MSCO 2.10.0: mod support, ESC no longer quits from the main menu
- MscoMod API (ModApi.cs) and ModLoader: own mods from MSCO\Mods, hooks for menu/game/update/GUI, session and player events, Send/OnMessage between players (MsgType.ModMessage) - Server mods: ModList before Welcome, consent prompt (INSTALL & JOIN), download with SHA-256 check into MSCO\Mods\Servers, active only on that server; game start waits for the download - Mods page in the MSCO menu, console command "mods" - Server browser: MODS pill, VANILLA/MODDED filters, mod list in the server profile - PlayMaker ApplicationQuit is ignored in the main menu (ESC used to close the game) - MODDING.md and examples/HelloMod Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -52,7 +52,12 @@ namespace MSCO
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WorldVars = 41, // Jobs/Laden: int n, je [int Schlüssel, byte Typ (2 int, 3 bool), Wert]
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HingeStates = 42, // Autotüren/Haube/Kofferraum: int n, je [int Schlüssel, float Scharnier-Winkel]
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VehicleControls = 43, // Zündung/Motor/Licht ...: int n, je [int FSM-Schlüssel, string Zustand]
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PlayerNeeds = 44 // Client -> Server: eigene Bedürfnisse (Hunger, Durst ...): int n, je [string Name, float Wert]
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PlayerNeeds = 44, // Client -> Server: eigene Bedürfnisse (Hunger, Durst ...): int n, je [string Name, float Wert]
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ModMessage = 45, // Nachricht einer MSCO-Mod an die anderen Spieler: string Mod-ID, int Länge, bytes
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ModList = 46, // Server -> Client (vor Welcome): int n, je [string ID, string Name, string Version, string SHA-256, int Größe]
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ModFileRequest = 47, // Client -> Server: string Mod-ID
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ModFilePart = 48, // Server -> Client: string Mod-ID, int Gesamtgröße, int Offset, int Länge, bytes
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ModFileDone = 49 // Server -> Client: string Mod-ID
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}
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public struct Message
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