Relay car door angles (HingeStates); test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -288,7 +288,7 @@ public sealed class GameServer
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t is MsgType.Player or MsgType.ObjStates or MsgType.ObjOwn or MsgType.ObjRelease or MsgType.FsmEvent
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or MsgType.VehicleFx or MsgType.WorldTime or MsgType.MoneyDelta or MsgType.DoorState or MsgType.Chat or MsgType.VarSync
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or MsgType.SpawnItem or MsgType.ItemAppeared or MsgType.ObjDestroy or MsgType.VehicleDamage
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or MsgType.TrafficStates or MsgType.WorldVars;
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or MsgType.TrafficStates or MsgType.WorldVars or MsgType.HingeStates;
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/// <summary>Uhrzeit/Wetter gibt der Spieler mit der kleinsten ID vor (so rechnen es auch die Clients).</summary>
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int WorldAuthorityId => clients.Values.Where(c => c.State == ClientState.Joined).Select(c => c.Id).DefaultIfEmpty(-1).Min();
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