MSCO dedicated server 2.6: code, Docker, systemd, README
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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using System.Text.Json;
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namespace MSCO.Server;
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/// <summary>server.json - wird beim ersten Start mit Standardwerten angelegt.</summary>
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public sealed class ServerConfig
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{
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public string LicenseKey { get; set; } = "";
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public string Name { get; set; } = "My MSCO Server";
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public string Description { get; set; } = "";
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public int Port { get; set; } = 7777;
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/// <summary>
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/// Adresse, unter der Spieler den Server erreichen (IP oder Domain). Leer = die IP, von der
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/// sich der Server beim Master meldet. Nötig z.B. wenn Master und Server im selben Docker-Netz laufen.
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/// </summary>
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public string PublicAddress { get; set; } = "";
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public int MaxPlayers { get; set; } = 8;
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/// <summary>In der Serverliste anzeigen.</summary>
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public bool Public { get; set; } = true;
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/// <summary>Nur Spieler mit Steam zulassen (false = auch ohne Steam, "Non-Steam"-Server).</summary>
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public bool RequireSteam { get; set; } = true;
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/// <summary>Weltzustand so oft auf die Festplatte schreiben.</summary>
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public int AutosaveSeconds { get; set; } = 60;
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/// <summary>Optional: Steam Web API Key, um Steam-Tickets der Spieler bei Steam zu prüfen.</summary>
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public string SteamWebApiKey { get; set; } = "";
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/// <summary>Gesperrte SteamID64s.</summary>
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public List<string> BannedSteamIds { get; set; } = new();
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/// <summary>Admins (SteamID64): dürfen im Spiel mit /admin Spieler kicken und bannen.</summary>
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public List<string> Admins { get; set; } = new();
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static readonly JsonSerializerOptions Options = new() { WriteIndented = true };
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public static ServerConfig LoadOrCreate(string path, out bool created)
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{
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created = !File.Exists(path);
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if (created)
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{
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var fresh = new ServerConfig();
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fresh.Save(path);
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return fresh;
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}
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var config = JsonSerializer.Deserialize<ServerConfig>(File.ReadAllText(path), Options) ?? new ServerConfig();
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// Neue Einstellungen (z.B. Admins) auch in ältere server.json schreiben, damit man sie sieht
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try { config.Save(path); } catch (Exception) { } // z.B. schreibgeschützt - dann eben nicht
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return config;
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}
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public void Save(string path) => File.WriteAllText(path, JsonSerializer.Serialize(this, Options));
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/// <summary>
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/// Umgebungsvariablen überschreiben server.json (praktisch für Docker/systemd):
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/// MSCO_LICENSE_KEY, MSCO_NAME, MSCO_DESCRIPTION, MSCO_PORT, MSCO_MAX_PLAYERS, MSCO_PUBLIC,
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/// MSCO_PUBLIC_ADDRESS, MSCO_STEAM_WEB_API_KEY (die Master-Adresse ist fest, siehe MasterServer)
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/// </summary>
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/// <returns>Namen der gesetzten Umgebungsvariablen (fürs Log, damit klar ist, woher ein Wert kommt).</returns>
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public List<string> ApplyEnvironment()
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{
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var used = new List<string>();
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string Take(string name, string current)
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{
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string value = Env(name);
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if (value == null) return current;
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used.Add(name);
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return value;
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}
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LicenseKey = Take("MSCO_LICENSE_KEY", LicenseKey);
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Name = Take("MSCO_NAME", Name);
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Description = Take("MSCO_DESCRIPTION", Description);
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PublicAddress = Take("MSCO_PUBLIC_ADDRESS", PublicAddress);
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SteamWebApiKey = Take("MSCO_STEAM_WEB_API_KEY", SteamWebApiKey);
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if (int.TryParse(Env("MSCO_PORT"), out int port)) { Port = port; used.Add("MSCO_PORT"); }
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if (int.TryParse(Env("MSCO_MAX_PLAYERS"), out int max)) { MaxPlayers = max; used.Add("MSCO_MAX_PLAYERS"); }
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if (bool.TryParse(Env("MSCO_PUBLIC"), out bool isPublic)) { Public = isPublic; used.Add("MSCO_PUBLIC"); }
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if (bool.TryParse(Env("MSCO_REQUIRE_STEAM"), out bool requireSteam)) { RequireSteam = requireSteam; used.Add("MSCO_REQUIRE_STEAM"); }
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return used;
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}
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static string Env(string name)
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{
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string value = Environment.GetEnvironmentVariable(name);
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return string.IsNullOrWhiteSpace(value) ? null : value.Trim();
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}
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}
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