MSCO 2.10.0: mod support, ESC no longer quits from the main menu
- MscoMod API (ModApi.cs) and ModLoader: own mods from MSCO\Mods, hooks for menu/game/update/GUI, session and player events, Send/OnMessage between players (MsgType.ModMessage) - Server mods: ModList before Welcome, consent prompt (INSTALL & JOIN), download with SHA-256 check into MSCO\Mods\Servers, active only on that server; game start waits for the download - Mods page in the MSCO menu, console command "mods" - Server browser: MODS pill, VANILLA/MODDED filters, mod list in the server profile - PlayMaker ApplicationQuit is ignored in the main menu (ESC used to close the game) - MODDING.md and examples/HelloMod Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -94,6 +94,8 @@
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<Compile Include="MenuHelper.cs" />
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<Compile Include="MenuInputBlocker.cs" />
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<Compile Include="MiniJson.cs" />
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<Compile Include="ModApi.cs" />
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<Compile Include="ModLoader.cs" />
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<Compile Include="MenuBranding.cs" />
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<Compile Include="MSCO.cs" />
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<Compile Include="MultiplayerManager.cs" />
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