Fewer hitches: regular save-game pull only when something changed since the last save (saving freezes the game briefly), default interval 10 min

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-01 20:36:07 +02:00
co-authored by Claude Opus 5.5
parent 14db3ef4f4
commit 816c538705
3 changed files with 16 additions and 2 deletions
+13
View File
@@ -40,6 +40,12 @@ public sealed class WorldState
public const int MaxDestroyed = 5000;
public bool Dirty { get; private set; }
/// <summary>
/// Änderungen, die im Spielstand landen (Aktionen, Fahrzeugwerte, Geld, Türen, Käufe ...) seit dem letzten hochgeladenen
/// Spielstand. 0 = der regelmäßige Spielstand-Abruf kann ausfallen (Speichern lässt das Spiel kurz hängen).
/// </summary>
[System.Text.Json.Serialization.JsonIgnore]
public int ChangesSinceSave { get; set; } = 1;
static readonly JsonSerializerOptions Options = new() { WriteIndented = false };
@@ -64,6 +70,7 @@ public sealed class WorldState
/// </summary>
public void ResetForNewSave()
{
ChangesSinceSave = 0;
Objects.Clear();
Events.Clear();
MoneyDelta = 0f;
@@ -141,6 +148,7 @@ public sealed class WorldState
public void ApplyMoney(byte[] payload)
{
ChangesSinceSave++;
if (payload.Length < 4) return;
MoneyDelta += BitConverter.ToSingle(payload, 0);
Dirty = true;
@@ -148,6 +156,7 @@ public sealed class WorldState
public void ApplyDoor(byte[] payload)
{
ChangesSinceSave++;
using var r = new BinaryReader(new MemoryStream(payload));
string key = r.ReadString();
Doors[key] = r.ReadString();
@@ -156,6 +165,7 @@ public sealed class WorldState
public void ApplyVars(byte[] payload)
{
ChangesSinceSave++;
using var r = new BinaryReader(new MemoryStream(payload));
int count = r.ReadInt32();
if (count < 0 || count > 10000) return;
@@ -187,6 +197,7 @@ public sealed class WorldState
public void AddAppeared(byte[] payload)
{
ChangesSinceSave++;
if (Appeared.Count >= MaxAppeared) return;
Appeared.Add(Convert.ToBase64String(payload));
Dirty = true;
@@ -194,6 +205,7 @@ public sealed class WorldState
public void AddDestroyed(int id)
{
ChangesSinceSave++;
if (Destroyed.Count >= MaxDestroyed || Destroyed.Contains(id)) return;
Destroyed.Add(id);
Objects.Remove(id);
@@ -203,6 +215,7 @@ public sealed class WorldState
public void AddFsmEvent(byte[] payload)
{
if (Events.Count >= MaxEvents) return;
ChangesSinceSave++;
Events.Add(Convert.ToBase64String(payload));
Dirty = true;
}