2.8: relay bought/consumed items (stored for joiners), crash damage, job values, traffic (world authority only); tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-27 14:58:47 +02:00
co-authored by Claude Opus 5.5
parent b9c7d33294
commit 6f8474d66b
5 changed files with 85 additions and 4 deletions
+14 -2
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@@ -12,7 +12,7 @@ namespace MSCO.Server;
/// </summary>
public sealed class GameServer
{
public const string ModVersion = "2.7"; // muss mit MSCO.ModVersion übereinstimmen
public const string ModVersion = "2.8"; // muss mit MSCO.ModVersion übereinstimmen
public const int ServerId = 0; // Absender-ID des Servers; Spieler bekommen 1, 2, ...
static readonly string[] SaveFiles = { "defaultES2File.txt", "items.txt", "meshsave.txt", "graveyard.txt", "notepad.txt" };
@@ -287,7 +287,8 @@ public sealed class GameServer
static bool IsGameMessage(MsgType t) =>
t is MsgType.Player or MsgType.ObjStates or MsgType.ObjOwn or MsgType.ObjRelease or MsgType.FsmEvent
or MsgType.VehicleFx or MsgType.WorldTime or MsgType.MoneyDelta or MsgType.DoorState or MsgType.Chat or MsgType.VarSync
or MsgType.SpawnItem;
or MsgType.SpawnItem or MsgType.ItemAppeared or MsgType.ObjDestroy or MsgType.VehicleDamage
or MsgType.TrafficStates or MsgType.WorldVars;
/// <summary>Uhrzeit/Wetter gibt der Spieler mit der kleinsten ID vor (so rechnen es auch die Clients).</summary>
int WorldAuthorityId => clients.Values.Where(c => c.State == ClientState.Joined).Select(c => c.Id).DefaultIfEmpty(-1).Min();
@@ -403,10 +404,21 @@ public sealed class GameServer
world.AddSpawn(m.Payload);
Log($"{c.Name} spawned {SpawnName(m.Payload)}");
break;
case MsgType.ItemAppeared:
if (m.Payload.Length > 256) return;
world.AddAppeared(m.Payload);
break;
case MsgType.ObjDestroy:
if (m.Payload.Length != 4) return;
world.AddDestroyed(BitConverter.ToInt32(m.Payload, 0));
break;
case MsgType.Chat:
if (m.Payload.Length > 1024) return; // Spam/Unsinn nicht weiterleiten
Log($"[chat] {c.Name}: {m.Reader().ReadString()}");
break;
case MsgType.TrafficStates:
if (c.Id != WorldAuthorityId) return; // nur einer simuliert den Verkehr
break;
case MsgType.WorldTime:
if (c.Id != WorldAuthorityId) return; // nur einer gibt Uhrzeit/Wetter vor
lastWorldTime = m.Payload;
+1 -1
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@@ -7,7 +7,7 @@
<ImplicitUsings>enable</ImplicitUsings>
<RootNamespace>MSCO.Server</RootNamespace>
<AssemblyName>MSCO.Server</AssemblyName>
<Version>2.7.0</Version>
<Version>2.8.0</Version>
<Company>MBM</Company>
<Product>MSCO Dedicated Server</Product>
<InvariantGlobalization>true</InvariantGlobalization>
+6 -1
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@@ -40,7 +40,12 @@ public enum MsgType : byte
Reconnect = 33, // Server -> Client: string Meldung; Client geht ins Menü und verbindet sich neu (z.B. Welt zurückgesetzt)
SaveRequest = 34, // Server -> Client: int Anfrage; bitte im Spiel speichern und den Spielstand hochladen
SaveUploadPart = 35, // Client -> Server: int Anfrage, string Datei, int Gesamtgröße, int Offset, int Länge, bytes
SaveUploadDone = 36 // Client -> Server: int Anfrage, int Anzahl Dateien
SaveUploadDone = 36, // Client -> Server: int Anfrage, int Anzahl Dateien
ItemAppeared = 37, // neues Item bei einem Spieler (Einkauf ...): int Objekt-ID, string Objektname, 3 float Pos, 4 float Rot
ObjDestroy = 38, // Item verbraucht/zerstört (gegessen, getrunken ...): int Objekt-ID
VehicleDamage = 39, // Unfallschaden (verformte Karosserie): int Mesh-Schlüssel, int Eckpunkte, int n, je [int Index, 3 float]
TrafficStates = 40, // Verkehr, nur von der Welt-Autorität: int n, je [int Schlüssel, 3 float Pos, 4 float Rot, 3 float Geschw.]
WorldVars = 41 // Jobs/Laden: int n, je [int Schlüssel, byte Typ, Wert]
}
public readonly record struct Message(MsgType Type, byte[] Payload)
+28
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@@ -117,6 +117,28 @@ try
var longChat = await bob.WaitFor(MsgType.Chat, 800);
Check(longChat == null, "Huge chat messages are not relayed");
Console.WriteLine("== Bought / consumed items");
alice.Send(MsgType.ItemAppeared, Wire.Build(w => { w.Write(4242); w.Write("beer case(itemx)"); w.Write(1f); w.Write(2f); w.Write(3f); w.Write(0f); w.Write(0f); w.Write(0f); w.Write(1f); }));
Check(await bob.WaitFor(MsgType.ItemAppeared) != null, "Bought item is relayed to the other players");
alice.Send(MsgType.ObjDestroy, Wire.Build(w => w.Write(777)));
Check(await bob.WaitFor(MsgType.ObjDestroy) != null, "Consumed item is relayed to the other players");
alice.Send(MsgType.VehicleDamage, Wire.Build(w => { w.Write(1); w.Write(10); w.Write(1); w.Write(3); w.Write(0.1f); w.Write(0.2f); w.Write(0.3f); }));
Check(await bob.WaitFor(MsgType.VehicleDamage) != null, "Crash damage is relayed");
alice.Send(MsgType.WorldVars, Wire.Build(w => { w.Write(1); w.Write(5); w.Write((byte)3); w.Write(true); }));
Check(await bob.WaitFor(MsgType.WorldVars) != null, "Job/shop values are relayed");
byte[] trafficPayload = Wire.Build(w => { w.Write(0); });
bob.Send(MsgType.TrafficStates, trafficPayload);
Check(await alice.WaitFor(MsgType.TrafficStates, 800) == null, "Traffic from a player who is not the world authority is ignored");
alice.Send(MsgType.TrafficStates, trafficPayload);
Check(await bob.WaitFor(MsgType.TrafficStates) != null, "Traffic from the world authority is relayed");
await Task.Delay(200);
var late = await TestClient.Join("Late", 0, null);
late.Send(MsgType.Ready, Array.Empty<byte>());
var lateSnap = Snapshot.Parse(await late.WaitFor(MsgType.WorldSnapshot));
Check(lateSnap.Ok && lateSnap.Appeared == 1 && lateSnap.Destroyed.Contains(777),
"Players joining later get bought and consumed items: " + lateSnap.Info);
late.Close();
Console.WriteLine("== Last position (spawn)");
var pos1 = await TestClient.Join("Walker", 0, null);
pos1.Send(MsgType.Player, PlayerPos(-15.6f, -0.3f, 7f)); // Startpunkt des Spielstands (Toilette) - vor Ready
@@ -243,6 +265,8 @@ sealed class Snapshot
public HashSet<int> ObjectIds = new();
public float[] Spawn;
public int Spawns = -1;
public int Appeared = -1;
public List<int> Destroyed = new();
public int Vars = -1;
public static Snapshot Parse(byte[] data)
@@ -264,6 +288,10 @@ sealed class Snapshot
for (int i = 0; i < s.Vars; i++) { r.ReadInt32(); byte t = r.ReadByte(); r.ReadBytes(t == 3 ? 1 : 4); }
s.Spawns = r.ReadInt32();
for (int i = 0; i < s.Spawns; i++) r.ReadBytes(r.ReadInt32());
s.Appeared = r.ReadInt32();
for (int i = 0; i < s.Appeared; i++) r.ReadBytes(r.ReadInt32());
int destroyed = r.ReadInt32();
for (int i = 0; i < destroyed; i++) s.Destroyed.Add(r.ReadInt32());
s.Ok = r.BaseStream.Position == r.BaseStream.Length;
s.Info = $"{objects} objects, {events} events, money {money}, {doors} doors, {s.Vars} vars";
}
+36
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@@ -30,6 +30,12 @@ public sealed class WorldState
/// <summary>Von Admins gespawnte Items (SpawnItem-Nachrichten, Base64), damit später Beitretende sie auch haben.</summary>
public List<string> Spawns { get; set; } = new();
public const int MaxSpawns = 2000;
/// <summary>Seit dem letzten Spielstand gekaufte/ausgepackte Items (ItemAppeared, Base64) - stecken danach im Spielstand.</summary>
public List<string> Appeared { get; set; } = new();
/// <summary>Seit dem letzten Spielstand verbrauchte Items (Objekt-IDs).</summary>
public List<int> Destroyed { get; set; } = new();
public const int MaxAppeared = 2000;
public const int MaxDestroyed = 5000;
public bool Dirty { get; private set; }
@@ -61,12 +67,16 @@ public sealed class WorldState
MoneyDelta = 0f;
Doors.Clear();
Vars.Clear();
Appeared.Clear();
Destroyed.Clear();
Dirty = true;
}
public void Reset()
{
Spawns.Clear();
Appeared.Clear();
Destroyed.Clear();
Objects.Clear();
Events.Clear();
PlayerPositions.Clear();
@@ -172,6 +182,21 @@ public sealed class WorldState
Dirty = true;
}
public void AddAppeared(byte[] payload)
{
if (Appeared.Count >= MaxAppeared) return;
Appeared.Add(Convert.ToBase64String(payload));
Dirty = true;
}
public void AddDestroyed(int id)
{
if (Destroyed.Count >= MaxDestroyed || Destroyed.Contains(id)) return;
Destroyed.Add(id);
Objects.Remove(id);
Dirty = true;
}
public void AddFsmEvent(byte[] payload)
{
if (Events.Count >= MaxEvents) return;
@@ -244,6 +269,17 @@ public sealed class WorldState
w.Write(bytes.Length);
w.Write(bytes);
}
// Gekaufte Items: int n, je [int Länge, ItemAppeared-Payload]; verbrauchte: int n, je int ID
w.Write(Appeared.Count);
foreach (string a in Appeared)
{
byte[] bytes = Convert.FromBase64String(a);
w.Write(bytes.Length);
w.Write(bytes);
}
w.Write(Destroyed.Count);
foreach (int id in Destroyed) w.Write(id);
});
}
}