New game from the panel instead of an uploaded save (2.9.3)
World & Backups -> Start new game (console: new-game, also when stopped): the save is backed up and replaced by a new-game marker (also as reset point). Joining players are told to start a new game; the server pulls the first player's save and from then on runs normally. Reset world returns to a new game when the reset point is one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -708,6 +708,10 @@ function renderWorld(page) {
|
||||
h("div", { class: "stat-label" }, "Reset world"),
|
||||
h("p", { class: "muted" }, "Everything goes back to the reset point (the save game as it was uploaded to the server). The current state is backed up first. Everyone reconnects."),
|
||||
h("button", { class: "btn danger", type: "button", onclick: () => worldAction("reset", { title: "Reset the whole world?", text: "Moved objects, bought items, doors, vehicle values and player positions are reset to the reset point. The current state is kept as a backup.", danger: true, button: "Reset world" }) }, "Reset world")),
|
||||
h("div", { class: "card" },
|
||||
h("div", { class: "stat-label" }, "New game"),
|
||||
h("p", { class: "muted" }, "Start a completely fresh My Summer Car game instead of an uploaded save. The current save game is backed up first. The first player to join creates the new world."),
|
||||
h("button", { class: "btn danger", type: "button", onclick: () => worldAction("newgame", { title: "Start a new game?", text: "The current save game and all changes in the world are replaced by a fresh new game (the current state is kept as a backup). “Reset world” then also goes back to a new game. Everyone reconnects.", danger: true, button: "Start new game" }) }, "Start new game")),
|
||||
h("div", { class: "card" },
|
||||
h("div", { class: "stat-label" }, "Backup"),
|
||||
h("p", { class: "muted" }, "Save a copy of the current server save game. The last 5 backups are kept."),
|
||||
|
||||
Reference in New Issue
Block a user