Door/hood sync via hinge spring instead of teleport (fixes NaN crash and parts falling off); join/leave toasts

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-27 16:59:01 +02:00
co-authored by Claude Opus 5.5
parent 097d1e87de
commit 526f9e9c77
7 changed files with 178 additions and 44 deletions
+1 -1
View File
@@ -50,7 +50,7 @@ namespace MSCO
VehicleDamage = 39, // Unfallschaden: int Mesh-Schlüssel, int Eckpunkte gesamt, int n, je [int Index, 3 float]
TrafficStates = 40, // Verkehr (nur Welt-Autorität): int n, je [int Schlüssel, 3 float Pos, 4 float Rot, 3 float Geschw.]
WorldVars = 41, // Jobs/Laden: int n, je [int Schlüssel, byte Typ (2 int, 3 bool), Wert]
HingeStates = 42, // Autotüren/Haube/Kofferraum: int n, je [int Schlüssel, 3 float Pos, 4 float Rot relativ zum Auto]
HingeStates = 42, // Autotüren/Haube/Kofferraum: int n, je [int Schlüssel, float Scharnier-Winkel]
VehicleControls = 43 // Zündung/Motor/Licht ...: int n, je [int FSM-Schlüssel, string Zustand]
}