License: running server keeps running until the next restart

The configurable LicenseGraceHours setting is gone. If the master is down or
rejects the key, a running server now only warns and keeps running until the
next restart; a (re)start still works up to 72 h after the last confirmation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-01 20:45:38 +02:00
co-authored by Claude Opus 5.5
parent 816c538705
commit 1a2431db3a
9 changed files with 23 additions and 57 deletions
+1 -3
View File
@@ -401,9 +401,7 @@ function renderSettings(page) {
h("div", { class: "section-head" }, h("h2", {}, "Saving")),
h("div", { class: "section-body form-grid wide" },
number("saveSyncMinutes", "Take the save game from a player every … minutes", c.saveSyncMinutes, { min: 0, max: 240, hint: "0 = only when someone joins" }),
number("autosaveSeconds", "Write the world state every … seconds", c.autosaveSeconds, { min: 10, max: 3600 }),
number("licenseGraceHours", "Keep running without license confirmation for … hours", c.licenseGraceHours, { min: 1, max: 720,
hint: "If the master server is down or rejects the key, the server keeps running this long" }))),
number("autosaveSeconds", "Write the world state every … seconds", c.autosaveSeconds, { min: 10, max: 3600 }))),
h("div", { class: "section" },
h("div", { class: "section-head" }, h("h2", {}, "Network & panel"), h("span", { class: "muted" }, "needs a restart")),
h("div", { class: "section-body form-grid wide" },