Door/hood sync via hinge spring instead of teleport (fixes NaN crash and parts falling off); join/leave toasts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -50,7 +50,7 @@ namespace MSCO
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VehicleDamage = 39, // Unfallschaden: int Mesh-Schlüssel, int Eckpunkte gesamt, int n, je [int Index, 3 float]
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TrafficStates = 40, // Verkehr (nur Welt-Autorität): int n, je [int Schlüssel, 3 float Pos, 4 float Rot, 3 float Geschw.]
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WorldVars = 41, // Jobs/Laden: int n, je [int Schlüssel, byte Typ (2 int, 3 bool), Wert]
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HingeStates = 42, // Autotüren/Haube/Kofferraum: int n, je [int Schlüssel, 3 float Pos, 4 float Rot relativ zum Auto]
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HingeStates = 42, // Autotüren/Haube/Kofferraum: int n, je [int Schlüssel, float Scharnier-Winkel]
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VehicleControls = 43 // Zündung/Motor/Licht ...: int n, je [int FSM-Schlüssel, string Zustand]
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}
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