using System.Net.Sockets; using MSCO.Server; // Protokoll-Tests gegen den echten Server-Code: startet einen Server offline (ohne Master, ohne Lizenz) auf // Port 17777 und spielt mehrere Clients durch - Beitreten, Ping, Weltzustand, Chat, Admin-Rechte, kaputte Daten. // Ausführen im Server-Ordner: dotnet run --project Tests const int Port = 17777; const string AdminId = "76561198910227878"; string dir = Path.Combine(Path.GetTempPath(), "msco-servertest-" + Guid.NewGuid().ToString("N")[..8]); Directory.CreateDirectory(Path.Combine(dir, "save")); // Platzhalter-Spielstand (der Inhalt ist für die Protokoll-Tests egal) foreach (var name in new[] { "defaultES2File.txt", "items.txt", "meshsave.txt", "graveyard.txt", "notepad.txt" }) File.WriteAllText(Path.Combine(dir, "save", name), "test " + name); string configPath = Path.Combine(dir, "server.json"); var config = new ServerConfig { LicenseKey = "test", Name = "Test", Port = Port, MaxPlayers = 4, RequireSteam = false, Public = false, Admins = new() { AdminId } }; config.Save(configPath); // Host wie im echten Betrieb: besitzt Port + Web-Panel (gleicher Port wie das Spiel) und startet den Gameserver var host = new ServerHost(config, dir, configPath, offline: true) { ConfigureServer = s => s.SaveUploadTimeoutSeconds = 1 // Test-Spieler laden meist keinen Spielstand hoch - nicht lange warten }; var hostThread = new Thread(() => host.Run()) { IsBackground = true }; hostThread.Start(); for (int i = 0; i < 100 && host.State != HostState.Running; i++) Thread.Sleep(50); if (host.State != HostState.Running) { Console.WriteLine("FAIL: server did not start: " + host.LastError); return 1; } GameServer Srv() => host.Server; async Task WaitForState(HostState state) { for (int i = 0; i < 100 && host.State != state; i++) await Task.Delay(50); } int failed = 0, passed = 0; void Check(bool ok, string what) { if (ok) passed++; else failed++; Console.WriteLine((ok ? " ok " : " FAIL ") + what); } try { Console.WriteLine("== Join"); var alice = await TestClient.Join("Alice", 0, null); Check(alice.Welcome != null, "Alice gets Welcome"); Check(alice.Id > 0, "Alice has id " + alice.Id); Check(alice.AdminStatus == false, "Alice is not admin"); Check(alice.SaveFiles == 5, "Alice received save files (" + alice.SaveFiles + ")"); Check(alice.GotStartGame, "Alice got StartGame"); Console.WriteLine("== Ping"); alice.Send(MsgType.Ping, BitConverter.GetBytes(12.5f)); var pong = await alice.WaitFor(MsgType.Pong); Check(pong != null && BitConverter.ToSingle(pong, 0) == 12.5f, "Ping is echoed as Pong with the same timestamp"); Console.WriteLine("== Ready / snapshot"); alice.Send(MsgType.Ready, Array.Empty()); var snap = await alice.WaitFor(MsgType.WorldSnapshot); Check(snap != null, "WorldSnapshot received"); var s0 = Snapshot.Parse(snap); Check(s0.Ok, "Snapshot parses completely (" + s0.Info + ")"); Console.WriteLine("== Second player, chat"); var bob = await TestClient.Join("Bob", 0, null); Check(bob.Welcome != null, "Bob joins"); var joined = await alice.WaitFor(MsgType.PlayerJoined); Check(joined != null, "Alice is told that Bob joined"); alice.Send(MsgType.Chat, Wire.Build(w => w.Write("hello bob"))); var chat = await bob.WaitFor(MsgType.Chat); Check(chat != null && new BinaryReader(new MemoryStream(chat)).ReadInt32() == alice.Id, "Bob receives Alice's chat with her id"); Check(chat != null && ReadStringAfterSender(chat) == "hello bob", "Chat text arrives unchanged"); Console.WriteLine("== Object states (valid / invalid)"); alice.Send(MsgType.ObjStates, ObjStates((111, 10, 1, 20, 0, 0, 0, 1), (222, float.NaN, 0, 0, 0, 0, 0, 1), (333, 0, -5000, 0, 0, 0, 0, 1), (444, 1, 1, 1, 0, 0, 0, 0))); var relay = await bob.WaitFor(MsgType.ObjStates); Check(relay != null, "Object states are relayed to Bob"); alice.Send(MsgType.VarSync, Wire.Build(w => { w.Write(2); w.Write(42); w.Write((byte)1); w.Write(3.5f); w.Write(43); w.Write((byte)3); w.Write(true); })); await bob.WaitFor(MsgType.VarSync); var carol = await TestClient.Join("Carol", 0, null); carol.Send(MsgType.Ready, Array.Empty()); var snap2 = Snapshot.Parse(await carol.WaitFor(MsgType.WorldSnapshot)); Check(snap2.ObjectIds.Contains(111), "Valid object pose is stored"); Check(!snap2.ObjectIds.Contains(222), "NaN pose is rejected"); Check(!snap2.ObjectIds.Contains(333), "Pose far below the map is rejected"); Check(!snap2.ObjectIds.Contains(444), "Invalid quaternion is rejected"); Check(snap2.Vars == 2, "Vehicle values are stored and sent to new players (" + snap2.Vars + ")"); Console.WriteLine("== Server full"); var eve = await TestClient.Join("Eve", 0, null); var dave = await TestClient.Join("Dave", 0, null, expectReject: true); Check(dave.RejectReason != null && dave.RejectReason.Contains("full"), "Player over the limit is rejected: " + dave.RejectReason); eve.Close(); Console.WriteLine("== Admin rights"); alice.Send(MsgType.AdminListRequest, Array.Empty()); var notAdmin = await alice.WaitFor(MsgType.AdminResult); Check(notAdmin != null && ReadString(notAdmin).Contains("not an admin"), "Non-admin cannot open the admin list"); alice.Send(MsgType.AdminAction, Wire.Build(w => { w.Write((byte)1); w.Write(bob.Id); w.Write("x"); })); var kickTry = await alice.WaitFor(MsgType.AdminResult); Check(kickTry != null && ReadString(kickTry).Contains("not an admin"), "Non-admin cannot kick"); carol.Close(); await Task.Delay(300); // Jemand gibt sich mit der SteamID des Admins aus (ohne Steam Web API Key wird das Ticket nicht geprüft) var faker = await TestClient.Join("Faker", ulong.Parse(AdminId), new byte[] { 1, 2, 3, 4 }); Check(faker.Welcome != null, "Player with a claimed SteamID joins (tickets not verified without key)"); Check(faker.AdminStatus == false, "Claimed (unverified) SteamID must NOT get admin rights"); var faker2 = await TestClient.Join("Faker2", ulong.Parse(AdminId), new byte[] { 9 }, expectReject: true); Check(faker2.RejectReason != null && faker2.RejectReason.Contains("already connected"), "Second player with the same unverified SteamID cannot push out the first: " + faker2.RejectReason); Check(!faker.IsClosedByServer(), "The first player stays connected"); faker.Close(); await Task.Delay(300); Console.WriteLine("== Robustness"); var evil = await TestClient.Join("Evil", 0, null); evil.SendRaw(BitConverter.GetBytes(5 * 1024 * 1024)); // Paket, das 5 MB groß sein will await Task.Delay(500); Check(evil.IsClosedByServer(), "Oversized packet closes only that connection"); var bob2 = await TestClient.Join("Bob2", 0, null); Check(bob2.Welcome != null, "Server still accepts players afterwards"); bob2.Send(MsgType.VarSync, new byte[] { 1, 2 }); // kaputte Nachricht await Task.Delay(500); Check(bob2.IsClosedByServer(), "Malformed message closes only that connection"); alice.Send(MsgType.Ping, BitConverter.GetBytes(1f)); Check(await alice.WaitFor(MsgType.Pong) != null, "Other players are not affected"); Console.WriteLine("== Chat limits"); alice.Send(MsgType.Chat, Wire.Build(w => w.Write(new string('x', 5000)))); var longChat = await bob.WaitFor(MsgType.Chat, 800); Check(longChat == null, "Huge chat messages are not relayed"); Console.WriteLine("== Bought / consumed items"); alice.Send(MsgType.ItemAppeared, Wire.Build(w => { w.Write(4242); w.Write("beer case(itemx)"); w.Write(1f); w.Write(2f); w.Write(3f); w.Write(0f); w.Write(0f); w.Write(0f); w.Write(1f); })); Check(await bob.WaitFor(MsgType.ItemAppeared) != null, "Bought item is relayed to the other players"); alice.Send(MsgType.ObjDestroy, Wire.Build(w => w.Write(777))); Check(await bob.WaitFor(MsgType.ObjDestroy) != null, "Consumed item is relayed to the other players"); alice.Send(MsgType.VehicleDamage, Wire.Build(w => { w.Write(1); w.Write(10); w.Write(1); w.Write(3); w.Write(0.1f); w.Write(0.2f); w.Write(0.3f); })); Check(await bob.WaitFor(MsgType.VehicleDamage) != null, "Crash damage is relayed"); alice.Send(MsgType.WorldVars, Wire.Build(w => { w.Write(1); w.Write(5); w.Write((byte)3); w.Write(true); })); Check(await bob.WaitFor(MsgType.WorldVars) != null, "Job/shop values are relayed"); alice.Send(MsgType.HingeStates, Wire.Build(w => { w.Write(0); })); Check(await bob.WaitFor(MsgType.HingeStates) != null, "Car door angles are relayed"); alice.Send(MsgType.VehicleControls, Wire.Build(w => { w.Write(1); w.Write(123); w.Write("Lights"); })); Check(await bob.WaitFor(MsgType.VehicleControls) != null, "Vehicle controls (ignition, lights ...) are relayed"); byte[] trafficPayload = Wire.Build(w => { w.Write(0); }); bob.Send(MsgType.TrafficStates, trafficPayload); Check(await alice.WaitFor(MsgType.TrafficStates, 800) == null, "Traffic from a player who is not the world authority is ignored"); alice.Send(MsgType.TrafficStates, trafficPayload); Check(await bob.WaitFor(MsgType.TrafficStates) != null, "Traffic from the world authority is relayed"); for (int i = 0; i < 40; i++) { int id = 1000 + i; bob.Send(MsgType.ObjDestroy, Wire.Build(w => w.Write(id))); } await Task.Delay(200); var late = await TestClient.Join("Late", 0, null); late.Send(MsgType.Ready, Array.Empty()); var lateSnap = Snapshot.Parse(await late.WaitFor(MsgType.WorldSnapshot)); Check(lateSnap.Ok && lateSnap.Appeared == 1 && lateSnap.Destroyed.Contains(777), "Players joining later get bought and consumed items: " + lateSnap.Info); Check(lateSnap.Destroyed.Count <= 21, "Mass 'consumed' reports (e.g. scene unload) are capped: " + lateSnap.Destroyed.Count + " stored"); late.Close(); Console.WriteLine("== Own needs (hunger, thirst ...) are stored per player"); var hungry = await TestClient.Join("Hungry", 0, null); hungry.Send(MsgType.Ready, Array.Empty()); await hungry.WaitFor(MsgType.WorldSnapshot); Srv().EnqueueCommand("save"); // (Zeitfenster TrackPositionFrom abwarten) await Task.Delay(8500); hungry.Send(MsgType.PlayerNeeds, Wire.Build(w => { w.Write(2); w.Write("PlayerHunger"); w.Write(77f); w.Write("PlayerThirst"); w.Write(12.5f); })); await Task.Delay(300); hungry.Close(); await Task.Delay(500); var hungry2 = await TestClient.Join("Hungry", 0, null); hungry2.Send(MsgType.Ready, Array.Empty()); var needsSnap = Snapshot.Parse(await hungry2.WaitFor(MsgType.WorldSnapshot)); Check(needsSnap.Ok && needsSnap.Needs.TryGetValue("PlayerHunger", out float hunger) && Math.Abs(hunger - 77f) < 0.01f, "Rejoining player gets their own needs back: " + string.Join(", ", needsSnap.Needs.Select(kv => kv.Key + "=" + kv.Value))); var otherSnapClient = await TestClient.Join("NotHungry", 0, null); otherSnapClient.Send(MsgType.Ready, Array.Empty()); var otherSnap = Snapshot.Parse(await otherSnapClient.WaitFor(MsgType.WorldSnapshot)); Check(otherSnap.Ok && otherSnap.Needs.Count == 0, "Other players do not get someone else's needs"); hungry2.Close(); otherSnapClient.Close(); await Task.Delay(300); Console.WriteLine("== Last position (spawn)"); var pos1 = await TestClient.Join("Walker", 0, null); pos1.Send(MsgType.Player, PlayerPos(-15.6f, -0.3f, 7f)); // Startpunkt des Spielstands (Toilette) - vor Ready pos1.Send(MsgType.Ready, Array.Empty()); Check(Snapshot.Parse(await pos1.WaitFor(MsgType.WorldSnapshot)).Spawn == null, "Position before joining is not stored (no spawn yet)"); pos1.Send(MsgType.Player, PlayerPos(-15.6f, -0.3f, 7f)); // direkt nach Ready: noch nicht übernehmen await Task.Delay(8500); pos1.Send(MsgType.Player, PlayerPos(250f, 3f, -120f)); // echte Position nach dem Umsetzen await Task.Delay(300); pos1.Send(MsgType.Player, PlayerPos(2.7e9f, 9.4e10f, -8.5e8f)); // weggeschleudert - darf nicht gespeichert werden await Task.Delay(300); pos1.Close(); await Task.Delay(500); var pos2 = await TestClient.Join("Walker", 0, null); pos2.Send(MsgType.Ready, Array.Empty()); var spawn = Snapshot.Parse(await pos2.WaitFor(MsgType.WorldSnapshot)).Spawn; Check(spawn != null && Math.Abs(spawn[0] - 250f) < 0.01f && Math.Abs(spawn[2] + 120f) < 0.01f, "Rejoining returns the last real position, not the save's start point or a flung-away one: " + (spawn == null ? "none" : string.Join(", ", spawn))); pos2.Close(); Console.WriteLine("== Admin: spawn items / unban"); var noAdmin = await TestClient.Join("NoAdmin", 0, null); var watcher = await TestClient.Join("Watcher", 0, null); noAdmin.Send(MsgType.SpawnItem, Wire.Build(w => { w.Write("beer case"); w.Write(1f); w.Write(2f); w.Write(3f); w.Write(0f); w.Write(0f); w.Write(0f); w.Write(1f); })); Check(await watcher.WaitFor(MsgType.SpawnItem, 800) == null, "Non-admin cannot spawn items (not relayed)"); watcher.Send(MsgType.Ready, Array.Empty()); Check(Snapshot.Parse(await watcher.WaitFor(MsgType.WorldSnapshot)).Spawns == 0, "Non-admin spawn is not stored"); Srv().EnqueueCommand("ban " + noAdmin.Id + " test"); await Task.Delay(500); var bannedTry = await TestClient.Join("NoAdmin", 0, null, expectReject: true); Check(bannedTry.RejectReason != null && bannedTry.RejectReason.Contains("banned"), "Banned player cannot join: " + bannedTry.RejectReason); Srv().EnqueueCommand("unban name:noadmin"); await Task.Delay(500); var unbanned = await TestClient.Join("NoAdmin", 0, null); Check(unbanned.Welcome != null, "After unban the player can join again"); unbanned.Close(); watcher.Close(); await Task.Delay(300); Console.WriteLine("== Kick reason arrives while the player keeps sending"); var spammer = await TestClient.Join("Spammer", 0, null); var spamming = true; var spamTask = Task.Run(async () => { while (spamming) { spammer.Send(MsgType.Player, PlayerPos(1f, 2f, 3f)); await Task.Delay(5); } }); await Task.Delay(300); Srv().EnqueueCommand("kick " + spammer.Id + " testing"); var kickMsg = await spammer.WaitFor(MsgType.Reject, 3000); spamming = false; await spamTask; Check(kickMsg != null && new BinaryReader(new MemoryStream(kickMsg)).ReadString().Contains("testing"), "Kicked player receives the reason even while sending data (no hard reset)"); spammer.Close(); await Task.Delay(300); Console.WriteLine("== reset-world makes everyone reconnect"); var r1 = await TestClient.Join("Resetter", 0, null); Srv().EnqueueCommand("reset-world"); var rec = await r1.WaitFor(MsgType.Reconnect); Check(rec != null && new BinaryReader(new MemoryStream(rec)).ReadString().Contains("reset"), "Players get the 'world is being reset' reconnect message"); await Task.Delay(300); Check(r1.IsClosedByServer(), "Their connection is closed so they load the fresh world"); Console.WriteLine("== Joining gets the CURRENT save game from a player in the game"); var inGame = await TestClient.Join("InGame", 0, null); inGame.Send(MsgType.Ready, Array.Empty()); await inGame.WaitFor(MsgType.WorldSnapshot); inGame.Send(MsgType.FsmEvent, Wire.Build(w => { w.Write("SATSUMA|bolt#0"); w.Write("Screw"); w.Write("TIGHTEN"); w.Write("Tight"); w.Write(0f); w.Write(0f); w.Write(0f); })); await Task.Delay(200); var joinTask = TestClient.Join("Newcomer", 0, null); var request = await inGame.WaitFor(MsgType.SaveRequest, 5000); Check(request != null, "Server asks the player in the game for the current save"); if (request != null) { int reqId = BitConverter.ToInt32(request, 0); byte[] fresh = System.Text.Encoding.UTF8.GetBytes(new string('S', 300_000) + "CURRENT-SAVE"); for (int off = 0; off < fresh.Length; off += 100_000) { int len = Math.Min(100_000, fresh.Length - off); inGame.Send(MsgType.SaveUploadPart, Wire.Build(w => { w.Write(reqId); w.Write("defaultES2File.txt"); w.Write(fresh.Length); w.Write(off); w.Write(len); w.Write(fresh, off, len); })); } inGame.Send(MsgType.SaveUploadDone, Wire.Build(w => { w.Write(reqId); w.Write(1); })); } var newcomer = await joinTask; Check(newcomer.Files.TryGetValue("defaultES2File.txt", out var got) && System.Text.Encoding.UTF8.GetString(got).EndsWith("CURRENT-SAVE"), "Newcomer receives exactly the uploaded current save (" + (got?.Length ?? 0) + " bytes, sent in parts)"); newcomer.Send(MsgType.Ready, Array.Empty()); var fresh2 = Snapshot.Parse(await newcomer.WaitFor(MsgType.WorldSnapshot)); Check(fresh2.Ok && fresh2.Info.Contains("0 events"), "Replayed actions are cleared - they are in the save now (" + fresh2.Info + ")"); Check(Directory.Exists(Path.Combine(dir, "save_backups")) && Directory.GetDirectories(Path.Combine(dir, "save_backups")).Length > 0, "The previous save game is kept as a backup"); Console.WriteLine("== World admin: reset / backup / restore"); newcomer.Send(MsgType.AdminAction, Wire.Build(w => { w.Write((byte)5); w.Write(-1); w.Write(""); })); var resetTry = await newcomer.WaitFor(MsgType.AdminResult); Check(resetTry != null && ReadString(resetTry).Contains("not an admin") && !newcomer.IsClosedByServer(), "Non-admin cannot reset the world"); newcomer.Send(MsgType.AdminAction, Wire.Build(w => { w.Write((byte)7); w.Write(-1); w.Write("1"); })); var restoreTry = await newcomer.WaitFor(MsgType.AdminResult); Check(restoreTry != null && ReadString(restoreTry).Contains("not an admin"), "Non-admin cannot restore a backup"); string backupsDir = Path.Combine(dir, "save_backups"); int before = Directory.GetDirectories(backupsDir).Length; await Task.Delay(1100); // Backups heißen nach der Sekunde Srv().EnqueueCommand("backup"); await Task.Delay(500); Check(Directory.GetDirectories(backupsDir).Length == Math.Min(before + 1, 5), "'backup' creates a new backup of the current save"); // Aktuellen Spielstand verändern, dann das neueste Backup (= CURRENT-SAVE) zurückholen File.WriteAllText(Path.Combine(dir, "save", "defaultES2File.txt"), "BROKEN"); Srv().EnqueueCommand("restore-save 1"); var restoreMsg = await newcomer.WaitFor(MsgType.Reconnect); Check(restoreMsg != null, "Restoring a backup makes everyone reconnect"); Check(File.ReadAllText(Path.Combine(dir, "save", "defaultES2File.txt")).EndsWith("CURRENT-SAVE"), "The backup's files are back in the active save"); Console.WriteLine("== reset-world goes back to the ORIGINAL save (not the auto-uploaded one)"); var r2 = await TestClient.Join("Resetter2", 0, null); Srv().EnqueueCommand("reset-world"); Check(await r2.WaitFor(MsgType.Reconnect) != null, "Players reconnect after the reset"); Check(File.ReadAllText(Path.Combine(dir, "save", "defaultES2File.txt")) == "test defaultES2File.txt", "The active save is the original one again: " + File.ReadAllText(Path.Combine(dir, "save", "defaultES2File.txt")).Length + " chars"); var afterReset = await TestClient.Join("AfterReset", 0, null); Check(afterReset.Files.TryGetValue("defaultES2File.txt", out var orig) && System.Text.Encoding.UTF8.GetString(orig) == "test defaultES2File.txt", "Joining players download the original save"); afterReset.Close(); inGame.Close(); newcomer.Close(); await PanelTests(); } catch (Exception e) { failed++; Console.WriteLine(" FAIL exception: " + e); } async Task PanelTests() { Console.WriteLine("== Web panel on the game port"); Check(host.Panel != null && host.Panel.SharesGamePort, "Panel started and shares the game port"); string baseUrl = $"http://127.0.0.1:{config.Port}/"; HttpClient Browser() { var handler = new HttpClientHandler { CookieContainer = new System.Net.CookieContainer(), UseCookies = true }; var http = new HttpClient(handler) { BaseAddress = new Uri(baseUrl), Timeout = TimeSpan.FromSeconds(10) }; return http; } async Task<(int status, System.Text.Json.JsonElement json)> Call(HttpClient http, string method, string path, object body = null, bool csrf = true) { var req = new HttpRequestMessage(new HttpMethod(method), path); if (csrf) req.Headers.Add("X-MSCO-Panel", "1"); if (body != null) req.Content = new StringContent(System.Text.Json.JsonSerializer.Serialize(body), System.Text.Encoding.UTF8, "application/json"); var res = await http.SendAsync(req); string text = await res.Content.ReadAsStringAsync(); System.Text.Json.JsonElement json = default; try { json = System.Text.Json.JsonDocument.Parse(text).RootElement; } catch { } return ((int)res.StatusCode, json); } var owner = Browser(); var page = await owner.GetAsync(""); Check(page.IsSuccessStatusCode && (await page.Content.ReadAsStringAsync()).Contains("MSCO Server Panel"), "Browser gets the panel page on the game port"); Check(page.Headers.Contains("Content-Security-Policy"), "Security headers are set"); var session = await Call(owner, "GET", "api/session"); Check(session.status == 200 && session.json.GetProperty("needsSetup").GetBoolean(), "Fresh panel asks for setup"); Check((await Call(owner, "GET", "api/players")).status == 401, "API needs a login"); Check((await Call(owner, "POST", "api/setup", new { code = "WRONG-CODE0", username = "owner", password = "supersecret1" })).status == 403, "Wrong setup code is rejected"); Check((await Call(owner, "POST", "api/setup", new { code = host.Panel.SetupCode, username = "owner", password = "supersecret1" }, csrf: false)).status == 403, "Requests without the panel header are rejected (CSRF)"); var setup = await Call(owner, "POST", "api/setup", new { code = host.Panel.SetupCode, username = "owner", password = "supersecret1" }); Check(setup.status == 200 && host.Panel.SetupCode == null, "Setup with the console code creates the owner and logs in"); Check(File.Exists(Path.Combine(dir, "panel_users.json")) && !File.ReadAllText(Path.Combine(dir, "panel_users.json")).Contains("supersecret1"), "Users are stored with a password hash, not the password"); // Spiel läuft auf demselben Port weiter var gamer = await TestClient.Join("PanelTarget", 0, null); Check(gamer.Welcome != null, "Game clients still join on the same port"); var players = await Call(owner, "GET", "api/players"); bool listed = players.status == 200 && players.json.EnumerateArray().Any(p => p.GetProperty("name").GetString() == "PanelTarget"); Check(listed, "Player list shows the connected player with ID"); var status = await Call(owner, "GET", "api/status"); Check(status.status == 200 && status.json.GetProperty("players").GetInt32() >= 1, "Status shows players, uptime, world"); var cmd = await Call(owner, "POST", "api/console", new { command = "status" }); Check(cmd.status == 200 && cmd.json.GetProperty("message").GetString().Contains("players"), "Console command runs and returns its output"); var log = await Call(owner, "GET", "api/console?after=0"); Check(log.status == 200 && log.json.GetProperty("lines").GetArrayLength() > 0, "Live console log is readable"); var add = await Call(owner, "POST", "api/users", new { name = "mod1", password = "modpassword", role = "Moderator" }); Check(add.status == 200, "Owner adds a moderator"); var mod = Browser(); Check((await Call(mod, "POST", "api/login", new { username = "mod1", password = "nope-nope" })).status == 401, "Wrong password is rejected"); Check((await Call(mod, "POST", "api/login", new { username = "mod1", password = "modpassword" })).status == 200, "Moderator logs in"); Check((await Call(mod, "POST", "api/console", new { command = "stop" })).status == 403, "Moderator cannot run console commands"); Check((await Call(mod, "POST", "api/world/reset")).status == 403, "Moderator cannot reset the world"); Check((await Call(mod, "GET", "api/users")).status == 403, "Moderator cannot manage users"); var modPlayers = await Call(mod, "GET", "api/players"); Check(modPlayers.status == 200 && modPlayers.json.EnumerateArray().All(p => p.GetProperty("address").ValueKind == System.Text.Json.JsonValueKind.Null), "Moderators do not see IP addresses"); int targetId = gamer.Id; var kick = await Call(mod, "POST", $"api/players/{targetId}/kick", new { reason = "panel test" }); Check(kick.status == 200, "Moderator kicks a player from the panel: " + (kick.json.ValueKind == System.Text.Json.JsonValueKind.Object ? kick.json.ToString() : "")); var kickMsg = await gamer.WaitFor(MsgType.Reject); string kickReason = kickMsg == null ? null : ReadString(kickMsg); Check(kickReason != null && kickReason.Contains("panel test") && kickReason.Contains("mod1"), "The kicked player gets the reason and who kicked: " + kickReason); var ban = await Call(owner, "POST", "api/bans/add", new { id = "76561198000000001" }); var bans = await Call(owner, "GET", "api/bans"); Check(ban.status == 200 && bans.json.EnumerateArray().Any(b => b.GetString() == "76561198000000001"), "Offline SteamID can be banned"); await Call(owner, "POST", "api/bans/remove", new { id = "76561198000000001" }); var backup = await Call(owner, "POST", "api/world/backup"); Check(backup.status == 200, "Backup from the panel"); Check((await Call(owner, "POST", "api/users/owner/delete")).status == 400, "Owner cannot delete themselves"); // Zu viele Fehlversuche -> gesperrt var bruteforce = Browser(); int lastStatus = 0; for (int i = 0; i < 10; i++) lastStatus = (await Call(bruteforce, "POST", "api/login", new { username = "owner", password = "guess" + i })).status; Check(lastStatus == 429, "Login is rate limited after too many failures"); // Einstellungen var cfg = await Call(owner, "GET", "api/config"); Check(cfg.status == 200 && cfg.json.GetProperty("licenseKeySet").GetBoolean() && !cfg.json.ToString().Contains("\"test\""), "Settings are readable, keys are never sent to the browser"); var cfgSave = await Call(owner, "POST", "api/config", new { name = "Renamed Server", maxPlayers = 6 }); Check(cfgSave.status == 200 && config.Name == "Renamed Server" && config.MaxPlayers == 6 && File.ReadAllText(configPath).Contains("Renamed Server"), "Settings are changed and saved to server.json"); Check((await Call(mod, "POST", "api/config", new { name = "Hacked" })).status == 403, "Moderators cannot change settings"); // Server stoppen - das Panel bleibt da var online = await TestClient.Join("OnlineWhenStopped", 0, null); var stop = await Call(owner, "POST", "api/server/stop"); Check(stop.status == 200, "Server can be stopped from the panel"); var stopMsg = await online.WaitFor(MsgType.Reject, 3000); Check(stopMsg != null && ReadString(stopMsg).Contains("stopped by owner"), "Players get told who stopped the server: " + (stopMsg == null ? "-" : ReadString(stopMsg))); await WaitForState(HostState.Stopped); Check(host.State == HostState.Stopped && host.Server == null, "The game server is stopped"); Check((await Call(owner, "GET", "api/session")).status == 200, "The panel is still reachable while the server is stopped"); var offStatus = await Call(owner, "GET", "api/status"); Check(offStatus.status == 200 && offStatus.json.GetProperty("state").GetString() == "stopped", "Status shows the stopped server"); Check((await Call(owner, "GET", "api/players")).status == 200, "Player list works while stopped (empty)"); var whileStopped = await TestClient.Join("WhileStopped", 0, null, expectReject: true); Check(whileStopped.RejectReason != null && whileStopped.RejectReason.Contains("offline"), "Players are told the server is offline: " + whileStopped.RejectReason); var offCfg = await Call(owner, "POST", "api/config", new { description = "edited while stopped" }); Check(offCfg.status == 200 && File.ReadAllText(configPath).Contains("edited while stopped"), "Settings can be changed while stopped"); var offBackup = await Call(owner, "POST", "api/world/backup"); Check(offBackup.status == 200 && offBackup.json.GetProperty("message").GetString().Contains("Backup"), "Backups work while stopped"); Check((await Call(owner, "POST", "api/players/1/kick")).status == 409, "Player actions say the server is not running"); // Spielstand hochladen, während der Server aus ist - wird beim nächsten Start benutzt byte[] offlineZip; using (var oms = new MemoryStream()) { using (var oa = new System.IO.Compression.ZipArchive(oms, System.IO.Compression.ZipArchiveMode.Create, true)) using (var w = new StreamWriter(oa.CreateEntry("defaultES2File.txt").Open())) w.Write("OFFLINE SAVE"); offlineZip = oms.ToArray(); } var offUp = new HttpRequestMessage(HttpMethod.Post, "api/save/upload") { Content = new ByteArrayContent(offlineZip) }; offUp.Headers.Add("X-MSCO-Panel", "1"); offUp.Content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/zip"); var offUpRes = await owner.SendAsync(offUp); Check(offUpRes.IsSuccessStatusCode && File.ReadAllText(Path.Combine(dir, "save", "defaultES2File.txt")) == "OFFLINE SAVE" && File.ReadAllText(Path.Combine(dir, "save_original", "defaultES2File.txt")) == "OFFLINE SAVE", "A save game ZIP can be uploaded while the server is stopped (also the new reset point)"); Check((await Call(mod, "POST", "api/server/start")).status == 403, "Moderators cannot start the server"); Check((await Call(owner, "POST", "api/server/start")).status == 200, "Server can be started again from the panel"); await WaitForState(HostState.Running); Check(host.State == HostState.Running, "The server runs again"); var afterStart = await TestClient.Join("AfterStart", 0, null); Check(afterStart.Welcome != null, "Players can join after start"); Check(afterStart.Files.TryGetValue("defaultES2File.txt", out var startedSave) && System.Text.Encoding.UTF8.GetString(startedSave) == "OFFLINE SAVE", "After start the server uses the save uploaded while it was stopped"); afterStart.Close(); Check((await Call(mod, "POST", "api/server/stop")).status == 403, "Moderators cannot stop the server"); // Spielstand als ZIP byte[] zip; using (var zms = new MemoryStream()) { using (var za = new System.IO.Compression.ZipArchive(zms, System.IO.Compression.ZipArchiveMode.Create, true)) { using (var w = new StreamWriter(za.CreateEntry("My Summer Car/defaultES2File.txt").Open())) w.Write("ZIPPED SAVE"); using (var w = new StreamWriter(za.CreateEntry("../../evil.txt").Open())) w.Write("should be ignored"); } zip = zms.ToArray(); } var up = new HttpRequestMessage(HttpMethod.Post, "api/save/upload") { Content = new ByteArrayContent(zip) }; up.Headers.Add("X-MSCO-Panel", "1"); up.Content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/zip"); var upRes = await owner.SendAsync(up); Check(upRes.IsSuccessStatusCode && File.ReadAllText(Path.Combine(dir, "save", "defaultES2File.txt")) == "ZIPPED SAVE", "A save game ZIP can be uploaded: " + await upRes.Content.ReadAsStringAsync()); Check(!File.Exists(Path.Combine(dir, "..", "evil.txt")) && !File.Exists(Path.Combine(dir, "evil.txt")), "Paths inside the ZIP are never used"); Check(File.ReadAllText(Path.Combine(dir, "save_original", "defaultES2File.txt")) == "ZIPPED SAVE", "The uploaded save is the new reset point"); // RAR (mit WinRAR gepackt, "solid", Unterordner, zusätzliche fremde Datei) var rarBytes = File.ReadAllBytes(Path.Combine(AppContext.BaseDirectory, "Fixtures", "save.rar")); var rarUp = new HttpRequestMessage(HttpMethod.Post, "api/save/upload") { Content = new ByteArrayContent(rarBytes) }; rarUp.Headers.Add("X-MSCO-Panel", "1"); rarUp.Content.Headers.ContentType = new System.Net.Http.Headers.MediaTypeHeaderValue("application/octet-stream"); var rarRes = await owner.SendAsync(rarUp); Check(rarRes.IsSuccessStatusCode && File.ReadAllText(Path.Combine(dir, "save", "defaultES2File.txt")) == "RAR SAVE" && File.ReadAllText(Path.Combine(dir, "save", "items.txt")) == "rar items" && !File.Exists(Path.Combine(dir, "save", "readme.txt")), "A RAR archive can be uploaded (only the save files are taken): " + await rarRes.Content.ReadAsStringAsync()); var junk = new HttpRequestMessage(HttpMethod.Post, "api/save/upload") { Content = new ByteArrayContent(System.Text.Encoding.UTF8.GetBytes("this is no archive")) }; junk.Headers.Add("X-MSCO-Panel", "1"); var junkRes = await owner.SendAsync(junk); Check(!junkRes.IsSuccessStatusCode && File.ReadAllText(Path.Combine(dir, "save", "defaultES2File.txt")) == "RAR SAVE", "A broken upload is rejected and the save stays untouched"); var down = await owner.GetAsync("api/save/download"); byte[] downZip = await down.Content.ReadAsByteArrayAsync(); using (var da = new System.IO.Compression.ZipArchive(new MemoryStream(downZip))) Check(down.IsSuccessStatusCode && da.GetEntry("defaultES2File.txt") != null, "The current save can be downloaded as ZIP"); // Eigene Tags: bereinigt, "official"/"featured" nur über die MSCO-Admins var cleanTags = ServerConfig.NormalizeTags(new[] { " Deutsch ", "Role Play!", "OFFICIAL", "für alle", "deutsch", "featured" }, out var reservedTags); Check(string.Join(",", cleanTags) == "deutsch,role-play,fuer-alle" && string.Join(",", reservedTags) == "official,featured", "Tags are normalized and official/featured are reserved: " + string.Join(",", cleanTags)); var tagRes = await Call(owner, "POST", "api/config", new { tags = "Vanilla, official, Deutsch" }); Check(tagRes.status == 200 && tagRes.json.GetProperty("message").GetString().Contains("only given by the MSCO admins") && string.Join(",", ServerConfig.LoadOrCreate(configPath, out _).Tags) == "vanilla,deutsch", "Own tags can be set in the panel, official is refused: " + tagRes.json); var tagCfg = await Call(owner, "GET", "api/config"); Check(tagCfg.json.GetProperty("tags").GetString() == "vanilla, deutsch", "The panel shows the tags"); // Updates: Versionen vergleichen, Status im Panel, Installieren nur mit verfügbarem Update Check(Updater.ParseCsprojVersion("2.10.1") == "2.10.1" && Updater.ParseModVersion("public const string ModVersion = \"2.9\";") == "2.9", "Update versions are read from the source"); Check(Updater.IsNewer("2.10.0", "2.9.0") && !Updater.IsNewer("2.9.0", "2.9.0") && !Updater.IsNewer("2.8.5", "2.9.0") && !Updater.IsNewer("x", "2.9.0"), "Versions are compared numerically (2.10 > 2.9)"); var upd = await Call(owner, "GET", "api/update"); Check(upd.status == 200 && upd.json.GetProperty("current").GetString() == Updater.CurrentVersion && upd.json.GetProperty("step").GetString() == "idle", "The panel shows the installed server version: " + upd.json); Check((await Call(owner, "POST", "api/update/install")).status == 409, "Installing without an available update is refused"); Check(Updater.RunInstalled(Array.Empty(), dir) == null, "Without an installed update the built-in version runs"); // Lizenz: Master fällt aus -> der laufende Server läuft bis zum nächsten Neustart weiter LicenseCache.Save(dir, "test", "Tester", "Test", DateTime.UtcNow.AddHours(-5)); var cachedLicense = LicenseCache.Load(dir, "test"); Check(cachedLicense != null && cachedLicense.Owner == "Tester" && LicenseCache.Load(dir, "other-key") == null && !File.ReadAllText(Path.Combine(dir, "license.json")).Contains("\"test\""), "The last license check is remembered (only a hash of the key)"); Srv().LicenseConfirmedUtc = DateTime.UtcNow.AddHours(-10); // innerhalb der 72 h: läuft weiter await Task.Delay(500); Check(host.State == HostState.Running, "Server keeps running while the license is unconfirmed"); Srv().LicenseConfirmedUtc = DateTime.UtcNow.AddHours(-100); // länger als die 72 h für einen Start await Task.Delay(1500); Check(host.State == HostState.Running, "A running server is never stopped by the license check - it runs until the next restart"); // Panel neu starten: eigener Port, danach wieder zurück auf den Spiel-Port - angemeldet bleiben Check((await Call(owner, "POST", "api/config", new { panelPort = 17791 })).status == 200, "Panel port can be changed"); var pr = await Call(owner, "POST", "api/server/restart-panel"); Check(pr.status == 200 && pr.json.GetProperty("url").GetString().Contains(":17791/"), "Restart panel returns the new address: " + pr.json); int code = 0; for (int i = 0; i < 30 && code != 200; i++) { await Task.Delay(300); try { code = (int)(await owner.GetAsync("http://127.0.0.1:17791/api/status")).StatusCode; } catch { } } Check(code == 200, "Panel answers on the new port and the login is kept"); var back = new HttpRequestMessage(HttpMethod.Post, "http://127.0.0.1:17791/api/config") { Content = new StringContent("{\"panelPort\":0}", System.Text.Encoding.UTF8, "application/json") }; back.Headers.Add("X-MSCO-Panel", "1"); await owner.SendAsync(back); var back2 = new HttpRequestMessage(HttpMethod.Post, "http://127.0.0.1:17791/api/server/restart-panel"); back2.Headers.Add("X-MSCO-Panel", "1"); await owner.SendAsync(back2); code = 0; for (int i = 0; i < 30 && code != 200; i++) { await Task.Delay(300); try { code = (await Call(owner, "GET", "api/status")).status; } catch { } } Check(code == 200 && host.Panel.SharesGamePort, "Panel is back on the game port"); await Call(owner, "POST", "api/logout"); Check((await Call(owner, "GET", "api/status")).status == 401, "Logout ends the session"); } Console.WriteLine($"\n{passed} passed, {failed} failed"); host.RequestExit(); hostThread.Join(5000); try { Directory.Delete(dir, true); } catch { } return failed == 0 ? 0 : 1; static byte[] PlayerPos(float x, float y, float z) => Wire.Build(w => { w.Write(x); w.Write(y); w.Write(z); w.Write(0f); }); static string ReadString(byte[] p) => new BinaryReader(new MemoryStream(p)).ReadString(); static string ReadStringAfterSender(byte[] p) { var r = new BinaryReader(new MemoryStream(p)); r.ReadInt32(); return r.ReadString(); } static byte[] ObjStates(params (int id, float x, float y, float z, float qx, float qy, float qz, float qw)[] items) => Wire.Build(w => { w.Write(items.Length); foreach (var i in items) { w.Write(i.id); w.Write(i.x); w.Write(i.y); w.Write(i.z); w.Write(i.qx); w.Write(i.qy); w.Write(i.qz); w.Write(i.qw); w.Write(0f); w.Write(0f); w.Write(0f); } }); sealed class Snapshot { public bool Ok; public string Info; public HashSet ObjectIds = new(); public float[] Spawn; public int Spawns = -1; public int Appeared = -1; public List Destroyed = new(); public Dictionary Needs = new(); public int Vars = -1; public static Snapshot Parse(byte[] data) { var s = new Snapshot(); if (data == null) { s.Info = "no data"; return s; } try { var r = new BinaryReader(new MemoryStream(data)); if (r.ReadBoolean()) s.Spawn = new[] { r.ReadSingle(), r.ReadSingle(), r.ReadSingle() }; int objects = r.ReadInt32(); for (int i = 0; i < objects; i++) { s.ObjectIds.Add(r.ReadInt32()); for (int k = 0; k < 7; k++) r.ReadSingle(); } int events = r.ReadInt32(); for (int i = 0; i < events; i++) r.ReadBytes(r.ReadInt32()); float money = r.ReadSingle(); int doors = r.ReadInt32(); for (int i = 0; i < doors; i++) { r.ReadString(); r.ReadString(); } s.Vars = r.ReadInt32(); for (int i = 0; i < s.Vars; i++) { r.ReadInt32(); byte t = r.ReadByte(); r.ReadBytes(t == 3 ? 1 : 4); } s.Spawns = r.ReadInt32(); for (int i = 0; i < s.Spawns; i++) r.ReadBytes(r.ReadInt32()); s.Appeared = r.ReadInt32(); for (int i = 0; i < s.Appeared; i++) r.ReadBytes(r.ReadInt32()); int destroyed = r.ReadInt32(); for (int i = 0; i < destroyed; i++) s.Destroyed.Add(r.ReadInt32()); if (r.ReadBoolean()) { int needs = r.ReadInt32(); for (int i = 0; i < needs; i++) s.Needs[r.ReadString()] = r.ReadSingle(); } s.Ok = r.BaseStream.Position == r.BaseStream.Length; s.Info = $"{objects} objects, {events} events, money {money}, {doors} doors, {s.Vars} vars"; } catch (Exception e) { s.Info = "parse error " + e.Message; } return s; } } sealed class TestClient { const int Port = 17777; TcpClient tcp; NetworkStream stream; readonly List<(MsgType type, byte[] payload)> inbox = new(); readonly object gate = new(); bool closed; public byte[] Welcome; public int Id; public bool? AdminStatus; public int SaveFiles; public bool GotStartGame; public string RejectReason; public Dictionary Files = new(); public static async Task Join(string name, ulong steamId, byte[] ticket, bool expectReject = false) { var c = new TestClient { tcp = new TcpClient() }; await c.tcp.ConnectAsync("127.0.0.1", Port); c.stream = c.tcp.GetStream(); _ = Task.Run(c.ReadLoop); c.Send(MsgType.Hello, Wire.Build(w => { w.Write(GameServer.ModVersion); w.Write(name); w.Write(steamId); w.Write(ticket?.Length ?? 0); if (ticket != null) w.Write(ticket); })); if (expectReject) { var rej = await c.WaitFor(MsgType.Reject); if (rej != null) c.RejectReason = new BinaryReader(new MemoryStream(rej)).ReadString(); return c; } c.Welcome = await c.WaitFor(MsgType.Welcome); if (c.Welcome != null) c.Id = BitConverter.ToInt32(c.Welcome, 0); var admin = await c.WaitFor(MsgType.AdminStatus); if (admin != null) c.AdminStatus = admin[0] != 0; await c.WaitFor(MsgType.SaveBegin, 20000); // kann warten, bis ein anderer Spieler den aktuellen Spielstand hochlädt byte[] sf; while ((sf = await c.WaitFor(MsgType.SaveFile, 1500)) != null) { c.SaveFiles++; var fr = new BinaryReader(new MemoryStream(sf)); string fname = fr.ReadString(); c.Files[fname] = fr.ReadBytes(fr.ReadInt32()); } c.GotStartGame = await c.WaitFor(MsgType.StartGame, 1500) != null || c.SaveFiles > 0; return c; } async Task ReadLoop() { var header = new byte[4]; try { while (true) { await ReadExact(header, 4); int len = BitConverter.ToInt32(header, 0); var body = new byte[len]; await ReadExact(body, len); lock (gate) inbox.Add(((MsgType)body[0], body[1..])); } } catch { closed = true; } } async Task ReadExact(byte[] buf, int count) { int off = 0; while (off < count) { int n = await stream.ReadAsync(buf.AsMemory(off, count - off)); if (n <= 0) throw new IOException("closed"); off += n; } } public void Send(MsgType type, byte[] payload) { byte[] frame = Wire.Frame(type, payload); try { stream.Write(frame, 0, frame.Length); } catch { closed = true; } } public void SendRaw(byte[] data) { try { stream.Write(data, 0, data.Length); stream.Write(new byte[16], 0, 16); } catch { closed = true; } } public async Task WaitFor(MsgType type, int timeoutMs = 3000) { var end = DateTime.UtcNow.AddMilliseconds(timeoutMs); while (DateTime.UtcNow < end) { lock (gate) { int i = inbox.FindIndex(m => m.type == type); if (i >= 0) { var p = inbox[i].payload; inbox.RemoveAt(i); return p; } } await Task.Delay(20); } return null; } public bool IsClosedByServer() => closed; public void Close() { try { tcp.Close(); } catch { } } }