MSCO 2.10.2: passenger only while moving, drain plug sync, admin VEHICLE tab, profile layout
- Passenger: auto ride-along only when the vehicle moves (speed from its motion, also for kinematic remote cars) - no more getting stuck while working in the engine bay or re-captured - Bolts with a function (drain plug: stage 0-5 = oil leak on) are synced as stage and applied through the bolt's own stage logic; world authority sends its state once after joining. Fixes endless oil leaking when players had the drain plug in different states - Admin menu VEHICLE tab: fluids with FILL/EMPTY, all Database parts with wear/damage, REPAIR/BREAK per part, REPAIR ALL, filter - Server profile: info and players as two equal cards, no wrapping - fsmdump also lists FSM variables Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+11
@@ -55,6 +55,17 @@ namespace MSCO
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{
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sb.Append("==== ").Append(path).Append(" | ").Append(fsm.FsmName).Append(" | active ").Append(fsm.gameObject.activeInHierarchy)
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.Append(" | state ").Append(fsm.ActiveStateName).AppendLine();
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try
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{
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FsmVariables fv = fsm.FsmVariables;
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var vb = new StringBuilder();
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foreach (FsmFloat f in fv.FloatVariables) vb.Append(" ").Append(f.Name).Append("=").Append(f.Value.ToString("0.###"));
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foreach (FsmInt n in fv.IntVariables) vb.Append(" ").Append(n.Name).Append("=").Append(n.Value);
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foreach (FsmBool b in fv.BoolVariables) vb.Append(" ").Append(b.Name).Append("=").Append(b.Value);
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foreach (FsmString t in fv.StringVariables) vb.Append(" ").Append(t.Name).Append("=\"").Append(t.Value).Append("\"");
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if (vb.Length > 0) sb.Append(" VARS").Append(vb).AppendLine();
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}
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catch { }
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if (fsm.FsmGlobalTransitions != null)
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foreach (FsmTransition t in fsm.FsmGlobalTransitions)
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sb.Append(" GLOBAL ").Append(t.EventName).Append(" -> ").Append(t.ToState).AppendLine();
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