MSCO 2.10.0: mod support, ESC no longer quits from the main menu
- MscoMod API (ModApi.cs) and ModLoader: own mods from MSCO\Mods, hooks for menu/game/update/GUI, session and player events, Send/OnMessage between players (MsgType.ModMessage) - Server mods: ModList before Welcome, consent prompt (INSTALL & JOIN), download with SHA-256 check into MSCO\Mods\Servers, active only on that server; game start waits for the download - Mods page in the MSCO menu, console command "mods" - Server browser: MODS pill, VANILLA/MODDED filters, mod list in the server profile - PlayMaker ApplicationQuit is ignored in the main menu (ESC used to close the game) - MODDING.md and examples/HelloMod Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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using System.Reflection;
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using System.Text;
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using MSCO;
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using UnityEngine;
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[assembly: AssemblyTitle("Hello Mod")]
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[assembly: AssemblyProduct("Hello Mod")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyInformationalVersion("1.0.0")]
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namespace HelloMod
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{
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/// <summary>
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/// Beispiel-Mod: zeigt im Spiel oben links einen Hinweis. Mit H winkst du - alle anderen Spieler, die die Mod auch
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/// haben, sehen "<Name> waves!".
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/// </summary>
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public class HelloMod : MscoMod
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{
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public override string ID { get { return "hellomod"; } }
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public override string Name { get { return "Hello Mod"; } }
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public override string Version { get { return "1.0.0"; } }
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public override string Author { get { return "MBM"; } }
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bool inGame;
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string lastWave = "";
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float waveUntil;
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public override void OnLoad() { Log("loaded"); }
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public override void OnMenuLoad() { inGame = false; }
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public override void OnGameLoad() { inGame = true; }
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public override void Update()
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{
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if (!inGame || !IsInSession || !Input.GetKeyDown(KeyCode.H)) return;
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Send(Encoding.UTF8.GetBytes("wave"));
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Show("You wave!");
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}
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public override void OnMessage(int fromPlayerId, byte[] data)
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{
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if (Encoding.UTF8.GetString(data) != "wave") return;
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string name;
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Show((Players.TryGetValue(fromPlayerId, out name) ? name : "Someone") + " waves!");
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}
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public override void OnPlayerJoined(int playerId, string name) { Show(name + " joined - press H to wave"); }
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void Show(string text)
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{
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lastWave = text;
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waveUntil = Time.realtimeSinceStartup + 4f;
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}
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public override void OnGUI()
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{
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if (!inGame) return;
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GUI.Label(new Rect(20, 60, 400, 24), "Hello Mod: press H to wave");
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if (Time.realtimeSinceStartup < waveUntil) GUI.Label(new Rect(20, 84, 400, 24), lastWave);
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}
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}
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}
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