New game from the panel instead of an uploaded save (2.9.3)
World & Backups -> Start new game (console: new-game, also when stopped): the save is backed up and replaced by a new-game marker (also as reset point). Joining players are told to start a new game; the server pulls the first player's save and from then on runs normally. Reset world returns to a new game when the reset point is one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -306,7 +306,7 @@ public sealed class ServerHost
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if (!server.LoadSave())
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return Fail(SaveStore.HasSave(dataDir)
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? "The save game could not be loaded - see the console"
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: "No save game yet - upload one as ZIP in the panel (World & Backups) or copy it to data/save");
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: "No save game yet - upload one as ZIP in the panel (World & Backups), start a new game there or copy it to data/save");
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server.Panel = Panel;
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server.Host = this;
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server.LicenseConfirmedUtc = confirmed;
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@@ -369,7 +369,8 @@ public sealed class ServerHost
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resetPoint = SaveStore.HasResetPoint(dataDir)
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? File.GetLastWriteTimeUtc(Path.Combine(SaveStore.OriginalPath(dataDir), "defaultES2File.txt")).ToString("o") : null,
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saveSyncMinutes = Config.SaveSyncMinutes,
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hasSave = SaveStore.HasSave(dataDir),
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hasSave = SaveStore.HasSave(dataDir) || SaveStore.IsNewGame(dataDir),
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newGame = SaveStore.IsNewGame(dataDir),
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hasLicenseKey = !string.IsNullOrWhiteSpace(Config.LicenseKey)
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};
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