLINE", taglineStyle);
GUI.DrawTexture(new Rect(r.x + 20, r.y + 98, r.width - 40, 1), texDivider);
GUI.Label(new Rect(textX, r.y + S(24), r.xMax - textX, S(40)), "MSCO", logoStyle);
GUI.Label(new Rect(r.x + S(22), r.y + S(70), r.width - S(30), S(20)), "MY SUMMER CAR ONLINE", taglineStyle);
GUI.DrawTexture(new Rect(r.x + S(20), r.y + S(98), r.width - S(40), S(1)), texDivider);
float y = r.y + 110;
if (NavButton(new Rect(r.x, y, r.width, 42), "P2P", page == Page.P2P)) page = Page.P2P;
y += 44;
if (NavButton(new Rect(r.x, y, r.width, 42), "Server Browser", page == Page.ServerBrowser)) page = Page.ServerBrowser;
y += 44;
float y = r.y + S(110);
if (NavButton(new Rect(r.x, y, r.width, S(42)), "P2P", page == Page.P2P)) page = Page.P2P;
y += S(44);
if (NavButton(new Rect(r.x, y, r.width, S(42)), "Server Browser", page == Page.ServerBrowser)) page = Page.ServerBrowser;
y += S(44);
int favCount = Favorites.All.Count;
if (NavButton(new Rect(r.x, y, r.width, 42), "Favorites" + (favCount > 0 ? " (" + favCount + ")" : ""), page == Page.Favorites)) page = Page.Favorites;
if (NavButton(new Rect(r.x, y, r.width, S(42)), "Favorites" + (favCount > 0 ? " (" + favCount + ")" : ""), page == Page.Favorites)) page = Page.Favorites;
// Eigenes Hauptmenü: Spiel beenden (die Knöpfe des Spiel-Menüs sind ausgeblendet)
if (quitConfirm)
{
if (GUI.Button(new Rect(r.x + 16, r.yMax - 118, r.width - 32, 36), "QUIT GAME?", dangerStyle)) Application.Quit();
if (GUI.Button(new Rect(r.x + 16, r.yMax - 76, r.width - 32, 30), "CANCEL", tabStyle)) quitConfirm = false;
if (GUI.Button(new Rect(r.x + S(16), r.yMax - S(118), r.width - S(32), S(36)), "QUIT GAME?", dangerStyle)) Application.Quit();
if (GUI.Button(new Rect(r.x + S(16), r.yMax - S(76), r.width - S(32), S(30)), "CANCEL", tabStyle)) quitConfirm = false;
}
else if (GUI.Button(new Rect(r.x + 16, r.yMax - 76, r.width - 32, 36), "QUIT", tabStyle)) quitConfirm = true;
else if (GUI.Button(new Rect(r.x + S(16), r.yMax - S(76), r.width - S(32), S(36)), "QUIT", tabStyle)) quitConfirm = true;
GUI.Label(new Rect(r.x + 24, r.yMax - 30, r.width - 48, 20), "v" + MSCO.ModVersion, taglineStyle);
GUI.Label(new Rect(r.x + S(24), r.yMax - S(30), r.width - S(48), S(20)), "v" + MSCO.ModVersion, taglineStyle);
}
bool NavButton(Rect r, string text, bool active)
{
if (active) GUI.Box(new Rect(r.x + 4, r.y + 8, 4, r.height - 16), GUIContent.none, accentBox); // Akzentbalken links
if (active) GUI.Box(new Rect(r.x + S(4), r.y + S(8), S(4), r.height - S(16)), GUIContent.none, accentBox); // Akzentbalken links
return GUI.Button(r, text, active ? navActiveStyle : navStyle);
}
@@ -175,13 +179,13 @@ namespace MSCO
GUILayout.Label("P2P", titleStyle);
GUILayout.Label("Host a game and invite up to " + (MultiplayerManager.MaxPlayers - 1) +
" friends through Steam - continue your own save or start a new game.", textStyle);
GUILayout.Space(18);
GUILayout.Space(S(18));
if (mp.SteamAvailable)
{
if (GUILayout.Button("HOST GAME", primaryStyle, GUILayout.Height(46), GUILayout.Width(250)))
if (GUILayout.Button("HOST GAME", primaryStyle, GUILayout.Height(S(46)), GUILayout.Width(S(250))))
mp.HostSteam();
GUILayout.Space(14);
GUILayout.Space(S(14));
GUILayout.Label("To join a friend: accept their invite in Steam, or right-click them in your " +
"Steam friends list and choose \"Join Game\".", textStyle);
}
@@ -219,26 +223,26 @@ namespace MSCO
GUILayout.BeginHorizontal();
// Titel darf nicht vom REFRESH-Button zusammengedrückt werden (sonst Zeilenumbruch)
GUILayout.Label("Server Browser", titleStyle, GUILayout.ExpandWidth(true));
if (GUILayout.Button(browser.Loading ? "LOADING..." : "REFRESH", tabStyle, GUILayout.Height(28), GUILayout.Width(110)))
if (GUILayout.Button(browser.Loading ? "LOADING..." : "REFRESH", tabStyle, GUILayout.Height(S(28)), GUILayout.Width(S(110))))
browser.Refresh(mp);
GUILayout.EndHorizontal();
// Suche + Filter
GUILayout.BeginHorizontal();
searchInput = GUILayout.TextField(searchInput, 40, fieldStyle, GUILayout.Height(26), GUILayout.Width(170));
searchInput = GUILayout.TextField(searchInput, 40, fieldStyle, GUILayout.Height(S(26)), GUILayout.Width(S(170)));
if (string.IsNullOrEmpty(searchInput))
{
Rect field = GUILayoutUtility.GetLastRect();
GUI.Label(new Rect(field.x + 10, field.y, field.width, field.height), "Search...", placeholderStyle);
GUI.Label(new Rect(field.x + S(10), field.y, field.width, field.height), "Search...", placeholderStyle);
}
GUILayout.Space(12);
GUILayout.Space(S(12));
showSteam = Chip(showSteam, "STEAM");
GUILayout.Space(6);
GUILayout.Space(S(6));
showNonSteam = Chip(showNonSteam, "NON-STEAM");
GUILayout.Space(6);
GUILayout.Space(S(6));
hideFull = Chip(hideFull, "HIDE FULL");
GUILayout.EndHorizontal();
GUILayout.Space(6);
GUILayout.Space(S(6));
string search = (searchInput ?? "").Trim().ToLower();
if (shownServers == null || Event.current.type == EventType.Layout)
@@ -251,35 +255,35 @@ namespace MSCO
string shownError = Event.current.type == EventType.Layout ? (layoutError = browser.Error) : layoutError;
// Tabellenkopf
Rect header = GUILayoutUtility.GetRect(10, 26, GUILayout.ExpandWidth(true));
Rect header = GUILayoutUtility.GetRect(S(10), S(26), GUILayout.ExpandWidth(true));
GUI.Box(header, GUIContent.none, rowBox);
GUI.Label(new Rect(header.x + 12, header.y, header.width * 0.48f, header.height), "SERVER NAME", headerCellStyle);
GUI.Label(new Rect(header.x + header.width * 0.5f, header.y, 70, header.height), "PLAYERS", headerCellStyle);
GUI.Label(new Rect(header.x + header.width * 0.62f, header.y, 70, header.height), "TYPE", headerCellStyle);
GUI.Label(new Rect(header.x + header.width * 0.76f, header.y, 50, header.height), "PING", headerCellStyle);
GUI.Label(new Rect(header.x + S(12), header.y, header.width * 0.48f, header.height), "SERVER NAME", headerCellStyle);
GUI.Label(new Rect(header.x + header.width * 0.5f, header.y, S(70), header.height), "PLAYERS", headerCellStyle);
GUI.Label(new Rect(header.x + header.width * 0.62f, header.y, S(70), header.height), "TYPE", headerCellStyle);
GUI.Label(new Rect(header.x + header.width * 0.76f, header.y, S(50), header.height), "PING", headerCellStyle);
serverScroll = GUILayout.BeginScrollView(serverScroll, GUILayout.Height(ListHeight(230f, 140f)));
serverScroll = GUILayout.BeginScrollView(serverScroll, GUILayout.Height(ListHeight(S(230f), S(140f))));
if (shownError != null) GUILayout.Label(shownError, textStyle);
if (servers.Count == 0)
GUILayout.Label(browser.Loading ? "Loading servers..." : all.Count > 0 ? "No servers match your filters." : "No servers online right now.", textStyle);
foreach (ServerListEntry s in servers)
{
Rect row = GUILayoutUtility.GetRect(10, 34, GUILayout.ExpandWidth(true));
Rect row = GUILayoutUtility.GetRect(S(10), S(34), GUILayout.ExpandWidth(true));
// Hervorgehobene Server (Keymaster-Admin) stehen oben - der Master liefert sie zuerst
var rowRect = new Rect(row.x, row.y + 2, row.width, row.height - 4);
var rowRect = new Rect(row.x, row.y + S(2), row.width, row.height - S(4));
bool hover = rowRect.Contains(Event.current.mousePosition);
GUI.Box(rowRect, GUIContent.none, s.Featured ? featuredRowBox : hover ? rowHoverBox : rowBox);
if (s.Featured) GUI.DrawTexture(new Rect(row.x, row.y + 8, 3, row.height - 16), texGold);
if (s.Featured) GUI.DrawTexture(new Rect(row.x, row.y + S(8), S(3), row.height - S(16)), texGold);
// Herz: als Favorit merken / entfernen (vor dem Zeilen-Knopf, damit es den Klick bekommt)
Heart(new Rect(row.xMax - 58, row.y + 7, 20, 20), s);
Heart(new Rect(row.xMax - S(58), row.y + S(7), S(20), S(20)), s);
// Klick auf die Zeile öffnet das Server-Profil (dort wird verbunden)
if (GUI.Button(new Rect(row.x, row.y, row.width, row.height), GUIContent.none, GUIStyle.none))
selectedServer = s.Address + ":" + s.Port;
GUI.DrawTexture(new Rect(row.x + 10, row.y + 13, 8, 8), s.Ping < 0 ? texPending : texOnline);
float nameX = row.x + 26;
GUI.DrawTexture(new Rect(row.x + S(10), row.y + S(13), S(8), S(8)), s.Ping < 0 ? texPending : texOnline);
float nameX = row.x + S(26);
Favorites.Favorite fav = Favorites.FindByAddress(s.Address, s.Port);
if (s.Featured) nameX += Pill(nameX, row, "FEATURED", pillFeaturedStyle);
if (fav != null) nameX += Pill(nameX, row, fav.Nickname, pillMutedStyle);
@@ -295,13 +299,13 @@ namespace MSCO
GUI.Label(new Rect(nameX, row.y, row.x + row.width * 0.49f - nameX, row.height), s.Name, rowNameStyle);
// Spielerzahl mit Füllbalken (wie auf der Website)
float px = row.x + row.width * 0.5f;
GUI.Label(new Rect(px, row.y - 3, 70, row.height), s.Players + "/" + s.MaxPlayers, rowNameStyle);
GUI.Label(new Rect(px, row.y - S(3), S(70), row.height), s.Players + "/" + s.MaxPlayers, rowNameStyle);
float fill = s.MaxPlayers > 0 ? Mathf.Clamp01((float)s.Players / s.MaxPlayers) : 0f;
GUI.DrawTexture(new Rect(px, row.y + 24, 48, 3), texBarBack);
GUI.DrawTexture(new Rect(px, row.y + 24, Mathf.Max(2f, 48 * fill), 3), fill >= 1f ? texBarFull : texBarFill);
GUI.DrawTexture(new Rect(px, row.y + S(24), S(48), S(3)), texBarBack);
GUI.DrawTexture(new Rect(px, row.y + S(24), Mathf.Max(S(2f), S(48) * fill), S(3)), fill >= 1f ? texBarFull : texBarFill);
Pill(row.x + row.width * 0.62f, row, s.RequireSteam ? "STEAM" : "NO STEAM", s.RequireSteam ? pillStyle : pillMutedStyle);
GUI.Label(new Rect(row.x + row.width * 0.76f, row.y, 60, row.height), s.Ping < 0 ? "..." : s.Ping + " ms", PingStyle(s.Ping));
GUI.Label(new Rect(row.xMax - 30, row.y, 20, row.height), "›", headerCellStyle); // Hinweis: Profil öffnen
GUI.Label(new Rect(row.x + row.width * 0.76f, row.y, S(60), row.height), s.Ping < 0 ? "..." : s.Ping + " ms", PingStyle(s.Ping));
GUI.Label(new Rect(row.xMax - S(30), row.y, S(20), row.height), "›", headerCellStyle); // Hinweis: Profil öffnen
}
GUILayout.EndScrollView();
@@ -310,18 +314,18 @@ namespace MSCO
if (!mp.SteamAvailable)
{
// Ohne Steam: eigener Name (nur für Non-Steam-Server)
GUILayout.BeginVertical(GUILayout.Width(150));
GUILayout.BeginVertical(GUILayout.Width(S(150)));
GUILayout.Label("YOUR NAME", captionStyle);
DrawNameField(mp, 150);
GUILayout.EndVertical();
GUILayout.Space(10);
GUILayout.Space(S(10));
}
GUILayout.BeginVertical();
GUILayout.Label("DIRECT CONNECT", captionStyle);
GUILayout.BeginHorizontal();
directInput = GUILayout.TextField(directInput, fieldStyle, GUILayout.Height(34));
GUILayout.Space(10);
if (GUILayout.Button("CONNECT", primaryStyle, GUILayout.Height(34), GUILayout.Width(110)))
directInput = GUILayout.TextField(directInput, fieldStyle, GUILayout.Height(S(34)));
GUILayout.Space(S(10));
if (GUILayout.Button("CONNECT", primaryStyle, GUILayout.Height(S(34)), GUILayout.Width(S(110))))
{
string host;
int port;
@@ -344,7 +348,7 @@ namespace MSCO
void DrawNameField(MultiplayerManager mp, float width)
{
if (nameInput == null) nameInput = mp.PlayerName;
string edited = GUILayout.TextField(nameInput, 24, fieldStyle, GUILayout.Height(34), GUILayout.Width(width));
string edited = GUILayout.TextField(nameInput, 24, fieldStyle, GUILayout.Height(S(34)), GUILayout.Width(width));
if (edited != nameInput)
{
nameInput = edited;
@@ -383,40 +387,40 @@ namespace MSCO
EnsureHearts();
GUILayout.Label("Favorites", titleStyle);
GUILayout.Label("Give each server a nickname - switch in the game with /switch <nickname> in the chat or F7 console.", textStyle);
GUILayout.Space(8);
GUILayout.Space(S(8));
List<Favorites.Favorite> favs = Favorites.All;
favoritesScroll = GUILayout.BeginScrollView(favoritesScroll, GUILayout.Height(ListHeight(190f, 160f)));
favoritesScroll = GUILayout.BeginScrollView(favoritesScroll, GUILayout.Height(ListHeight(S(190f), S(160f))));
if (favs.Count == 0)
GUILayout.Label("No favorites yet. Click the heart next to a server in the Server Browser, or add one by address below.", textStyle);
Favorites.Favorite remove = null;
foreach (Favorites.Favorite f in favs)
{
ServerListEntry live = mp.Browser.Servers.Find(x => x.Port == f.Port && string.Equals(x.Address, f.Host, System.StringComparison.OrdinalIgnoreCase));
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(44));
GUILayout.Space(6);
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(S(44)));
GUILayout.Space(S(6));
// Herz (entfernen)
Rect heart = GUILayoutUtility.GetRect(22, 22, GUILayout.Width(22), GUILayout.Height(40));
Rect heartIcon = new Rect(heart.x, heart.y + 10, 20, 20);
Rect heart = GUILayoutUtility.GetRect(S(22), S(22), GUILayout.Width(S(22)), GUILayout.Height(S(40)));
Rect heartIcon = new Rect(heart.x, heart.y + S(10), S(20), S(20));
GUI.DrawTexture(heartIcon, texHeartOn);
if (GUI.Button(heartIcon, GUIContent.none, GUIStyle.none)) remove = f;
GUILayout.Space(8);
GUILayout.Space(S(8));
// Kurzname bearbeiten
string edit;
if (!nicknameEdits.TryGetValue(f.Address, out edit)) edit = f.Nickname;
GUILayout.BeginVertical(GUILayout.Width(150));
GUILayout.Space(7);
edit = GUILayout.TextField(edit, 20, fieldStyle, GUILayout.Height(28), GUILayout.Width(150));
GUILayout.BeginVertical(GUILayout.Width(S(150)));
GUILayout.Space(S(7));
edit = GUILayout.TextField(edit, 20, fieldStyle, GUILayout.Height(S(28)), GUILayout.Width(S(150)));
GUILayout.EndVertical();
nicknameEdits[f.Address] = edit;
GUILayout.Space(6);
GUILayout.Space(S(6));
bool changed = Favorites.CleanNickname(edit) != f.Nickname;
GUILayout.BeginVertical(GUILayout.Width(64));
GUILayout.Space(7);
GUILayout.BeginVertical(GUILayout.Width(S(64)));
GUILayout.Space(S(7));
GUI.enabled = changed;
if (GUILayout.Button("SAVE", tabStyle, GUILayout.Height(28), GUILayout.Width(64)))
if (GUILayout.Button("SAVE", tabStyle, GUILayout.Height(S(28)), GUILayout.Width(S(64))))
{
string error = Favorites.Set(edit, f.Host, f.Port, f.ServerName);
if (error != null) MscoLog.Warning(error);
@@ -424,24 +428,24 @@ namespace MSCO
}
GUI.enabled = true;
GUILayout.EndVertical();
GUILayout.Space(10);
GUILayout.Space(S(10));
// Server + Status
GUILayout.BeginVertical();
GUILayout.Space(4);
GUILayout.Space(S(4));
GUILayout.Label(string.IsNullOrEmpty(f.ServerName) ? f.Address : f.ServerName, rowNameStyle);
GUILayout.Label(live == null ? f.Address + " · not listed / offline"
: f.Address + " · " + live.Players + "/" + live.MaxPlayers + " · " + (live.Ping < 0 ? "..." : live.Ping + " ms"), textStyle);
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical(GUILayout.Width(90));
GUILayout.Space(7);
if (GUILayout.Button("JOIN", primaryStyle, GUILayout.Height(30), GUILayout.Width(90))) mp.SwitchServer(f.Nickname);
GUILayout.BeginVertical(GUILayout.Width(S(90)));
GUILayout.Space(S(7));
if (GUILayout.Button("JOIN", primaryStyle, GUILayout.Height(S(30)), GUILayout.Width(S(90)))) mp.SwitchServer(f.Nickname);
GUILayout.EndVertical();
GUILayout.Space(6);
GUILayout.Space(S(6));
GUILayout.EndHorizontal();
GUILayout.Space(4);
GUILayout.Space(S(4));
}
if (remove != null) { Favorites.Remove(remove); nicknameEdits.Remove(remove.Address); }
GUILayout.EndScrollView();
@@ -449,14 +453,14 @@ namespace MSCO
GUILayout.FlexibleSpace();
GUILayout.Label("ADD BY ADDRESS", captionStyle);
GUILayout.BeginHorizontal();
favoriteAddInput = GUILayout.TextField(favoriteAddInput ?? "", 60, fieldStyle, GUILayout.Height(34));
favoriteAddInput = GUILayout.TextField(favoriteAddInput ?? "", 60, fieldStyle, GUILayout.Height(S(34)));
if (string.IsNullOrEmpty(favoriteAddInput))
{
Rect field = GUILayoutUtility.GetLastRect();
GUI.Label(new Rect(field.x + 10, field.y, field.width, field.height), "host:port", placeholderStyle);
GUI.Label(new Rect(field.x + S(10), field.y, field.width, field.height), "host:port", placeholderStyle);
}
GUILayout.Space(10);
if (GUILayout.Button("ADD", secondaryStyle, GUILayout.Height(34), GUILayout.Width(110)))
GUILayout.Space(S(10));
if (GUILayout.Button("ADD", secondaryStyle, GUILayout.Height(S(34)), GUILayout.Width(S(110))))
{
string host;
int port;
@@ -517,12 +521,12 @@ namespace MSCO
/// <summary>Server-Profil: wem der Server gehört, Version, Spieler, Laufzeit ...</summary>
void DrawServerProfile(MultiplayerManager mp, ServerListEntry s)
{
if (GUILayout.Button("◂ BACK", tabStyle, GUILayout.Height(26), GUILayout.Width(90)))
if (GUILayout.Button("◂ BACK", tabStyle, GUILayout.Height(S(26)), GUILayout.Width(S(90))))
{
selectedServer = null;
return;
}
GUILayout.Space(8);
GUILayout.Space(S(8));
if (s == null)
{
@@ -536,7 +540,7 @@ namespace MSCO
GUILayout.BeginVertical();
GUILayout.Label(s.Name, titleStyle);
GUILayout.BeginHorizontal();
Rect badgeRow = GUILayoutUtility.GetRect(10, 20, GUILayout.ExpandWidth(true));
Rect badgeRow = GUILayoutUtility.GetRect(S(10), S(20), GUILayout.ExpandWidth(true));
float bx = badgeRow.x;
if (s.Featured) bx += Pill(bx, badgeRow, "FEATURED", pillFeaturedStyle);
bx += Pill(bx, badgeRow, s.RequireSteam ? "STEAM" : "NON-STEAM", s.RequireSteam ? pillStyle : pillMutedStyle);
@@ -547,49 +551,49 @@ namespace MSCO
if (!string.IsNullOrEmpty(tag) && tag != "featured") bx += Pill(bx, badgeRow, tag.ToUpper(), pillMutedStyle);
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.Space(12);
Rect heartSlot = GUILayoutUtility.GetRect(44, 44, GUILayout.Width(44), GUILayout.Height(44));
GUILayout.Space(S(12));
Rect heartSlot = GUILayoutUtility.GetRect(S(44), S(44), GUILayout.Width(S(44)), GUILayout.Height(S(44)));
GUI.Box(heartSlot, GUIContent.none, rowBox);
Heart(new Rect(heartSlot.x + 11, heartSlot.y + 11, 22, 22), s);
GUILayout.Space(8);
Heart(new Rect(heartSlot.x + S(11), heartSlot.y + S(11), S(22), S(22)), s);
GUILayout.Space(S(8));
GUI.enabled = CanJoin(mp, s);
if (GUILayout.Button(s.Players >= s.MaxPlayers ? "SERVER FULL" : "JOIN SERVER", primaryStyle, GUILayout.Height(44), GUILayout.Width(180)))
if (GUILayout.Button(s.Players >= s.MaxPlayers ? "SERVER FULL" : "JOIN SERVER", primaryStyle, GUILayout.Height(S(44)), GUILayout.Width(S(180))))
mp.JoinServer(s.Address, s.Port, s.Name, s.MaxPlayers);
GUI.enabled = true;
GUILayout.EndHorizontal();
if (!string.IsNullOrEmpty(s.Description)) GUILayout.Label(s.Description, textStyle);
GUILayout.Space(10);
GUILayout.Space(S(10));
// Ohne Steam: Name wählen (sauber in einem eigenen Kasten)
if (s.RequireSteam && !mp.SteamAvailable)
{
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(40));
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(S(40)));
GUILayout.Label("This server requires Steam - start the game through Steam to join.", textStyle);
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUILayout.Space(S(10));
}
else if (!mp.SteamAvailable)
{
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(44));
GUILayout.Space(6);
GUILayout.BeginVertical(GUILayout.Width(110));
GUILayout.Space(4);
GUILayout.BeginHorizontal(rowBox, GUILayout.Height(S(44)));
GUILayout.Space(S(6));
GUILayout.BeginVertical(GUILayout.Width(S(110)));
GUILayout.Space(S(4));
GUILayout.Label("PLAYING AS", captionStyle);
GUILayout.Label("no Steam", textStyle);
GUILayout.EndVertical();
GUILayout.BeginVertical();
GUILayout.Space(5);
GUILayout.Space(S(5));
DrawNameField(mp, 220);
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUILayout.Space(S(10));
}
// Infos links, Spielerliste rechts
bool versionOk = s.Version == MSCO.ModVersion;
GUILayout.BeginHorizontal();
GUILayout.BeginVertical(GUILayout.Width(250));
GUILayout.BeginVertical(GUILayout.Width(S(250)));
InfoLine("HOSTED BY", string.IsNullOrEmpty(s.Owner) ? "unknown" : s.Owner, rowNameStyle);
InfoLine("VERSION", "v" + s.Version + (versionOk ? "" : " (you: v" + MSCO.ModVersion + ")"), versionOk ? rowNameStyle : badgeStyle);
InfoLine("STEAM", s.RequireSteam ? "Required" : "Not required", rowNameStyle);
@@ -597,20 +601,20 @@ namespace MSCO
InfoLine("PING", s.Ping < 0 ? "-" : s.Ping + " ms", PingStyle(s.Ping));
InfoLine("ADDRESS", s.Address + ":" + s.Port, rowNameStyle);
GUILayout.EndVertical();
GUILayout.Space(16);
GUILayout.Space(S(16));
GUILayout.BeginVertical(rowBox, GUILayout.ExpandWidth(true), GUILayout.MinHeight(150));
GUILayout.Space(6);
GUILayout.BeginVertical(rowBox, GUILayout.ExpandWidth(true), GUILayout.MinHeight(S(150)));
GUILayout.Space(S(6));
GUILayout.Label("PLAYERS " + s.Players + " / " + s.MaxPlayers, captionStyle);
profileScroll = GUILayout.BeginScrollView(profileScroll, GUILayout.Height(ListHeight(330f, 130f)));
profileScroll = GUILayout.BeginScrollView(profileScroll, GUILayout.Height(ListHeight(S(330f), S(130f))));
if (s.PlayerNames == null || s.PlayerNames.Count == 0)
GUILayout.Label("Nobody online right now.", textStyle);
else
foreach (string name in s.PlayerNames)
{
Rect line = GUILayoutUtility.GetRect(10, 24, GUILayout.ExpandWidth(true));
GUI.DrawTexture(new Rect(line.x + 2, line.y + 8, 8, 8), texOnline);
GUI.Label(new Rect(line.x + 18, line.y, line.width - 18, line.height), name, rowNameStyle);
Rect line = GUILayoutUtility.GetRect(S(10), S(24), GUILayout.ExpandWidth(true));
GUI.DrawTexture(new Rect(line.x + S(2), line.y + S(8), S(8), S(8)), texOnline);
GUI.Label(new Rect(line.x + S(18), line.y, line.width - S(18), line.height), name, rowNameStyle);
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
@@ -621,8 +625,8 @@ namespace MSCO
/// <summary>Eine Info-Zeile: Bezeichnung links (grau), Wert rechts.</summary>
void InfoLine(string caption, string value, GUIStyle valueStyle)
{
GUILayout.BeginHorizontal(GUILayout.Height(26));
GUILayout.Label(caption, captionStyle, GUILayout.Width(100));
GUILayout.BeginHorizontal(GUILayout.Height(S(26)));
GUILayout.Label(caption, captionStyle, GUILayout.Width(S(100)));
GUILayout.Label(value, valueStyle);
GUILayout.EndHorizontal();
}
@@ -631,14 +635,14 @@ namespace MSCO
static float Pill(float x, Rect row, string text, GUIStyle style)
{
Vector2 size = style.CalcSize(new GUIContent(text));
GUI.Label(new Rect(x, row.y + (row.height - 18) / 2f, size.x, 18), text, style);
return size.x + 8;
GUI.Label(new Rect(x, row.y + (row.height - S(18)) / 2f, size.x, S(18)), text, style);
return size.x + S(8);
}
/// <summary>Filter-Chip (an = orange umrandet), ersetzt die Unity-Häkchen.</summary>
bool Chip(bool on, string text)
{
if (GUILayout.Button(text, on ? chipOnStyle : chipOffStyle, GUILayout.Height(26), GUILayout.ExpandWidth(false))) on = !on;
if (GUILayout.Button(text, on ? chipOnStyle : chipOffStyle, GUILayout.Height(S(26)), GUILayout.ExpandWidth(false))) on = !on;
return on;
}
@@ -646,7 +650,7 @@ namespace MSCO
{
GUILayout.Label(caption, captionStyle);
GUILayout.Label(value, valueStyle);
GUILayout.Space(2);
GUILayout.Space(S(2));
}
/// <summary>Ping farbig: grün gut, gelb geht so, rot schlecht.</summary>
@@ -671,20 +675,20 @@ namespace MSCO
GUILayout.Label("Version mismatch", titleStyle);
GUILayout.Label("This server runs a different MSCO version than you. You can still join, but things may not " +
"sync correctly (players, items, cars). For the best experience use the same version.", textStyle);
GUILayout.Space(16);
GUILayout.Space(S(16));
GUILayout.Label("SERVER", captionStyle);
GUILayout.Label(w.Name + " (" + w.Host + ":" + w.Port + ")", rowNameStyle);
GUILayout.Space(8);
GUILayout.Space(S(8));
GUILayout.Label("VERSIONS", captionStyle);
GUILayout.Label("Server v" + w.ServerVersion + " - You v" + MSCO.ModVersion, rowTagStyle);
GUILayout.Space(22);
GUILayout.Space(S(22));
GUILayout.BeginHorizontal();
if (GUILayout.Button("JOIN ANYWAY", primaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
if (GUILayout.Button("JOIN ANYWAY", primaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(170))))
mp.ConfirmVersionWarning();
GUILayout.Space(10);
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
GUILayout.Space(S(10));
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(170))))
mp.CancelVersionWarning();
GUILayout.EndHorizontal();
}
@@ -694,22 +698,22 @@ namespace MSCO
{
GUILayout.Label("Join server?", titleStyle);
GUILayout.Label("You opened a join link from the server list.", textStyle);
GUILayout.Space(18);
GUILayout.Space(S(18));
GUILayout.Label("SERVER ADDRESS", captionStyle);
GUILayout.Label(mp.PendingJoinHost + ":" + mp.PendingJoinPort, rowNameStyle);
GUILayout.Space(24);
GUILayout.Space(S(24));
if (!mp.SteamAvailable)
GUILayout.Label("Steam is required to join servers - start the game through Steam.", textStyle);
GUILayout.BeginHorizontal();
GUI.enabled = mp.SteamAvailable;
if (GUILayout.Button("JOIN", primaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
if (GUILayout.Button("JOIN", primaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(170))))
mp.ConfirmPendingJoin();
GUI.enabled = true;
GUILayout.Space(10);
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(42), GUILayout.Width(170)))
GUILayout.Space(S(10));
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(170))))
mp.CancelPendingJoin();
GUILayout.EndHorizontal();
}
@@ -727,43 +731,43 @@ namespace MSCO
{
if (texDim == null) texDim = Solid(new Color(0f, 0f, 0f, 0.6f));
if (texDanger == null) texDanger = Solid(Hex(0xe5, 0x48, 0x4d));
if (promptTextStyle == null)
if (promptTextStyle == null || promptTextStyle.fontSize != P(15))
{
promptTextStyle = new GUIStyle(rowNameStyle);
promptTextStyle.wordWrap = true;
promptTextStyle.fontSize = 15;
promptTextStyle.fontSize = P(15);
}
GUI.DrawTexture(new Rect(0, 0, vw, vh), texDim);
var r = new Rect((vw - PromptWidth) / 2f, (vh - PromptHeight) / 2f, PromptWidth, PromptHeight);
var r = new Rect(Mathf.Round((vw - S(PromptWidth)) / 2f), Mathf.Round((vh - S(PromptHeight)) / 2f), S(PromptWidth), S(PromptHeight));
UiTheme.DrawShadow(r);
GUI.Box(r, GUIContent.none, windowBox);
string title = reconnecting
? ((mp.ReconnectMessage ?? "").StartsWith("Switching") ? "SWITCHING SERVER" : "RECONNECTING")
: mp.DisconnectTitle;
bool bad = !reconnecting && title != "DISCONNECTED";
GUI.DrawTexture(new Rect(r.x, r.y, r.width, 4), bad ? texDanger : texAccent);
GUI.DrawTexture(new Rect(r.x, r.y, r.width, S(4)), bad ? texDanger : texAccent);
float x = r.x + 32, w = r.width - 64, y = r.y + 28;
GUI.Label(new Rect(x, y, w, 34), title, titleStyle);
y += 50;
GUI.Label(new Rect(x, y, w, 20), "REASON", captionStyle);
float x = r.x + S(32), w = r.width - S(64), y = r.y + S(28);
GUI.Label(new Rect(x, y, w, S(34)), title, titleStyle);
y += S(50);
GUI.Label(new Rect(x, y, w, S(20)), "REASON", captionStyle);
if (reconnecting)
{
GUI.Label(new Rect(x, y + 22, w, 44), mp.ReconnectMessage ?? "", promptTextStyle);
GUI.Label(new Rect(x, y + S(22), w, S(44)), mp.ReconnectMessage ?? "", promptTextStyle);
string attempt = mp.ReconnectAttempt == 0
? "Connecting again in a moment..."
: "Attempt " + mp.ReconnectAttempt + " of " + mp.ReconnectMaxAttempts +
(string.IsNullOrEmpty(mp.Status) ? "" : " - " + mp.Status);
GUI.Label(new Rect(x, y + 74, w, 40), attempt, textStyle);
if (GUI.Button(new Rect(r.xMax - 32 - 170, r.yMax - 28 - 42, 170, 42), "CANCEL", secondaryStyle)) mp.CancelReconnect();
GUI.Label(new Rect(x, y + S(74), w, S(40)), attempt, textStyle);
if (GUI.Button(new Rect(r.xMax - S(32) - S(170), r.yMax - S(28) - S(42), S(170), S(42)), "CANCEL", secondaryStyle)) mp.CancelReconnect();
return;
}
GUI.Label(new Rect(x, y + 22, w, 60), mp.DisconnectNotice ?? "", promptTextStyle);
GUI.Label(new Rect(x, y + 88, w, 20), "Your own save game has been restored.", textStyle);
if (GUI.Button(new Rect(r.xMax - 32 - 170, r.yMax - 28 - 42, 170, 42), "OK", primaryStyle)) mp.ClearDisconnectNotice();
GUI.Label(new Rect(x, y + S(22), w, S(60)), mp.DisconnectNotice ?? "", promptTextStyle);
GUI.Label(new Rect(x, y + S(88), w, S(20)), "Your own save game has been restored.", textStyle);
if (GUI.Button(new Rect(r.xMax - S(32) - S(170), r.yMax - S(28) - S(42), S(170), S(42)), "OK", primaryStyle)) mp.ClearDisconnectNotice();
}
bool newGameConfirm;
@@ -775,38 +779,38 @@ namespace MSCO
if (newGameConfirm)
{
GUILayout.BeginVertical(rowBox);
GUILayout.Space(6);
GUILayout.Space(S(6));
GUILayout.Label("START A NEW GAME?", captionStyle);
GUILayout.Label(saved != null
? "Your current save game is kept as a backup in MSCO_Saves - everyone starts in a fresh world."
: "Everyone starts in a fresh world.", textStyle);
GUILayout.Space(6);
GUILayout.Space(S(6));
GUILayout.BeginHorizontal();
if (GUILayout.Button("YES, NEW GAME", dangerStyle, GUILayout.Height(38), GUILayout.Width(170)))
if (GUILayout.Button("YES, NEW GAME", dangerStyle, GUILayout.Height(S(38)), GUILayout.Width(S(170))))
{
newGameConfirm = false;
mp.StartHostNewGame();
}
GUILayout.Space(8);
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(38), GUILayout.Width(110))) newGameConfirm = false;
GUILayout.Space(S(8));
if (GUILayout.Button("CANCEL", secondaryStyle, GUILayout.Height(S(38)), GUILayout.Width(S(110)))) newGameConfirm = false;
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(6);
GUILayout.Space(S(6));
GUILayout.EndVertical();
return;
}
GUILayout.BeginHorizontal();
GUI.enabled = saved != null;
GUILayout.BeginVertical(GUILayout.Width(190));
if (GUILayout.Button("CONTINUE", primaryStyle, GUILayout.Height(42), GUILayout.Width(190)))
GUILayout.BeginVertical(GUILayout.Width(S(190)));
if (GUILayout.Button("CONTINUE", primaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(190))))
mp.StartHostGame();
GUILayout.Label(saved != null ? "saved " + saved.Value.ToString("dd.MM.yyyy HH:mm") : "no save game yet", captionStyle);
GUILayout.EndVertical();
GUI.enabled = true;
GUILayout.Space(10);
GUILayout.BeginVertical(GUILayout.Width(190));
if (GUILayout.Button("NEW GAME", secondaryStyle, GUILayout.Height(42), GUILayout.Width(190)))
GUILayout.Space(S(10));
GUILayout.BeginVertical(GUILayout.Width(S(190)));
if (GUILayout.Button("NEW GAME", secondaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(190))))
{
if (saved != null) newGameConfirm = true;
else mp.StartHostNewGame();
@@ -825,39 +829,39 @@ namespace MSCO
: mp.IsDedicated || mp.IsConnectingToServer
? "Connected to the server - the world is loading" + (string.IsNullOrEmpty(mp.Status) ? "." : ": " + mp.Status)
: "Waiting for the host to start the game.", textStyle);
GUILayout.Space(16);
GUILayout.Space(S(16));
GUILayout.Label("PLAYERS " + mp.Players.Count + "/" + mp.SessionMaxPlayers, captionStyle);
playerScroll = GUILayout.BeginScrollView(playerScroll, GUILayout.Height(ListHeight(mp.IsHost ? 330f : 170f, 120f)));
playerScroll = GUILayout.BeginScrollView(playerScroll, GUILayout.Height(ListHeight(mp.IsHost ? S(330f) : S(170f), S(120f))));
foreach (PlayerInfo p in mp.Players)
{
Rect row = GUILayoutUtility.GetRect(10, 32, GUILayout.ExpandWidth(true));
GUI.Box(new Rect(row.x, row.y, row.width, row.height - 4), GUIContent.none, rowBox);
Rect row = GUILayoutUtility.GetRect(S(10), S(32), GUILayout.ExpandWidth(true));
GUI.Box(new Rect(row.x, row.y, row.width, row.height - S(4)), GUIContent.none, rowBox);
// Eigener Punkt gelb, solange man noch lädt/synchronisiert; grün, wenn man wirklich im Spiel ist
GUI.DrawTexture(new Rect(row.x + 12, row.y + 11, 8, 8), p.IsLocal && !mp.IsFullyConnected ? texPending : texOnline);
GUI.Label(new Rect(row.x + 30, row.y, row.width - 150, row.height - 2), p.Name, rowNameStyle);
GUI.DrawTexture(new Rect(row.x + S(12), row.y + S(11), S(8), S(8)), p.IsLocal && !mp.IsFullyConnected ? texPending : texOnline);
GUI.Label(new Rect(row.x + S(30), row.y, row.width - S(150), row.height - S(2)), p.Name, rowNameStyle);
string tag = p.Id == NetSession.HostId ? "HOST" : "";
if (p.IsLocal) tag = tag.Length > 0 ? tag + " · YOU" : "YOU";
GUI.Label(new Rect(row.xMax - 120, row.y, 110, row.height - 2), tag, rowTagStyle);
GUI.Label(new Rect(row.xMax - S(120), row.y, S(110), row.height - S(2)), tag, rowTagStyle);
}
GUILayout.EndScrollView();
GUILayout.Space(14);
GUILayout.Space(S(14));
if (mp.IsHost)
{
DrawHostStart(mp);
GUILayout.Space(10);
GUILayout.Space(S(10));
}
GUILayout.BeginHorizontal();
if (mp.IsHost)
{
if (mp.IsSteamSession && mp.Players.Count < MultiplayerManager.MaxPlayers &&
GUILayout.Button("INVITE FRIENDS", secondaryStyle, GUILayout.Height(42), GUILayout.Width(150)))
GUILayout.Button("INVITE FRIENDS", secondaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(150))))
mp.InviteFriends();
GUILayout.Space(10);
GUILayout.Space(S(10));
}
if (GUILayout.Button("DISCONNECT", secondaryStyle, GUILayout.Height(42), GUILayout.Width(150)))
if (GUILayout.Button("DISCONNECT", secondaryStyle, GUILayout.Height(S(42)), GUILayout.Width(S(150))))
mp.Disconnect();
GUILayout.EndHorizontal();
}
@@ -866,8 +870,8 @@ namespace MSCO
{
GUI.Box(r, GUIContent.none, sidebarBox);
Texture2D dot = mp.IsFullyConnected ? texOnline : mp.IsInSession || mp.IsReconnecting ? texPending : texMuted;
GUI.DrawTexture(new Rect(r.x + 18, r.y + (r.height - 8) / 2f, 8, 8), dot);
GUI.Label(new Rect(r.x + 36, r.y, r.width - 72, r.height), mp.Status, statusStyle);
GUI.DrawTexture(new Rect(r.x + S(18), r.y + (r.height - S(8)) / 2f, S(8), S(8)), dot);
GUI.Label(new Rect(r.x + S(36), r.y, r.width - S(72), r.height), mp.Status, statusStyle);
}
@@ -875,61 +879,62 @@ namespace MSCO
void EnsureStyles()
{
if (stylesReady && texBackground != null) return;
if (stylesReady && texBackground != null && Mathf.Abs(stylesScale - uiScale) < 0.01f) return;
stylesScale = uiScale;
// PlayerPrefs erst hier lesen (nicht im Konstruktor erlaubt)
directInput = PlayerPrefs.GetString(PrefDirect, "");
if (directInput == null) directInput = PlayerPrefs.GetString(PrefDirect, "");
texBackground = Solid(Background);
texSidebar = Solid(Sidebar);
texAccent = Solid(Accent);
texOnline = UiTheme.Rounded(Online, 4); // runde Status-Punkte
texPending = UiTheme.Rounded(Pending, 4);
texMuted = UiTheme.Rounded(Muted, 4);
texOnline = UiTheme.Rounded(Online, P(4)); // runde Status-Punkte
texPending = UiTheme.Rounded(Pending, P(4));
texMuted = UiTheme.Rounded(Muted, P(4));
texRow = Solid(Field);
// Fenster und Seitenleiste mit feinem Rand (Seitenleiste: ihr Rand trennt sie vom Inhalt)
windowBox = UiTheme.Card(Background, 10);
sidebarBox = UiTheme.Card(Sidebar, 10);
rowBox = UiTheme.Panel9(Field, UiTheme.Radius);
rowHoverBox = UiTheme.Card(FieldFocus, UiTheme.Radius);
windowBox = UiTheme.Card(Background, P(10));
sidebarBox = UiTheme.Card(Sidebar, P(10));
rowBox = UiTheme.Panel9(Field, P(UiTheme.Radius));
rowHoverBox = UiTheme.Card(FieldFocus, P(UiTheme.Radius));
texDivider = Solid(new Color(1f, 1f, 1f, 0.07f));
texGold = Solid(Gold);
texBarBack = Solid(new Color(1f, 1f, 1f, 0.1f));
texBarFill = Solid(Online);
texBarFull = Solid(UiTheme.Danger);
accentBox = UiTheme.Panel9(Accent, 1);
accentBox = UiTheme.Panel9(Accent, P(1));
pillStyle = UiTheme.Panel9(new Color(Accent.r, Accent.g, Accent.b, 0.18f), 4);
pillStyle = UiTheme.Panel9(new Color(Accent.r, Accent.g, Accent.b, 0.18f), P(4));
pillStyle.normal.textColor = Accent;
pillStyle.fontSize = 10;
pillStyle.fontSize = P(10);
pillStyle.fontStyle = FontStyle.Bold;
pillStyle.alignment = TextAnchor.MiddleCenter;
pillStyle.padding = new RectOffset(7, 7, 0, 0);
pillStyle.padding = new RectOffset(P(7), P(7), P(0), P(0));
pillStyle.wordWrap = false;
pillMutedStyle = new GUIStyle(pillStyle);
pillMutedStyle.normal.background = UiTheme.Rounded(new Color(1f, 1f, 1f, 0.08f), 4);
pillMutedStyle.normal.background = UiTheme.Rounded(new Color(1f, 1f, 1f, 0.08f), P(4));
pillMutedStyle.normal.textColor = Muted;
pillFeaturedStyle = new GUIStyle(pillStyle);
pillFeaturedStyle.normal.background = UiTheme.Rounded(Gold, 4);
pillFeaturedStyle.normal.background = UiTheme.Rounded(Gold, P(4));
pillFeaturedStyle.normal.textColor = Hex(0x1a, 0x12, 0x06);
featuredRowBox = UiTheme.Panel9(Color.Lerp(Field, Gold, 0.16f), UiTheme.Radius);
featuredRowBox = UiTheme.Panel9(Color.Lerp(Field, Gold, 0.16f), P(UiTheme.Radius));
chipOnStyle = Button(new Color(Accent.r, Accent.g, Accent.b, 0.22f), new Color(Accent.r, Accent.g, Accent.b, 0.32f), AccentHover, 11, FontStyle.Bold);
chipOffStyle = Button(Field, FieldFocus, Muted, 11, FontStyle.Bold);
chipOnStyle.padding = chipOffStyle.padding = new RectOffset(12, 12, 0, 0);
chipOnStyle = Button(new Color(Accent.r, Accent.g, Accent.b, 0.22f), new Color(Accent.r, Accent.g, Accent.b, 0.32f), AccentHover, P(11), FontStyle.Bold);
chipOffStyle = Button(Field, FieldFocus, Muted, P(11), FontStyle.Bold);
chipOnStyle.padding = chipOffStyle.padding = new RectOffset(P(12), P(12), P(0), P(0));
logoStyle = Label(28, Color.white, FontStyle.Bold);
taglineStyle = Label(10, Muted, FontStyle.Bold);
titleStyle = Label(24, Color.white, FontStyle.Bold);
textStyle = Label(13, Muted, FontStyle.Normal);
logoStyle = Label(P(28), Color.white, FontStyle.Bold);
taglineStyle = Label(P(10), Muted, FontStyle.Bold);
titleStyle = Label(P(24), Color.white, FontStyle.Bold);
textStyle = Label(P(13), Muted, FontStyle.Normal);
textStyle.wordWrap = true;
captionStyle = Label(11, Muted, FontStyle.Bold);
captionStyle.margin.bottom = 6;
statusStyle = Label(12, Color.white, FontStyle.Normal);
captionStyle = Label(P(11), Muted, FontStyle.Bold);
captionStyle.margin.bottom = P(6);
statusStyle = Label(P(12), Color.white, FontStyle.Normal);
statusStyle.alignment = TextAnchor.MiddleLeft;
headerCellStyle = Label(11, Muted, FontStyle.Bold);
headerCellStyle = Label(P(11), Muted, FontStyle.Bold);
headerCellStyle.alignment = TextAnchor.MiddleLeft;
rowNameStyle = Label(14, Color.white, FontStyle.Normal);
rowNameStyle = Label(P(14), Color.white, FontStyle.Normal);
rowNameStyle.alignment = TextAnchor.MiddleLeft;
pingGoodStyle = new GUIStyle(rowNameStyle);
pingGoodStyle.normal.textColor = Online;
@@ -937,34 +942,34 @@ namespace MSCO
pingMidStyle.normal.textColor = Pending;
pingBadStyle = new GUIStyle(rowNameStyle);
pingBadStyle.normal.textColor = UiTheme.DangerHover;
rowTagStyle = Label(11, Accent, FontStyle.Bold);
rowTagStyle = Label(P(11), Accent, FontStyle.Bold);
rowTagStyle.alignment = TextAnchor.MiddleRight;
badgeStyle = new GUIStyle(rowTagStyle);
badgeStyle.alignment = TextAnchor.MiddleLeft;
badgeStyle.padding = new RectOffset(6, 6, 2, 2);
placeholderStyle = Label(13, Muted, FontStyle.Italic);
badgeStyle.padding = new RectOffset(P(6), P(6), P(2), P(2));
placeholderStyle = Label(P(13), Muted, FontStyle.Italic);
placeholderStyle.alignment = TextAnchor.MiddleLeft;
toggleStyle = new GUIStyle(GUI.skin.toggle);
toggleStyle.normal.textColor = toggleStyle.onNormal.textColor = toggleStyle.hover.textColor = toggleStyle.onHover.textColor = Color.white;
toggleStyle.fontSize = 11;
toggleStyle.fontSize = P(11);
toggleStyle.fontStyle = FontStyle.Bold;
navStyle = Button(Sidebar, Secondary, Muted, 14, FontStyle.Normal);
navStyle = Button(Sidebar, Secondary, Muted, P(14), FontStyle.Normal);
navStyle.hover.textColor = Color.white; // Hover: Text hell (vorher blieb er grau)
navStyle.alignment = TextAnchor.MiddleLeft;
navStyle.padding = new RectOffset(26, 10, 0, 0);
navActiveStyle = Button(Secondary, Secondary, Color.white, 14, FontStyle.Bold);
navStyle.padding = new RectOffset(P(26), P(10), P(0), P(0));
navActiveStyle = Button(Secondary, Secondary, Color.white, P(14), FontStyle.Bold);
navActiveStyle.alignment = TextAnchor.MiddleLeft;
navActiveStyle.padding = new RectOffset(26, 10, 0, 0);
navActiveStyle.padding = new RectOffset(P(26), P(10), P(0), P(0));
primaryStyle = Button(Accent, AccentHover, Color.white, 14, FontStyle.Bold);
primaryStyle = Button(Accent, AccentHover, Color.white, P(14), FontStyle.Bold);
UiTheme.ApplyPrimaryGradient(primaryStyle);
dangerStyle = Button(UiTheme.Danger, UiTheme.DangerHover, Color.white, 13, FontStyle.Bold);
secondaryStyle = Button(Secondary, SecondaryHover, Color.white, 14, FontStyle.Bold);
tabStyle = Button(Sidebar, Secondary, Muted, 11, FontStyle.Bold);
dangerStyle = Button(UiTheme.Danger, UiTheme.DangerHover, Color.white, P(13), FontStyle.Bold);
secondaryStyle = Button(Secondary, SecondaryHover, Color.white, P(14), FontStyle.Bold);
tabStyle = Button(Sidebar, Secondary, Muted, P(11), FontStyle.Bold);
tabStyle.hover.textColor = Color.white;
fieldStyle = UiTheme.Field(14);
fieldStyle = UiTheme.Field(P(14));
stylesReady = true;
}